mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Drying Code
This commit is contained in:
@@ -56,15 +56,10 @@ local close_action_bar =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/close_black',
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hovered_sprite = 'utility/close_white',
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tooltip = {'player-list.close-action-bar'},
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style = 'tool_button'
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}
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:style{
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padding = -1,
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width = 28,
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height = 28
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style = 'shortcut_bar_button_red'
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}
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:style(Gui.sprite_style(30,-1,{ top_margin = -1, right_margin = -1 }))
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:on_click(function(player,element)
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Store.clear(selected_player_store,player)
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Store.clear(selected_action_store,player)
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@@ -77,13 +72,9 @@ Gui.element{
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type = 'sprite-button',
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sprite = 'utility/confirm_slot',
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tooltip = {'player-list.reason-confirm'},
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style = 'tool_button'
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}
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:style{
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padding = -1,
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width = 28,
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height = 28
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style = 'shortcut_bar_button_green'
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}
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:style(Gui.sprite_style(30,-1,{ left_margin = -2, right_margin = -1 }))
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:on_click(function(player,element)
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local reason = element.parent.entry.text or 'Non Given'
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local action_name = Store.get(selected_action_store,player)
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@@ -167,17 +158,12 @@ Gui.element(function(_,parent)
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-- Loop over all the buttons in the config
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for action_name,button_data in pairs(config.buttons) do
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-- Added the permission flow
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local permission_flow =
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parent.add{
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type = 'flow',
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name = action_name
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}
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local permission_flow = parent.add{ type = 'flow', name = action_name }
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permission_flow.visible = false
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-- Add the buttons under that permission
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for _,button in ipairs(button_data) do
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button(permission_flow)
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end
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-- Hide the flow by default, will be made visble when a player is selected
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permission_flow.visible = false
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end
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return parent
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@@ -189,6 +175,7 @@ local function update_action_bar_buttons(element)
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local selected_player_name = Store.get(selected_player_store,player)
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if not selected_player_name then
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-- Hide the action bar when no player is selected
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element.visible = false
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else
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@@ -218,30 +205,8 @@ end
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-- @element player_list_container
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local player_list_container =
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Gui.element(function(event_trigger,parent)
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-- Draw the external container
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local frame =
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parent.add{
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name = event_trigger,
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type = 'frame'
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}
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-- Set the frame style
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local frame_style = frame.style
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frame_style.padding = 2
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frame_style.minimal_width = 200
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-- Draw the internal container
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local container =
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frame.add{
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name = 'container',
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type = 'frame',
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direction = 'vertical',
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style = 'window_content_frame_packed'
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}
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-- Set the container style
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local style = container.style
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style.vertically_stretchable = false
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local container = Gui.container(parent,event_trigger,200)
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-- Draw the scroll table for the players
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local scroll_table = Gui.scroll_table(container,184,3)
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@@ -251,38 +216,24 @@ Gui.element(function(event_trigger,parent)
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scroll_table_style.padding = {1,0,1,2}
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-- Add the action bar
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local action_bar =
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container.add{
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name = 'action_bar',
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type = 'frame',
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style = 'subfooter_frame'
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}
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local action_bar = Gui.footer(container,nil,nil,false,'action_bar')
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-- Change the style of the action bar
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local action_bar_style = action_bar.style
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action_bar_style.height = 35
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action_bar_style.padding = {1,3}
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action_bar_style.use_header_filler = false
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action_bar_style.horizontally_stretchable = true
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action_bar.visible = false
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-- Add the buttons to the action bar
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add_action_bar_buttons(action_bar)
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-- Add the reason bar
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local reason_bar =
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container.add{
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name = 'reason_bar',
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type = 'frame',
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style = 'subfooter_frame'
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}
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local reason_bar = Gui.footer(container,nil,nil,false,'reason_bar')
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-- Change the style of the reason bar
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local reason_bar_style = reason_bar.style
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reason_bar_style.height = 35
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reason_bar_style.padding = {-1,3}
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reason_bar_style.use_header_filler = false
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reason_bar_style.horizontally_stretchable = true
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reason_bar.visible = false
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-- Add the text entry for the reason bar
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@@ -304,27 +255,24 @@ Gui.element(function(event_trigger,parent)
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reason_confirm(reason_bar)
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-- Return the exteral container
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return frame
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return container.parent
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end)
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:add_to_left_flow(true)
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--- Button on the top flow used to toggle the player list container
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-- @element task_list_toggle
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Gui.element{
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type = 'sprite-button',
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sprite = 'entity/character',
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tooltip = {'player-list.main-tooltip'},
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style = Gui.top_flow_button_style
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}
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:style{
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padding = -2
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}
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:add_to_top_flow(function(player)
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-- @element toggle_left_element
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Gui.left_toolbar_button('entity/character', {'player-list.main-tooltip'}, player_list_container, function(player)
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return Roles.player_allowed(player,'gui/player-list')
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end)
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:on_click(function(player,_,_)
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Gui.toggle_left_element(player, player_list_container)
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end)
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-- Get caption and tooltip format for a player
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local function get_time_formats(online_time,afk_time)
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local tick = game.tick > 0 and game.tick or 1
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local percent = math.round(online_time/tick,3)*100
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local caption = format_time(online_time)
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local tooltip = {'player-list.afk-time', percent, format_time(afk_time,{minutes=true,long=true})}
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return caption, tooltip
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end
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-- Get the player time to be used to update time label
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local function get_player_times()
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@@ -332,18 +280,19 @@ local function get_player_times()
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local player_times = {}
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for _, player in pairs(game.connected_players) do
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ctn = ctn + 1
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local tick = game.tick > 0 and game.tick or 1
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local percent = math.round(player.online_time/tick,3)*100
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-- Add the player time details to the array
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local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
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player_times[ctn] = {
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element_name = 'player-time-'..player.index,
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caption = format_time(player.online_time),
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tooltip = {'player-list.afk-time',percent,format_time(player.afk_time,{minutes=true,long=true})}
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caption = caption,
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tooltip = tooltip
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}
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end
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return player_times
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end
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-- Get a sorted list of all online players
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local function get_player_list_order()
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-- Sort all the online players into roles
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local players = {}
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@@ -358,20 +307,20 @@ local function get_player_list_order()
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-- Sort the players from roles into a set order
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local ctn = 0
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local player_list_order = {}
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local tick = game.tick > 0 and game.tick or 1
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for _,role_name in pairs(Roles.config.order) do
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if players[role_name] then
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for _,player in pairs(players[role_name]) do
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ctn = ctn + 1
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local percent = math.round(player.online_time/tick,3)*100
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-- Add the player data to the array
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local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
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player_list_order[ctn] = {
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name = player.name,
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index = player.index,
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tag = player.tag,
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role_name = role_name,
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chat_color = player.chat_color,
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caption = format_time(player.online_time),
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tooltip = {'player-list.afk-time',percent,format_time(player.afk_time,{minutes=true,long=true})}
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caption = caption,
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tooltip = tooltip
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}
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end
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end
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@@ -381,15 +330,15 @@ local function get_player_list_order()
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for i = 1, 10 do
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local online_time = math.random(1,tick)
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local afk_time = math.random(online_time-(tick/10),tick)
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local percent = math.round(online_time/tick,3)*100
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local caption, tooltip = get_time_formats(online_time, afk_time)
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player_list_order[ctn+i] = {
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name='Player '..i,
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index=0-i,
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tag='',
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role_name = 'Fake Player',
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chat_color=table.get_random_dictionary_entry(Colors),
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caption = format_time(online_time),
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tooltip = {'player-list.afk-time',percent,format_time(afk_time,{minutes=true,long=true})},
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chat_color = table.get_random_dictionary_entry(Colors),
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caption = caption,
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tooltip = tooltip
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}
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end]]
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@@ -400,8 +349,7 @@ end
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Event.on_nth_tick(1800,function()
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local player_times = get_player_times()
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for _,player in pairs(game.connected_players) do
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local left_flow = Gui.get_left_flow(player)
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local frame = left_flow[player_list_container.name]
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local frame = Gui.get_left_element(player,player_list_container)
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local scroll_table = frame.container.scroll.table
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for _,player_time in pairs(player_times) do
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update_player_base(scroll_table,player_time)
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@@ -413,8 +361,7 @@ end)
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Event.add(defines.events.on_player_left_game,function(event)
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local remove_player = event.player
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for _,player in pairs(game.connected_players) do
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local left_flow = Gui.get_left_flow(player)
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local frame = left_flow[player_list_container.name]
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local frame = Gui.get_left_element(player,player_list_container)
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local scroll_table = frame.container.scroll.table
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remove_player_base(scroll_table,remove_player)
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end
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@@ -424,8 +371,7 @@ end)
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local function redraw_player_list()
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local player_list_order = get_player_list_order()
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for _,player in pairs(game.connected_players) do
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local left_flow = Gui.get_left_flow(player)
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local frame = left_flow[player_list_container.name]
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local frame = Gui.get_left_element(player,player_list_container)
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local scroll_table = frame.container.scroll.table
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scroll_table.clear()
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for _,next_player_data in ipairs(player_list_order) do
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@@ -441,8 +387,7 @@ Event.add(Roles.events.on_role_unassigned,redraw_player_list)
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--- When the action player is changed the action bar will update
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Store.watch(selected_player_store,function(value,player_name)
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local player = Game.get_player_from_any(player_name)
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local left_flow = Gui.get_left_flow(player)
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local frame = left_flow[player_list_container.name]
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local frame = Gui.get_left_element(player,player_list_container)
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local scroll_table = frame.container.scroll.table
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update_action_bar_buttons(frame.container.action_bar)
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for _,next_player in pairs(game.connected_players) do
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@@ -462,8 +407,7 @@ end)
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--- When the action name is changed the reason input will update
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Store.watch(selected_action_store,function(value,player_name)
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local player = Game.get_player_from_any(player_name)
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local left_flow = Gui.get_left_flow(player)
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local frame = left_flow[player_list_container.name]
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local frame = Gui.get_left_element(player,player_list_container)
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local element = frame.container.reason_bar
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if value then
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-- if there is a new value then check the player is still online
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