mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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Working center gui
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@@ -42,28 +42,6 @@ function Gui._prototype_element:add_to_left_flow(open_on_join)
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return self
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end
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--[[-- Styles a top flow button depending on the state given
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@tparam LuaGuiElement the button element to style
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@tparam boolean state The state the button is in
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@usage-- Sets the button to the visible style
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Gui.left_toolbar_button_style(button, true)
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@usage-- Sets the button to the hidden style
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Gui.left_toolbar_button_style(button, false)
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]]
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function Gui.left_toolbar_button_style(button, state)
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if state then
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button.style = Gui.top_flow_button_visible_style
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else
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button.style = Gui.top_flow_button_style
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end
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button.style.minimal_width = 36
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button.style.height = 36
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button.style.padding = -2
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end
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--[[-- Creates a button on the top flow which will toggle the given element define, the define must exist in the left flow
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@tparam string sprite the sprite that you want to use on the button
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@tparam ?string|Concepts.LocalizedString tooltip the tooltip that you want the button to have
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@@ -78,18 +56,7 @@ end)
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]]
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function Gui.left_toolbar_button(sprite,tooltip,element_define,authenticator)
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local button = Gui.element{
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type = 'sprite-button',
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sprite = sprite,
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tooltip = tooltip,
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style = Gui.top_flow_button_style
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}
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:style{
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minimal_width = 36,
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height = 36,
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padding = -2
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}
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:add_to_top_flow(authenticator)
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local button = Gui.toolbar_button(sprite,tooltip,authenticator)
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-- Add on_click handler to handle click events comming from the player
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button:on_click(function(player,_,_)
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@@ -152,7 +119,7 @@ function Gui.draw_left_flow(player)
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local button = top_flow[element_define.toolbar_button]
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if button then
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-- Style the button
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Gui.left_toolbar_button_style(button, visible)
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Gui.toolbar_button_style(button, visible)
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end
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end
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end
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@@ -206,7 +173,7 @@ function Gui.hide_left_flow(player)
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local button = top_flow[element_define.toolbar_button]
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if button then
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-- Style the button
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Gui.left_toolbar_button_style(button, false)
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Gui.toolbar_button_style(button, false)
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-- Get the button define from the reverse lookup on the element
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local button_define = Gui.defines[element_define.toolbar_button]
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-- Raise the custom event if all of the top checks have passed
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@@ -263,7 +230,7 @@ function Gui.toggle_left_element(player,element_define,state)
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local button = top_flow[element_define.toolbar_button]
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if button then
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-- Style the button
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Gui.left_toolbar_button_style(button, state)
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Gui.toolbar_button_style(button, state)
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end
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end
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return state
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