Updated Docs

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Cooldude2606
2020-04-01 00:01:40 +01:00
parent 95af6cfc34
commit c9534de868
115 changed files with 23355 additions and 6604 deletions

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@@ -1,29 +1,25 @@
--[[-- Core Module - Permission Groups
- Permission group making for factorio so you never have to make one by hand again
@core Permissions-Groups
@alias Permissions_Groups
- Permission group making for factorio so you never have to make one by hand again
@core Groups
@alias Permissions_Groups
@usage
---- Example Group (Allow All)
@usage--- Example Group (Allow All)
-- here we will create an admin group however we do not want them to use the map editor or mess with the permission groups
Permission_Groups.new_group('Admin') -- this defines a new group called "Admin"
:allow_all() -- this makes the default to allow any input action unless set other wise
:disallow{ -- here we disallow the input action we don't want them to use
'add_permission_group',
'delete_permission_group',
'import_permissions_string',
'map_editor_action',
'toggle_map_editor'
}
-- here we will create an admin group however we do not want them to use the map editor or mess with the permission groups
Permission_Groups.new_group('Admin') -- this defines a new group called "Admin"
:allow_all() -- this makes the default to allow any input action unless set other wise
:disallow{ -- here we disallow the input action we don't want them to use
'add_permission_group',
'delete_permission_group',
'import_permissions_string',
'map_editor_action',
'toggle_map_editor'
}
@usage
---- Example Group (Disallow All)
-- here we will create a group that cant do anything but talk in chat
Permission_Groups.new_group('Restricted') -- this defines a new group called "Restricted"
:disallow_all() -- this makes the default to disallow any input action unless set other wise
:allow('write_to_console') -- here we allow them to chat, {} can be used here if we had more than one action
@usage--- Example Group (Disallow All)
-- here we will create a group that cant do anything but talk in chat
Permission_Groups.new_group('Restricted') -- this defines a new group called "Restricted"
:disallow_all() -- this makes the default to disallow any input action unless set other wise
:allow('write_to_console') -- here we allow them to chat, {} can be used here if we had more than one action
]]
@@ -55,9 +51,14 @@ Permissions_Groups.async_token_remove_from_permission_group = remove_from_permis
-- Functions that get permission groups
-- @section getters
--- Defines a new permission group that can have it actions set in the config
-- @tparam string name the name of the new group
-- @treturn Permissions_Groups._prototype the new group made with function to allow and disallow actions
--[[-- Defines a new permission group that can have it actions set in the config
@tparam string name the name of the new group
@treturn Permissions_Groups._prototype the new group made with function to allow and disallow actions
@usage-- Defining a new permission group
Groups.new_group('Admin')
]]
function Permissions_Groups.new_group(name)
local group = setmetatable({
name=name,
@@ -70,16 +71,26 @@ function Permissions_Groups.new_group(name)
return group
end
--- Returns the group with the given name, case sensitive
-- @tparam string name the name of the group to get
-- @treturn ?Permissions_Groups._prototype|nil the group with that name or nil if non found
--[[-- Returns the group with the given name, case sensitive
@tparam string name the name of the group to get
@treturn ?Permissions_Groups._prototype|nil the group with that name or nil if non found
@usage-- Getting a permision group
local admin_group = Groups.get_group_by_name('Admin')
]]
function Permissions_Groups.get_group_by_name(name)
return Permissions_Groups.groups[name]
end
--- Returns the group that a player is in
-- @tparam LuaPlayer player the player to get the group of can be name index etc
-- @treturn ?Permissions_Groups._prototype|nil the group with that player or nil if non found
--[[-- Returns the group that a player is in
@tparam LuaPlayer player the player to get the group of can be name index etc
@treturn ?Permissions_Groups._prototype|nil the group with that player or nil if non found
@usage-- Get your permission group
local group = Groups.get_group_from_player(game.player)
]]
function Permissions_Groups.get_group_from_player(player)
player = Game.get_player_from_any(player)
if not player then return end
@@ -93,43 +104,27 @@ end
-- Functions that control all groups
-- @section players
--- Reloads/creates all permission groups and sets them to they configured state
--[[-- Reloads/creates all permission groups and sets them to they configured state
@usage-- Reload the permission groups, used internally
Groups.reload_permissions()
]]
function Permissions_Groups.reload_permissions()
for _,group in pairs(Permissions_Groups.groups) do
group:create()
end
end
--- Removes all permissions from every permission group except for "Default" and any passed as exempt
-- @tparam ?string|Array<string> exempt groups that you want to be except, "Default" is always exempt
-- @treturn number the number of groups that had they permissions removed
function Permissions_Groups.lockdown_permissions(exempt)
local count = 0
if type(exempt) ~= 'table' then
exempt = {exempt}
end
for _,group in pairs(exempt) do
if type(group) == 'string' then
exempt[group:lower()] = true
elseif type(group) == 'table' then
exempt[group.name:lower()] = true
end
end
for _,group in pairs(game.permissions.groups) do
if not exempt[group.name:lower()] and not group.name == 'Default' then
count = count +1
for _,action in pairs(defines.input_action) do
group.set_allows_action(action,false)
end
end
end
return count
end
--[[-- Sets a player's group to the one given, a player can only have one group at a time
@tparam LuaPlayer player the player to effect can be name index etc
@tparam string group the name of the group to give to the player
@treturn boolean true if the player was added successfully, false other wise
--- Sets a player's group to the one given, a player can only have one group at a time
-- @tparam LuaPlayer player the player to effect can be name index etc
-- @tparam string group the name of the group to give to the player
-- @treturn boolean true if the player was added successfully, false other wise
@usage-- Set your permission group
Groups.set_player_group(game.player, 'Admin')
]]
function Permissions_Groups.set_player_group(player,group)
player = Game.get_player_from_any(player)
group = Permissions_Groups.get_group_by_name(group)
@@ -142,10 +137,15 @@ end
-- Functions that control group actions
-- @section actions
--- Sets the allow state of an action for this group, used internally but is safe to use else where
-- @tparam ?string|defines.input_action action the action that you want to set the state of
-- @tparam boolean state the state that you want to set it to, true = allow, false = disallow
-- @treturn Permissions_Groups._prototype returns self so function can be chained
--[[-- Sets the allow state of an action for this group, used internally but is safe to use else where
@tparam ?string|defines.input_action action the action that you want to set the state of
@tparam boolean state the state that you want to set it to, true = allow, false = disallow
@treturn Permissions_Groups._prototype returns self so function can be chained
@usage-- Set an action to be disalowed
group:set_action('toggle_map_editor', false)
]]
function Permissions_Groups._prototype:set_action(action,state)
if type(action) == 'string' then
action = defines.input_action[action]
@@ -154,9 +154,16 @@ function Permissions_Groups._prototype:set_action(action,state)
return self
end
--- Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime
-- @tparam string|Array<string> actions the action or actions that you want to allow for this group
-- @treturn Permissions_Groups._prototype returns self so function can be chained
--[[-- Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime
@tparam string|Array<string> actions the action or actions that you want to allow for this group
@treturn Permissions_Groups._prototype returns self so function can be chained
@usage-- Allow some actions
group:allow{
'write_to_console'
}
]]
function Permissions_Groups._prototype:allow(actions)
if type(actions) ~= 'table' then
actions = {actions}
@@ -167,9 +174,20 @@ function Permissions_Groups._prototype:allow(actions)
return self
end
--- Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime
-- @tparam string|Array<string> actions the action or actions that you want to disallow for this group
-- @treturn Permissions_Groups._prototype returns self so function can be chained
--[[-- Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime
@tparam string|Array<string> actions the action or actions that you want to disallow for this group
@treturn Permissions_Groups._prototype returns self so function can be chained
@usage-- Disalow some actions
group:disallow{
'add_permission_group',
'delete_permission_group',
'import_permissions_string',
'map_editor_action',
'toggle_map_editor'
}
]]
function Permissions_Groups._prototype:disallow(actions)
if type(actions) ~= 'table' then
actions = {actions}
@@ -180,23 +198,38 @@ function Permissions_Groups._prototype:disallow(actions)
return self
end
--- Sets the default state for any actions not given to be allowed, useful with :disallow
-- @treturn Permissions_Groups._prototype returns self so function can be chained
--[[-- Sets the default state for any actions not given to be allowed, useful with :disallow
@treturn Permissions_Groups._prototype returns self so function can be chained
@usage-- Allow all actions unless given by disallow
group:allow_all()
]]
function Permissions_Groups._prototype:allow_all()
self.allow_all_actions = true
return self
end
--- Sets the default state for any action not given to be disallowed, useful with :allow
-- @treturn Permissions_Groups._prototype returns self so function can be chained
--[[-- Sets the default state for any action not given to be disallowed, useful with :allow
@treturn Permissions_Groups._prototype returns self so function can be chained
@usage-- Disallow all actions unless given by allow
group:disallow_all()
]]
function Permissions_Groups._prototype:disallow_all()
self.allow_all_actions = false
return self
end
--- Returns if an input action is allowed for this group
-- @tparam ?string|defines.input_action action the action that you want to test for
-- @treturn boolean true if the group is allowed the action, false other wise
--[[-- Returns if an input action is allowed for this group
@tparam ?string|defines.input_action action the action that you want to test for
@treturn boolean true if the group is allowed the action, false other wise
@usage-- Test if a group is allowed an action
local allowed = group:is_allowed('write_to_console')
]]
function Permissions_Groups._prototype:is_allowed(action)
if type(action) == 'string' then
action = defines.input_action[action]
@@ -212,14 +245,13 @@ end
-- Functions that control group players
-- @section players
--- Returns the LuaPermissionGroup that was created with this group object, used internally
-- @treturn LuaPermissionGroup the raw lua permission group
function Permissions_Groups._prototype:get_raw()
return game.permissions.get_group(self.name)
end
--[[-- Creates or updates the permission group with the configured actions, used internally
@treturn LuaPermissionGroup the permission group that was created
--- Creates or updates the permission group with the configured actions, used internally
-- @treturn LuaPermissionGroup the permission group that was created
@usage-- Create the permission group so players can be added, used internally
group:create()
]]
function Permissions_Groups._prototype:create()
local group = self:get_raw()
if not group then
@@ -231,9 +263,25 @@ function Permissions_Groups._prototype:create()
return group
end
--- Adds a player to this group
-- @tparam LuaPlayer player LuaPlayer the player you want to add to this group can be name or index etc
-- @treturn boolean true if the player was added successfully, false other wise
--[[-- Returns the LuaPermissionGroup that was created with this group object, used internally
@treturn LuaPermissionGroup the raw lua permission group
@usage-- Get the factorio api permision group, used internally
local permission_group = group:get_raw()
]]
function Permissions_Groups._prototype:get_raw()
return game.permissions.get_group(self.name)
end
--[[-- Adds a player to this group
@tparam LuaPlayer player LuaPlayer the player you want to add to this group can be name or index etc
@treturn boolean true if the player was added successfully, false other wise
@usage-- Add a player to this permission group
group:add_player(game.player)
]]
function Permissions_Groups._prototype:add_player(player)
player = Game.get_player_from_any(player)
local group = self:get_raw()
@@ -242,9 +290,14 @@ function Permissions_Groups._prototype:add_player(player)
return true
end
--- Removes a player from this group
-- @tparam LuaPlayer player LuaPlayer the player you want to remove from this group can be name or index etc
-- @treturn boolean true if the player was removed successfully, false other wise
--[[-- Removes a player from this group
@tparam LuaPlayer player LuaPlayer the player you want to remove from this group can be name or index etc
@treturn boolean true if the player was removed successfully, false other wise
@usage-- Remove a player from this permission group
group:remove_player(game.player)
]]
function Permissions_Groups._prototype:remove_player(player)
player = Game.get_player_from_any(player)
local group = self:get_raw()
@@ -253,9 +306,17 @@ function Permissions_Groups._prototype:remove_player(player)
return true
end
--- Returns all player that are in this group with the option to filter to online/offline only
-- @tparam[opt] boolean online if nil returns all players, if true online players only, if false returns online players only
-- @treturn table a table of players that are in this group; filtered if online param is given
--[[-- Returns all player that are in this group with the option to filter to online/offline only
@tparam[opt] boolean online if nil returns all players, if true online players only, if false returns online players only
@treturn table a table of players that are in this group; filtered if online param is given
@usage-- Get all players in this group
local online_players = group:get_players()
@usage-- Get all online players in this group
local online_players = group:get_players(true)
]]
function Permissions_Groups._prototype:get_players(online)
local players = {}
local group = self:get_raw()
@@ -273,9 +334,14 @@ function Permissions_Groups._prototype:get_players(online)
return players
end
--- Prints a message to every player in this group
-- @tparam string message the message that you want to send to the players
-- @treturn number the number of players that received the message
--[[-- Prints a message to every player in this group
@tparam string message the message that you want to send to the players
@treturn number the number of players that received the message
@usage-- Print a message to all players in thie group
group:print('Hello, World!')
]]
function Permissions_Groups._prototype:print(message)
local players = self:get_players(true)
for _,player in pairs(players) do