fix: set roles after jailing

This commit is contained in:
oof2win2
2022-11-12 22:28:06 +01:00
committed by Cooldude2606
parent 7568da8e8d
commit ceca8fbf00
3 changed files with 39 additions and 5 deletions

View File

@@ -115,6 +115,7 @@ local Groups = require 'expcore.permission_groups' --- @dep expcore.permission_g
local Async = require 'expcore.async' --- @dep expcore.async
local Colours = require 'utils.color_presets' --- @dep utils.color_presets
local write_json = _C.write_json --- @dep expcore.common
local JailOldRole = require 'modules.control.jail_old_role' --- @dep modules.control.jail
local Roles = {
_prototype={},
@@ -368,7 +369,15 @@ function Roles.assign_player(player, roles, by_player_name, skip_checks, silent)
if not skip_checks and not valid_player then return end
if not player then return end
if type(roles) ~= 'table' or roles.name then
roles = {roles}
roles = { roles }
end
if Roles.player_has_role(player, "Jail") then
local to_assign = JailOldRole.old_roles[valid_player.name] or {}
for _, role in ipairs(roles) do
table.insert(to_assign, role)
end
JailOldRole.old_roles[valid_player.name] = to_assign
return
end
for _, role in ipairs(roles) do
role = Roles.get_role_from_any(role)

View File

@@ -19,6 +19,7 @@
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Game = require 'utils.game' --- @dep utils.game
local Global = require 'utils.global' --- @dep utils.global
local JailOldRole = require 'modules.control.jail_old_role' --- @dep modules.control.jail_old_role
local valid_player = Game.get_player_from_any
local assign_roles = Roles.assign_player
@@ -89,7 +90,7 @@ function Jail.jail_player(player, by_player_name, reason)
if has_role(player, 'Jail') then return end
local roles = get_roles(player)
old_roles[player.name] = roles
JailOldRole.old_roles[player.name] = roles
player.walking_state = { walking = false }
player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
@@ -116,14 +117,25 @@ function Jail.unjail_player(player, by_player_name)
if not by_player_name then return end
if not has_role(player, 'Jail') then return end
local roles = old_roles[player.name] or {}
local roles = JailOldRole.old_roles[player.name] or {}
assign_roles(player, roles, by_player_name, nil, true)
unassign_roles(player, 'Jail', by_player_name, nil, true)
assign_roles(player, roles, by_player_name, nil, true)
event_emit(Jail.events.on_player_unjailed, player, by_player_name)
return true
end
function Jail.add_old_role(player, to_assign)
player = valid_player(player)
if not player then return end
if not has_role(player, 'Jail') then return end
local roles = JailOldRole.old_roles[player.name]
if not roles then return end
table.insert(roles, to_assign)
end
return Jail

View File

@@ -0,0 +1,13 @@
local Global = require 'utils.global' --- @dep utils.global
local Jail = {
old_roles = {}
}
local old_roles = Jail.old_roles
Global.register(old_roles, function(tbl)
Jail.old_roles = tbl
old_roles = tbl
end)
return Jail