diff --git a/StandAlone/paths.lua b/StandAlone/paths.lua index a73439fb..ae55ab03 100644 --- a/StandAlone/paths.lua +++ b/StandAlone/paths.lua @@ -1,7 +1,7 @@ -- made by cooldude -- idea from Mylon - Dirt Path -local adjacency_boost = 10 -- makes paths more lickly to be next to each other +local adjacency_boost = 2 -- makes paths more lickly to be next to each other; must be greater than 0 local placed_paths = { ['refined-concrete']=true, ['refined-hazard-concrete-right']=true, @@ -14,13 +14,13 @@ local placed_paths = { local paths = { -- ['tile name'] = {health,convert to} -- health is the average number of steps in hundards before it changes - ['refined-concrete']={40,'concrete'}, - ['refined-hazard-concrete-right']={40,'hazard-concrete-right'}, - ['refined-hazard-concrete-left']={40,'hazard-concrete-left'}, - ['concrete']={30,'stone-path'}, - ['hazard-concrete-right']={30,'stone-path'}, - ['hazard-concrete-left']={30,'stone-path'}, - ['stone-path']={25,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player + ['refined-concrete']={70,'concrete'}, + ['refined-hazard-concrete-right']={70,'hazard-concrete-right'}, + ['refined-hazard-concrete-left']={70,'hazard-concrete-left'}, + ['concrete']={50,'stone-path'}, + ['hazard-concrete-right']={50,'stone-path'}, + ['hazard-concrete-left']={50,'stone-path'}, + ['stone-path']={40,'world-gen'}, -- world-gen just makes it pick the last tile not placed by a player ['sand-1']={1,'sand-2'}, ['sand-2']={3,'sand-3'}, ['sand-3']={1,'red-desert-3'}, @@ -62,7 +62,7 @@ Event.register(defines.events.on_player_built_tile, function(event) for _,old_tile in pairs(old_tiles) do if placed_paths[old_tile.old_tile.name] or old_tile.old_tile.name == 'water' or old_tile.old_tile.name == 'deep-water' then else if global.paths == nil then global.paths = {} end -- nil as you can set to false to disable - global.paths[global_key(surface,old_tile.position)]=old_tile.old_tile.name + global.paths[global_key(surface,old_tile.position)]=old_tile.old_tile.name -- not a mistake, this makes it have dimising returns end end end) @@ -79,9 +79,9 @@ Event.register(defines.events.on_player_changed_position, function(event) local count = 1 for x = -1,1 do for y = -1,1 do local _pos = {pos.x+x,pos.y+y} - if paths[tile_name][2] == 'world-gen' and not placed_paths[surface.get_tile(_pos).name] + if placed_paths[tile_name] and not placed_paths[surface.get_tile(_pos).name] or surface.get_tile(_pos).name == paths[tile_name][2] - then chance=chance*(adjacency_boost/count) count=count+1 end + then chance=chance*((adjacency_boost+8)/count) count=count+1 end end end if math.random() < chance then down_grade(surface,pos) @@ -100,4 +100,4 @@ for x = -1,1 do for y = -1,1 do then game.print('boost '..tostring(count)) chance=chance=chance*(adjacency_boost/count) count=count+1 end end end return chance -]] \ No newline at end of file +]]