Drying Code

This commit is contained in:
Cooldude2606
2020-02-16 00:16:59 +00:00
parent 05f706797a
commit cc120390c0
7 changed files with 408 additions and 538 deletions

View File

@@ -29,7 +29,8 @@ local function check_player_permissions(player,action)
return false
end
if config.progress[action..'_role_permission'] and not Roles.player_allowed(player,config.progress[action..'_role_permission']) then
if config.progress[action..'_role_permission']
and not Roles.player_allowed(player,config.progress[action..'_role_permission']) then
return false
end
@@ -45,12 +46,13 @@ Gui.element(function(_,parent,label_data)
local data_fullname = data_subname and data_name..data_subname or data_name
-- Add the name label
parent.add{
local name_label = parent.add{
type = 'label',
name = data_fullname..'-label',
caption = {'rocket-info.data-caption-'..data_name,data_subname},
tooltip = {'rocket-info.data-tooltip-'..data_name,data_subname}
}
name_label.style.padding = {0,2}
--- Right aligned label to store the data
local alignment = Gui.alignment(parent,nil,nil,data_fullname)
@@ -61,6 +63,7 @@ Gui.element(function(_,parent,label_data)
caption = label_data.value,
tooltip = label_data.tooltip
}
element.style.padding = {0,2}
return element
end)
@@ -187,11 +190,7 @@ Gui.element{
sprite = 'utility/play',
tooltip = {'rocket-info.toggle-rocket-tooltip'}
}
:style{
padding = -2,
width = 16,
height = 16
}
:style(Gui.sprite_style(16))
:on_click(function(player,element,_)
local rocket_silo_name = element.parent.name:sub(8)
local rocket_silo = Rockets.get_silo_entity(rocket_silo_name)
@@ -214,11 +213,7 @@ Gui.element{
sprite = 'utility/center',
tooltip = {'rocket-info.launch-tooltip'}
}
:style{
padding = -2,
width = 16,
height = 16
}
:style(Gui.sprite_style(16,-1))
:on_click(function(player,element,_)
local rocket_silo_name = element.parent.name:sub(8)
local silo_data = Rockets.get_silo_data_by_name(rocket_silo_name)
@@ -333,6 +328,7 @@ local function get_progress_data(force_name)
silo_name = silo_data.name,
remove = true
})
else
-- Get the progress caption and tooltip
local progress_color = Colors.white
@@ -430,12 +426,8 @@ Gui.element{
hovered_sprite = 'utility/expand',
tooltip = {'rocket-info.toggle-section-tooltip'}
}
:style{
padding = -2,
height = 20,
width = 20
}
:on_click(function(player,element,_)
:style(Gui.sprite_style(20))
:on_click(function(_,element,_)
local header_flow = element.parent
local flow_name = header_flow.caption
local flow = header_flow.parent.parent[flow_name]
@@ -479,33 +471,13 @@ end)
-- @element rocket_list_container
local rocket_list_container =
Gui.element(function(event_trigger,parent)
-- Draw the external container
local frame =
parent.add{
name = event_trigger,
type = 'frame'
}
-- Set the frame style
local frame_style = frame.style
frame_style.padding = 2
frame_style.minimal_width = 200
-- Draw the internal container
local container =
frame.add{
name = 'container',
type = 'frame',
direction = 'vertical',
style = 'window_content_frame_packed'
}
local container = Gui.container(parent,event_trigger,200)
-- Set the container style
local style = container.style
style.vertically_stretchable = false
style.padding = 0
local player = Gui.get_player_from_element(parent)
local force_name = player.force.name
-- Draw stats section
@@ -525,37 +497,27 @@ Gui.element(function(event_trigger,parent)
if check_player_permissions(player,'toggle_active') then col_count = col_count+1 end
local progress = section(container,'progress',col_count)
-- Label used when there are no active silos
progress.add{
local no_silos = progress.add{
type = 'label',
name = 'no_silos',
caption = {'rocket-info.progress-no-silos'}
}
}
no_silos.style.padding = {1,2}
update_build_progress(progress,get_progress_data(force_name))
end
-- Return the exteral container
return frame
return container.parent
end)
:add_to_left_flow(function(player)
return player.force.rockets_launched > 0 and Roles.player_allowed(player,'gui/rocket-info')
end)
--- Button on the top flow used to toggle the container
-- @element rocket_list_toggle
Gui.element{
type = 'sprite-button',
sprite = 'entity/rocket-silo',
style = Gui.top_flow_button_style
}
:style{
padding = -2
}
:add_to_top_flow(function(player)
-- @element toggle_left_element
Gui.left_toolbar_button('entity/rocket-silo', {'rocket-info.main-tooltip'}, rocket_list_container, function(player)
return Roles.player_allowed(player,'gui/rocket-info')
end)
:on_click(function(player,_,_)
Gui.toggle_left_element(player, rocket_list_container)
end)
--- Update the gui for all players on a force
local function update_rocket_gui_all(force_name)
@@ -563,8 +525,7 @@ local function update_rocket_gui_all(force_name)
local milestones = get_milestone_data(force_name)
local progress = get_progress_data(force_name)
for _,player in pairs(game.forces[force_name].players) do
local left_flow = Gui.get_left_flow(player)
local frame = left_flow[rocket_list_container.name]
local frame = Gui.get_left_element(player,rocket_list_container)
local container = frame.container
update_data_labels(container.stats.table,stats)
update_data_labels(container.milestones.table,milestones)
@@ -587,8 +548,7 @@ end)
local function update_rocket_gui_progress(force_name)
local progress = get_progress_data(force_name)
for _,player in pairs(game.forces[force_name].players) do
local left_flow = Gui.get_left_flow(player)
local frame = left_flow[rocket_list_container.name]
local frame = Gui.get_left_element(player,rocket_list_container)
local container = frame.container
update_build_progress(container.progress.table,progress)
end
@@ -616,8 +576,7 @@ Event.add(defines.events.on_robot_built_entity,on_built)
--- Redraw the progress section on role change
local function role_update_event(event)
local player = game.players[event.player_index]
local left_flow = Gui.get_left_flow(player)
local container = left_flow[rocket_list_container.name].container
local container = Gui.get_left_element(player,rocket_list_container).container
local progress = container.progress
if config.progress.show_progress then
progress.destroy()