Drying Code

This commit is contained in:
Cooldude2606
2020-02-16 00:16:59 +00:00
parent 05f706797a
commit cc120390c0
7 changed files with 408 additions and 538 deletions

View File

@@ -11,6 +11,12 @@ local config = require 'config.tasks' --- @dep config.tasks
local format_time,table_keys = ext_require('expcore.common','format_time','table_keys') --- @dep expcore.common
local Tasks = require 'modules.control.tasks' --- @dep modules.control.tasks
-- Styles used for sprite buttons
local Styles = {
sprite20 = Gui.sprite_style(20),
sprite22 = Gui.sprite_style(20, nil, { right_margin = -3 })
}
--- If a player is allowed to use the edit buttons
local function check_player_permissions(player,task)
if task then
@@ -60,11 +66,7 @@ Gui.element{
tooltip = {'task-list.add-tooltip'},
style = 'tool_button'
}
:style{
padding = -2,
height = 20,
width = 20
}
:style(Styles.sprite20)
:on_click(function(player,_,_)
Tasks.add_task(player.force.name,nil,player.name)
end)
@@ -78,11 +80,7 @@ Gui.element{
tooltip = {'task-list.edit-tooltip-none'},
style = 'tool_button'
}
:style{
padding = -2,
height = 20,
width = 20
}
:style(Styles.sprite20)
:on_click(function(player,element,_)
local task_id = element.parent.name:sub(6)
Tasks.set_editing(task_id,player.name,true)
@@ -97,11 +95,7 @@ Gui.element{
tooltip = {'task-list.discard-tooltip'},
style = 'tool_button'
}
:style{
padding = -2,
height = 20,
width = 20
}
:style(Styles.sprite20)
:on_click(function(_,element,_)
local task_id = element.parent.name:sub(6)
Tasks.remove_task(task_id)
@@ -112,22 +106,16 @@ end)
local add_task_base =
Gui.element(function(_,parent,task_id)
-- Add the task number label
parent.add{
local task_number = parent.add{
name = 'count-'..task_id,
type = 'label',
caption = '0)'
}
task_number.style.left_margin = 1
-- Add a flow which will contain the task message and edit buttons
local task_flow =
parent.add{
name = task_id,
type = 'flow',
}
-- Set the padding on the task flow
local task_flow_style = task_flow.style
task_flow_style.padding = 0
local task_flow = parent.add{ name = task_id, type = 'flow', }
task_flow.style.padding = 0
-- Add the two edit buttons outside the task flow
local edit_flow = Gui.alignment(parent,nil,nil,'edit-'..task_id)
@@ -155,12 +143,7 @@ Gui.element{
tooltip = {'task-list.confirm-tooltip'},
style = 'shortcut_bar_button_green'
}
:style{
padding = -2,
right_margin = -3,
height = 22,
width = 22
}
:style(Styles.sprite22)
:on_click(function(player,element,_)
local task_id = element.parent.name
local new_message = element.parent[task_editing.name].text
@@ -177,12 +160,7 @@ Gui.element{
tooltip = {'task-list.cancel-tooltip'},
style = 'shortcut_bar_button_red'
}
:style{
padding = -2,
right_margin = -3,
height = 22,
width = 22
}
:style(Styles.sprite22)
:on_click(function(player,element,_)
local task_id = element.parent.name
Tasks.set_editing(task_id,player.name)
@@ -203,11 +181,6 @@ Gui.element(function(event_trigger,parent,task)
clear_and_focus_on_right_click = true
}
-- Change the style
local style = element.style
style.maximal_width = 110
style.height = 20
-- Add the edit buttons
cancel_edit(parent)
confirm_edit(parent)
@@ -215,6 +188,10 @@ Gui.element(function(event_trigger,parent,task)
-- Return the element
return element
end)
:style{
maximal_width = 110,
height = 20
}
:on_confirmed(function(player,element,_)
local task_id = element.parent.name
local new_message = element.text
@@ -229,24 +206,18 @@ Gui.element(function(_,parent,task)
local message = task.message
local last_edit_name = task.last_edit_name
local last_edit_time = task.last_edit_time
-- Draw the element
local element =
parent.add{
return parent.add{
name = task_editing.name,
type = 'label',
caption = message,
tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)}
}
-- Change the style
local style = element.style
style.single_line = false
style.maximal_width = 150
-- Return the element
return element
end)
:style{
single_line = false,
maximal_width = 150
}
--- Updates a task for a player
local function update_task(player,task_table,task_id)
@@ -308,10 +279,12 @@ local function update_task(player,task_table,task_id)
edit_task_element.enabled = false
task_flow.clear()
task_editing(task_flow,task).focus()
task_table.parent.scroll_to_element(task_flow,'top-third')
end
end
-- Update all the tasks for a player
local function update_all_tasks(player,scroll_table)
local task_ids = Tasks.get_force_task_ids(player.force.name)
if #task_ids > 0 then
@@ -325,30 +298,8 @@ end
-- @element task_list_container
local task_list_container =
Gui.element(function(event_trigger,parent)
-- Draw the external container
local frame =
parent.add{
name = event_trigger,
type = 'frame'
}
-- Set the frame style
local frame_style = frame.style
frame_style.padding = 2
frame_style.minimal_width = 200
-- Draw the internal container
local container =
frame.add{
name = 'container',
type = 'frame',
direction = 'vertical',
style = 'window_content_frame_packed'
}
-- Set the container style
local style = container.style
style.vertically_stretchable = false
local container = Gui.container(parent,event_trigger,200)
-- Draw the header
local header = Gui.header(
@@ -364,7 +315,7 @@ Gui.element(function(event_trigger,parent)
add_new_task_element.visible = check_player_permissions(player)
-- Draw the scroll table for the tasks
local scroll_table = Gui.scroll_table(container,185,3)
local scroll_table = Gui.scroll_table(container,190,3)
scroll_table.draw_horizontal_lines = true
scroll_table.vertical_centering = false
@@ -397,7 +348,7 @@ Gui.element(function(event_trigger,parent)
end
-- Return the exteral container
return frame
return container.parent
end)
:add_to_left_flow(function(player)
local task_ids = Tasks.get_force_task_ids(player.force.name)
@@ -405,22 +356,10 @@ end)
end)
--- Button on the top flow used to toggle the task list container
-- @element task_list_toggle
Gui.element{
type = 'sprite-button',
sprite = 'utility/not_enough_repair_packs_icon',
tooltip = {'task-list.main-tooltip'},
style = Gui.top_flow_button_style
}
:style{
padding = -2
}
:add_to_top_flow(function(player)
-- @element toggle_left_element
Gui.left_toolbar_button('utility/not_enough_repair_packs_icon', {'task-list.main-tooltip'}, task_list_container, function(player)
return Roles.player_allowed(player,'gui/task-list')
end)
:on_click(function(player,_,_)
Gui.toggle_left_element(player, task_list_container)
end)
--- When a new task is added it will udpate the task list for everyone on that force
Tasks.on_update(function(task,task_id,removed_task)
@@ -435,8 +374,7 @@ Tasks.on_update(function(task,task_id,removed_task)
-- Update the task for all the players on the force
local task_ids = Tasks.get_force_task_ids(force.name)
for _,player in pairs(force.connected_players) do
local left_flow = Gui.get_left_flow(player)
local frame = left_flow[task_list_container.name]
local frame = Gui.get_left_element(player,task_list_container)
local scroll_table = frame.container.scroll.table
-- Update the task that was changed
@@ -455,8 +393,7 @@ end)
--- Update the tasks when the player joins
Event.add(defines.events.on_player_joined_game,function(event)
local player = game.players[event.player_index]
local left_flow = Gui.get_left_flow(player)
local frame = left_flow[task_list_container.name]
local frame = Gui.get_left_element(player,task_list_container)
local scroll_table = frame.container.scroll.table
update_all_tasks(player,scroll_table)
end)
@@ -464,8 +401,7 @@ end)
--- Makes sure the right buttons are present when roles change
local function role_update_event(event)
local player = game.players[event.player_index]
local left_flow = Gui.get_left_flow(player)
local container = left_flow[task_list_container.name].container
local container = Gui.get_left_element(player,task_list_container).container
-- Update the tasks, incase the user can now edit them
local scroll_table = container.scroll.table