Convert rocket info and autofill

This commit is contained in:
Cooldude2606
2025-01-26 00:19:34 +00:00
parent 6f9a062190
commit cc274595c7
8 changed files with 174 additions and 177 deletions

View File

@@ -5,7 +5,7 @@
]]
local ExpUtil = require("modules/exp_util")
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
local Gui = require("modules/exp_gui")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local config = require("modules.exp_legacy.config.gui.rockets") --- @dep config.gui.rockets
@@ -39,15 +39,17 @@ end
--- Button to toggle the auto launch on a rocket silo
-- @element toggle_launch
local toggle_launch =
Gui.element{
local toggle_launch = Gui.element("toggle_launch")
:draw{
type = "sprite-button",
sprite = "utility/play",
tooltip = { "rocket-info.toggle-rocket-tooltip" },
name = Gui.unique_static_name,
name = Gui.property_from_name,
}
:style(Gui.sprite_style(16))
:on_click(function(_, element, _)
:style(Gui.styles.sprite{
size = 16,
})
:on_click(function(def, event, element)
local rocket_silo_name = element.parent.name:sub(8)
local rocket_silo = Rockets.get_silo_entity(rocket_silo_name)
if rocket_silo.auto_launch then
@@ -61,30 +63,10 @@ local toggle_launch =
end
end)
--- Button to remotely launch a rocket from a silo
-- @element launch_rocket
local launch_rocket =
Gui.element{
type = "sprite-button",
sprite = "utility/center",
tooltip = { "rocket-info.launch-tooltip" },
name = Gui.unique_static_name,
}
:style(Gui.sprite_style(16, -1))
:on_click(function(player, element, _)
local rocket_silo_name = element.parent.name:sub(8)
local silo_data = Rockets.get_silo_data_by_name(rocket_silo_name)
if silo_data.entity.launch_rocket() then
element.enabled = false
else
player.print({ "rocket-info.launch-failed" }, Colors.orange_red)
end
end)
--- XY cords that allow zoom to map when pressed
-- @element silo_cords
local silo_cords =
Gui.element(function(definition, parent, silo_data)
local silo_cords = Gui.element("silo_cords")
:draw(function(definition, parent, silo_data)
local silo_name = silo_data.silo_name
local pos = silo_data.position
local tooltip = config.progress.allow_zoom_to_map and { "rocket-info.progress-label-tooltip" } or nil
@@ -120,11 +102,12 @@ local silo_cords =
}
if config.progress.allow_zoom_to_map then
definition:triggers_events(label_x)
definition:triggers_events(label_y)
definition:link_element(label_x)
definition:link_element(label_y)
end
end)
:on_click(function(player, element, _)
:on_click(function(def, event, element)
local player = Gui.get_player(event)
local rocket_silo_name = element.parent.caption
local rocket_silo = Rockets.get_silo_entity(rocket_silo_name)
player.set_controller{ type = defines.controllers.remote, position = rocket_silo.position, surface = rocket_silo.surface }
@@ -132,10 +115,10 @@ local silo_cords =
--- Base element for each rocket in the progress list
-- @element rocket_entry
local rocket_entry =
Gui.element(function(_, parent, silo_data)
local rocket_entry = Gui.element("rocket_entry")
:draw(function(_, parent, silo_data)
local silo_name = silo_data.silo_name
local player = Gui.get_player_from_element(parent)
local player = Gui.get_player(parent)
-- Add the toggle auto launch if the player is allowed it
-- Auto launch was removed from the api and no 2.0 equivalent was added
@@ -148,18 +131,11 @@ local rocket_entry =
button.sprite = silo_data.toggle_sprite]]
end
-- Add the remote launch if the player is allowed it
if check_player_permissions(player, "remote_launch") then
local flow = parent.add{ type = "flow", name = "launch-" .. silo_name }
local button = launch_rocket(flow)
button.enabled = silo_data.allow_launch
end
-- Draw the silo cords element
silo_cords(parent, silo_data)
-- Add a progress label
local alignment = Gui.alignment(parent, silo_name)
local alignment = Gui.elements.aligned_flow(parent, { name = silo_name })
local element =
alignment.add{
type = "label",
@@ -174,8 +150,8 @@ local rocket_entry =
--- Data label which contains a name and a value label pair
-- @element data_label
local data_label =
Gui.element(function(_, parent, label_data)
local data_label = Gui.element("data_label")
:draw(function(_, parent, label_data)
local data_name = label_data.name
local data_subname = label_data.subname
local data_fullname = data_subname and data_name .. data_subname or data_name
@@ -190,7 +166,7 @@ local data_label =
name_label.style.padding = { 0, 2 }
--- Right aligned label to store the data
local alignment = Gui.alignment(parent, data_fullname)
local alignment = Gui.elements.aligned_flow(parent, { name = data_fullname })
local element =
alignment.add{
type = "label",
@@ -305,13 +281,6 @@ local function update_build_progress(parent, progress_data)
toggle_button.tooltip = silo_data.toggle_tooltip
toggle_button.sprite = silo_data.toggle_sprite
end
-- Update the launch button
local launch_button = parent["launch-" .. silo_name]
if launch_button then
launch_button = launch_button[launch_rocket.name]
launch_button.enabled = silo_data.allow_launch
end
end
end
@@ -424,18 +393,20 @@ end
-- Button to toggle a section dropdown
-- @element toggle_section
local toggle_section =
Gui.element{
local toggle_section = Gui.element("rocket_info_toggle_section")
:draw{
type = "sprite-button",
sprite = "utility/expand",
hovered_sprite = "utility/expand",
tooltip = { "rocket-info.toggle-section-tooltip" },
style = "frame_action_button",
name = Gui.unique_static_name,
name = Gui.property_from_name,
}
:style(Gui.sprite_style(20))
:on_click(function(_, element, _)
local header_flow = element.parent
:style(Gui.styles.sprite{
size = 20,
})
:on_click(function(def, event, element)
local header_flow = assert(element.parent)
local flow_name = header_flow.caption
local flow = header_flow.parent.parent[flow_name]
if Gui.toggle_visible_state(flow) then
@@ -449,46 +420,46 @@ local toggle_section =
-- Draw a section header and main scroll
-- @element rocket_list_container
local section =
Gui.element(function(definition, parent, section_name, table_size)
local section = Gui.element("rocket_info_section")
:draw(function(definition, parent, section_name, table_size)
-- Draw the header for the section
local header = Gui.header(
parent,
{ "rocket-info.section-caption-" .. section_name },
{ "rocket-info.section-tooltip-" .. section_name },
true,
section_name .. "-header"
)
definition:triggers_events(header.parent.header_label)
local header = Gui.elements.header(parent, {
name = section_name .. "-header",
caption = { "rocket-info.section-caption-" .. section_name },
tooltip = { "rocket-info.section-tooltip-" .. section_name },
label_name = "label",
})
definition:link_element(header.parent.label)
-- Right aligned button to toggle the section
header.caption = section_name
toggle_section(header)
-- Table used to store the data
local scroll_table = Gui.scroll_table(parent, 215, table_size, section_name)
local scroll_table = Gui.elements.scroll_table(parent, 215, table_size, section_name)
scroll_table.parent.visible = false
-- Return the flow table
return definition:no_events(scroll_table)
return definition:unlink_element(scroll_table)
end)
:on_click(function(_, element, event)
:on_click(function(def, event, element)
event.element = element.parent.alignment[toggle_section.name]
toggle_section:raise_event(event)
end)
--- Main gui container for the left flow
-- @element rocket_list_container
local rocket_list_container =
Gui.element(function(definition, parent)
local rocket_list_container = Gui.element("rocket_list_container")
:draw(function(definition, parent)
-- Draw the internal container
local container = Gui.container(parent, definition.name, 200)
local container = Gui.elements.container(parent, 200)
-- Set the container style
local style = container.style
style.padding = 0
local player = Gui.get_player_from_element(parent)
local player = Gui.get_player(parent)
local force_name = player.force.name
-- Draw stats section
if config.stats.show_stats then
@@ -503,7 +474,6 @@ local rocket_list_container =
-- Draw build progress list
if config.progress.show_progress then
local col_count = 3
if check_player_permissions(player, "remote_launch") then col_count = col_count + 1 end
if check_player_permissions(player, "toggle_active") then col_count = col_count + 1 end
local progress = section(container, "progress", col_count)
-- Label used when there are no active silos
@@ -516,19 +486,23 @@ local rocket_list_container =
update_build_progress(progress, get_progress_data(force_name))
end
-- Return the exteral container
-- Return the external container
return container.parent
end)
:static_name(Gui.unique_static_name)
:add_to_left_flow(function(player)
return player.force.rockets_launched > 0 and Roles.player_allowed(player, "gui/rocket-info")
end)
--- Button on the top flow used to toggle the container
-- @element toggle_rocket_info
Gui.left_toolbar_button("item/rocket-silo", { "rocket-info.main-tooltip" }, rocket_list_container, function(player)
return Roles.player_allowed(player, "gui/rocket-info")
--- Add the element to the left flow with a toolbar button
Gui.add_left_element(rocket_list_container, function(player, element)
return player.force.rockets_launched > 0 and Roles.player_allowed(player, "gui/rocket-info")
end)
Gui.create_toolbar_button{
name = "rocket_list_toggle",
left_element = rocket_list_container,
sprite = "item/rocket-silo",
tooltip = { "rocket-info.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/rocket-info")
end
}
--- Update the gui for all players on a force
local function update_rocket_gui_all(force_name)
@@ -536,11 +510,11 @@ local function update_rocket_gui_all(force_name)
local milestones = get_milestone_data(force_name)
local progress = get_progress_data(force_name)
for _, player in pairs(game.forces[force_name].players) do
local frame = Gui.get_left_element(player, rocket_list_container)
local container = frame.container
update_data_labels(container.stats.table, stats)
update_data_labels(container.milestones.table, milestones)
update_build_progress(container.progress.table, progress)
local container = Gui.get_left_element(rocket_list_container, player)
local frame = container.frame
update_data_labels(frame.stats.table, stats)
update_data_labels(frame.milestones.table, milestones)
update_build_progress(frame.progress.table, progress)
end
end
@@ -553,10 +527,10 @@ end)
--- Update only the progress gui for a force
local function update_rocket_gui_progress(force_name)
local progress = get_progress_data(force_name)
for _, player in pairs(game.forces[force_name].players) do
local frame = Gui.get_left_element(player, rocket_list_container)
local container = frame.container
update_build_progress(container.progress.table, progress)
for _, player in pairs(game.forces[force_name].connected_players) do
local container = Gui.get_left_element(rocket_list_container, player)
local frame = container.frame
update_build_progress(frame.progress.table, progress)
end
end
@@ -590,12 +564,11 @@ Event.add(defines.events.on_robot_built_entity, on_built)
local function role_update_event(event)
if not config.progress.show_progress then return end
local player = game.players[event.player_index]
local container = Gui.get_left_element(player, rocket_list_container).container
local progress_scroll = container.progress
local container = Gui.get_left_element(rocket_list_container, player)
local progress_scroll = container.frame.progress
Gui.destroy_if_valid(progress_scroll.table)
local col_count = 3
if check_player_permissions(player, "remote_launch") then col_count = col_count + 1 end
if check_player_permissions(player, "toggle_active") then col_count = col_count + 1 end
local progress = progress_scroll.add{
type = "table",