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Updated Docs
This commit is contained in:
@@ -1,46 +1,59 @@
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--[[-- Core Module - Common Library
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- Adds some commonly used functions used in many modules
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@core Common-Library
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@alias Common
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--[[-- Core Module - Common
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- Adds some commonly used functions used in many modules
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@core Common
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@alias Common
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]]
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local Colours = require 'utils.color_presets' --- @dep utils.color_presets
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local Game = require 'utils.game' --- @dep utils.game
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local Util = require 'util' --- @dep util
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require 'overrides.table'
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require 'overrides.math'
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local Common = {}
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--- Type Checking.
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-- @section typeCheck
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--- Asserts the argument is of type test_type
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-- @usage type_check('foo','string') -- return true
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-- @usage type_check('foo') -- return false
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-- @tparam any value the value to be tested
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-- @tparam[opt=nil] string test_type the type to test for if not given then it tests for nil
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-- @treturn boolean is v of type test_type
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--[[-- Asserts the argument is of type test_type
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@tparam any value the value to be tested
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@tparam[opt=nil] string test_type the type to test for if not given then it tests for nil
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@treturn boolean is v of type test_type
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@usage-- Check for a string value
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local is_string = type_check(value, 'string')
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@usage-- Check for a nil value
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local is_nil = type_check(value)
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]]
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function Common.type_check(value, test_type)
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return test_type and value and type(value) == test_type or not test_type and not value or false
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end
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--- Raises an error if the value is of the wrong type
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-- @usage type_error('foo','number','Value must be a number') -- will raise error "Value must be a number"
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-- @tparam any value the value that you want to test the type of
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-- @tparam string test_type the type that the value should be
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-- @tparam string error_message the error message that is returned
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-- @tparam number level the level to call the error on (level = 1 means the caller)
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-- @treturn boolean true if no error was called
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--[[-- Raises an error if the value is of the wrong type
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@tparam any value the value that you want to test the type of
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@tparam string test_type the type that the value should be
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@tparam string error_message the error message that is returned
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@tparam number level the level to call the error on (level = 1 is the caller)
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@treturn boolean true if no error was called
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@usage-- Raise error if value is not a number
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type_error(value, 'number', 'Value must be a number')
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]]
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function Common.type_error(value, test_type, error_message, level)
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level = level and level+1 or 2
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return Common.type_check(value,test_type) or error(error_message,level)
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end
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--- Asserts the argument is one of type test_types
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-- @param value the variable to check
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-- @param test_types the type as a table of strings
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-- @treturn boolean true if value is one of test_types
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--[[-- Asserts the argument is one of type test_types
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@param value the variable to check
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@param test_types the type as a table of strings
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@treturn boolean true if value is one of test_types
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@usage-- Check for a string or table
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local is_string_or_table = multi_type_check(value, {'string','table'})
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]]
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function Common.multi_type_check(value, test_types)
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local vtype = type(value)
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for _, arg_type in ipairs(test_types) do
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@@ -51,45 +64,73 @@ function Common.multi_type_check(value, test_types)
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return false
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end
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--- Raises an error if the value is of the wrong type
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-- @usage multi_type_error('foo',{'string','table'},'Value must be a string or table') -- will raise error "Value must be a string or table"
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-- @tparam any value the value that you want to test the type of
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-- @tparam table test_types the type as a table of strings
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-- @tparam string error_message the error message that is returned
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-- @tparam number level the level to call the error on (level = 1 means the caller)
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-- @treturn boolean true if no error was called
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--[[-- Raises an error if the value is of the wrong type
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@tparam any value the value that you want to test the type of
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@tparam table test_types the type as a table of strings
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@tparam string error_message the error message that is returned
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@tparam number level the level to call the error on (level = 1 is the caller)
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@treturn boolean true if no error was called
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@usage-- Raise error if value is not a string or table
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multi_type_error('foo', {'string','table'}, 'Value must be a string or table')
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]]
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function Common.multi_type_error(value, test_types, error_message, level)
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level = level and level+1 or 2
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return Common.mult_type_check(value, test_types) or error(error_message,level)
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end
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--- Raises an error when the value is the incorrect type, uses a consistent error message format
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-- @usage validate_argument_type('foo','number','repeat_count',2) -- will raise error "Bad argument #02 to "<anon>"; "repeat_count" is of type string expected number"
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-- @tparam any value the value that you want to test the type of
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-- @tparam string test_type the type that the value should be
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-- @tparam string param_name the name of the param
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-- @tparam number param_number the number param it is
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-- @treturn boolean true if no error was raised
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function Common.validate_argument_type(value, test_type, param_name, param_number)
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--[[-- Raises an error when the value is the incorrect type, uses a consistent error message format
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@tparam any value the value that you want to test the type of
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@tparam string test_type the type that the value should be
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@tparam number param_number the number param it is
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@tparam[opt] string param_name the name of the param
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@treturn boolean true if no error was raised
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@usage-- Output: "Bad argument #2 to "<anon>"; argument is of type string expected number"
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validate_argument_type(value, 'number', 2)
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@usage-- Output: "Bad argument #2 to "<anon>"; "repeat_count" is of type string expected number"
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validate_argument_type(value, 'number', 2, 'repeat_count')
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]]
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function Common.validate_argument_type(value, test_type, param_number, param_name)
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if not Common.test_type(value,test_type) then
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local function_name = debug.getinfo(2,'n').name or '<anon>'
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local error_message = string.format('Bad argument #%2d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), test_type)
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local error_message
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if param_name then
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error_message = string.format('Bad argument #%d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), test_type)
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else
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error_message = string.format('Bad argument #%d to %q; argument is of type %s expected %s', param_number, function_name, type(value), test_type)
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end
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return error(error_message,3)
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end
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return true
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end
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--- Raises an error when the value is the incorrect type, uses a consistent error message format
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-- @usage validate_argument_type('foo',{'string','table'},'repeat_count',2) -- will raise error "Bad argument #02 to "<anon>"; "repeat_count" is of type string expected string or table"
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-- @tparam any value the value that you want to test the type of
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-- @tparam string test_types the types that the value should be
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-- @tparam string param_name the name of the param
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-- @tparam number param_number the number param it is
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-- @treturn boolean true if no error was raised
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function Common.validate_argument_multi_type(value, test_types, param_name, param_number)
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--[[-- Raises an error when the value is the incorrect type, uses a consistent error message format
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@tparam any value the value that you want to test the type of
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@tparam string test_types the types that the value should be
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@tparam number param_number the number param it is
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@tparam[opt] string param_name the name of the param
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@treturn boolean true if no error was raised
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@usage-- Output: "Bad argument #2 to "<anon>"; argument is of type number expected string or table"
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validate_argument_type(value, {'string','table'}, 2)
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@usage-- Output: "Bad argument #2 to "<anon>"; "player" is of type number expected string or table"
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validate_argument_type(value, {'string','table'}, 2, 'player')
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]]
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function Common.validate_argument_multi_type(value, test_types, param_number, param_name)
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if not Common.multi_type_check(value,test_types) then
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local function_name = debug.getinfo(2,'n').name or '<anon>'
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local error_message = string.format('Bad argument #%2d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), table.concat(test_types,' or '))
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local error_message
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if param_name then
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error_message = string.format('Bad argument #%2d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), table.concat(test_types,' or '))
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else
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error_message = string.format('Bad argument #%2d to %q; argument is of type %s expected %s', param_number, function_name, type(value), table.concat(test_types,' or '))
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end
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return error(error_message,3)
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end
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return true
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@@ -116,10 +157,15 @@ end
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--- Value Returns.
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-- @section valueReturns
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--- Tests if a string contains a given substring.
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-- @tparam string s the string to check for the substring
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-- @tparam string contains the substring to test for
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-- @treturn boolean true if the substring was found in the string
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--[[-- Tests if a string contains a given substring.
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@tparam string s the string to check for the substring
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@tparam string contains the substring to test for
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@treturn boolean true if the substring was found in the string
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@usage-- Test if a string contains a sub string
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local found = string_contains(str, 'foo')
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]]
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function Common.string_contains(s, contains)
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return s and string.find(s, contains) ~= nil
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end
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@@ -127,82 +173,104 @@ end
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--[[-- Used to resolve a value that could also be a function returning that value
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@tparam any value the value which you want to test is not nil and if it is a function then call the function
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@treturn any the value given or returned by value if it is a function
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@usage-- Default value handling
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-- if default value is not a function then it is returned
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-- if it is a function then it is called with the first argument being self
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local value = Common.resolve_value(self.defaut_value,self)
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-- if default value is a function then it is called with the first argument being self
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local value = Common.resolve_value(self.defaut_value, self)
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]]
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function Common.resolve_value(value,...)
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if value then
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if type(value) == 'function' then
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return value(...)
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else
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return value
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end
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end
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end
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--- Returns a valid string with the name of the actor of a command.
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-- @treturns string the name of the current actor
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function Common.get_actor()
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return game.player and game.player.name or '<server>'
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return value and type(value) == 'function' and value(...) or value
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end
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--- Converts a varible into its boolean value, nil and false return false
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-- @treturn boolean the boolean form of the varible
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-- @usage local bool = cast_bool(var)
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function Common.cast_bool(var)
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return var and true or false
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end
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--- Returns either the second or third argument based on the first argument
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-- @usage ternary(input_string == 'test', 'Input is test', 'Input is not test')
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function Common.ternary(c, t, f)
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return c and t or f
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end
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--- Returns a string for a number with comma seperators
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-- @usage comma_value(input_number)
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function Common.comma_value(n) -- credit http://richard.warburton.it
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local left, num, right = string.match(n, '^([^%d]*%d)(%d*)(.-)$')
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return left .. (num:reverse():gsub('(%d%d%d)', '%1,'):reverse()) .. right
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end
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--- Sets a table element to value while also returning value.
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-- @param tbl table to change the element of
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-- @param key string
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-- @param value nil|boolean|number|string|table to set the element to
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-- @return value
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--[[-- Sets a table element to value while also returning value.
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@tparam table tbl to change the element of
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@tparam string key the key to set the value of
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@tparam any value the value to set the key as
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@treturn any the value that was set
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@usage-- Set and return value
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local value = set_and_return(players, player.name, player.online_time)
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]]
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function Common.set_and_return(tbl, key, value)
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tbl[key] = value
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return value
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end
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--- Writes a table object to a file in json format
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-- @tparam string path the path of the file to write include / to use dir
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-- @tparam table tbl the table that will be converted to a json string and wrote to file
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--[[-- Writes a table object to a file in json format
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@tparam string path the path of the file to write include / to use dir
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@tparam table tbl the table that will be converted to a json string and wrote to file
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@usage-- Write a lua table as a json to script-outpt/dump
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write_json('dump', tbl)
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]]
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function Common.write_json(path,tbl)
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game.write_file(path,game.table_to_json(tbl)..'\n',true,0)
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end
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--- Calls a require that will not error if the file is not found
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-- @usage local file = opt_require('file.not.present') -- will not cause any error
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-- @tparam string path the path that you want to require
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-- @return the returns from that file or nil, error if not loaded
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--[[-- Calls a require that will not error if the file is not found
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@usage local file = opt_require('file.not.present') -- will not cause any error
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@tparam string path the path that you want to require
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@return the returns from that file or nil, error if not loaded
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@usage-- Require a file without causing errors, for when a file might not exist
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local Module = opt_require 'expcore.common'
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]]
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function Common.opt_require(path)
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local success, rtn = pcall(require,path)
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if success then return rtn
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else return nil,rtn end
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end
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--- Returns a desync safe file path for the current file
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-- @tparam[opt=0] number offset the offset in the stack to get, 0 is current file
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-- @treturn string the file path
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--[[-- Returns a desync safe file path for the current file
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@tparam[opt=0] number offset the offset in the stack to get, 0 is current file
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@treturn string the file path
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@usage-- Get the current file path
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local file_path = get_file_path()
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]]
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function Common.get_file_path(offset)
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offset = offset or 0
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return debug.getinfo(offset+2, 'S').source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
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end
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--- Converts a table to an enum
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-- @tparam table tbl table the that will be converted
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-- @treturn table the new table that acts like an enum
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--[[-- Converts a table to an enum
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@tparam table tbl table the that will be converted
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@treturn table the new table that acts like an enum
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@usage-- Make an enum
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local colors = enum{
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'red',
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'green',
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'blue'
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}
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]]
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function Common.enum(tbl)
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local rtn = {}
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for k,v in pairs(tbl) do
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@@ -221,12 +289,23 @@ function Common.enum(tbl)
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return rtn
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end
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--- Returns the closest match to the input
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-- @tparam table options table a of options for the auto complete
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-- @tparam string input string the input that will be completed
|
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-- @tparam[opt=false] boolean use_key when true the keys of options will be used as the options
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-- @tparam[opt=false] boolean rtn_key when true the the key will be returned rather than the value
|
||||
-- @return the list item found that matches the input
|
||||
--[[-- Returns the closest match to the input
|
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@tparam table options table a of options for the auto complete
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||||
@tparam string input string the input that will be completed
|
||||
@tparam[opt=false] boolean use_key when true the keys of options will be used as the options
|
||||
@tparam[opt=false] boolean rtn_key when true the the key will be returned rather than the value
|
||||
@return the list item found that matches the input
|
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|
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@usage-- Get the element that includes "foo"
|
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local value = auto_complete(tbl, "foo")
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|
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@usage-- Get the element with a key that includes "foo"
|
||||
local value = auto_complete(tbl, "foo", true)
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|
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@usage-- Get the key with that includes "foo"
|
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local key = auto_complete(tbl, "foo", true, true)
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|
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]]
|
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function Common.auto_complete(options,input,use_key,rtn_key)
|
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local rtn = {}
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if type(input) ~= 'string' then return end
|
||||
@@ -234,40 +313,65 @@ function Common.auto_complete(options,input,use_key,rtn_key)
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for key,value in pairs(options) do
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local check = use_key and key or value
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if Common.string_contains(string.lower(check),input) then
|
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local result = rtn_key and key or value
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table.insert(rtn,result)
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return rtn_key and key or value
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end
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end
|
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return rtn[1]
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||||
end
|
||||
|
||||
--- Formating.
|
||||
-- @section formating
|
||||
|
||||
--- Returns a message with valid chat tags to change its colour
|
||||
-- @tparam string message the message that will be in the output
|
||||
-- @tparam table color a color which contains r,g,b as its keys
|
||||
-- @treturn string the message with the color tags included
|
||||
--[[-- Returns a valid string with the name of the actor of a command.
|
||||
@tparam string player_name the name of the player to use rather than server, used only if game.player is nil
|
||||
@treturn string the name of the current actor
|
||||
|
||||
@usage-- Get the current actor
|
||||
local player_name = get_actor()
|
||||
|
||||
]]
|
||||
function Common.get_actor(player_name)
|
||||
return game.player and game.player.name or player_name or '<server>'
|
||||
end
|
||||
|
||||
--[[-- Returns a message with valid chat tags to change its colour
|
||||
@tparam string message the message that will be in the output
|
||||
@tparam table color a color which contains r,g,b as its keys
|
||||
@treturn string the message with the color tags included
|
||||
|
||||
@usage-- Use factorio tags to color a chat message
|
||||
local message = format_chat_colour('Hello, World!', { r=355, g=100, b=100 })
|
||||
|
||||
]]
|
||||
function Common.format_chat_colour(message,color)
|
||||
color = color or Colours.white
|
||||
local color_tag = '[color='..math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)..']'
|
||||
return string.format('%s%s[/color]',color_tag,message)
|
||||
end
|
||||
|
||||
--- Returns a message with valid chat tags to change its colour, using localization
|
||||
-- @tparam ?string|table message the message that will be in the output
|
||||
-- @tparam table color a color which contains r,g,b as its keys
|
||||
-- @treturn table the message with the color tags included
|
||||
--[[-- Returns a message with valid chat tags to change its colour, using localization
|
||||
@tparam ?string|table message the message that will be in the output
|
||||
@tparam table color a color which contains r,g,b as its keys
|
||||
@treturn table the message with the color tags included
|
||||
|
||||
@usage-- Use factorio tags and locale strings to color a chat message
|
||||
local message = format_chat_colour_localized('Hello, World!', { r=355, g=100, b=100 })
|
||||
|
||||
]]
|
||||
function Common.format_chat_colour_localized(message,color)
|
||||
color = color or Colours.white
|
||||
color = math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)
|
||||
return {'color-tag',color,message}
|
||||
end
|
||||
|
||||
--- Returns the players name in the players color
|
||||
-- @tparam LuaPlayer player the player to use the name and color of
|
||||
-- @tparam[opt=false] boolean raw_string when true a is returned rather than a localized string
|
||||
-- @treturn table the players name with tags for the players color
|
||||
--[[-- Returns the players name in the players color
|
||||
@tparam LuaPlayer player the player to use the name and color of
|
||||
@tparam[opt=false] boolean raw_string when true a string is returned rather than a localized string
|
||||
@treturn table the players name with tags for the players color
|
||||
|
||||
@usage-- Format a players name using the players color as a string
|
||||
local message = format_chat_player_name(game.player, true)
|
||||
|
||||
]]
|
||||
function Common.format_chat_player_name(player,raw_string)
|
||||
player = Game.get_player_from_any(player)
|
||||
local player_name = player and player.name or '<Server>'
|
||||
@@ -279,13 +383,21 @@ function Common.format_chat_player_name(player,raw_string)
|
||||
end
|
||||
end
|
||||
|
||||
--- Will return a value of any type to the player/server console, allows colour for in-game players
|
||||
-- @usage player_return('Hello, World!') -- returns 'Hello, World!' to game.player or server console
|
||||
-- @usage player_return('Hello, World!','green') -- returns 'Hello, World!' to game.player with colour green or server console
|
||||
-- @usage player_return('Hello, World!',nil,player) -- returns 'Hello, World!' to the given player
|
||||
-- @param value any value of any type that will be returned to the player or console
|
||||
-- @tparam[opt=defines.colour.white] ?defines.color|string colour the colour of the text for the player, ignored when printing to console
|
||||
-- @tparam[opt=game.player] LuaPlayer player the player that return will go to, if no game.player then returns to server
|
||||
--[[-- Will return a value of any type to the player/server console, allows colour for in-game players
|
||||
@tparam any value a value of any type that will be returned to the player or console
|
||||
@tparam[opt=defines.colour.white] ?defines.color|string colour the colour of the text for the player, ignored when printing to console
|
||||
@tparam[opt=game.player] LuaPlayer player the player that return will go to, if no game.player then returns to server
|
||||
|
||||
@usage-- Return a value to the current actor, rcon included
|
||||
player_return('Hello, World!')
|
||||
|
||||
@usage-- Return a value to the current actor, with color
|
||||
player_return('Hello, World!', 'green')
|
||||
|
||||
@usage-- Return to a player other than the current
|
||||
player_return('Hello, World!', nil, player)
|
||||
|
||||
]]
|
||||
function Common.player_return(value,colour,player)
|
||||
colour = Common.type_check(colour,'table') and colour or Colours[colour] ~= Colours.white and Colours[colour] or Colours.white
|
||||
player = player or game.player
|
||||
@@ -320,14 +432,26 @@ function Common.player_return(value,colour,player)
|
||||
else rcon.print(returnAsString) end
|
||||
end
|
||||
|
||||
--- Formats tick into a clean format, denominations from highest to lowest
|
||||
-- long will use words rather than letters
|
||||
--[[-- Formats tick into a clean format, denominations from highest to lowest
|
||||
-- time will use : separates
|
||||
-- string will return a string not a locale string
|
||||
-- when a denomination is false it will overflow into the next one
|
||||
-- @tparam number ticks the number of ticks that represents a time
|
||||
-- @tparam table options table a of options to use for the format
|
||||
-- @treturn string a locale string that can be used
|
||||
@tparam number ticks the number of ticks that represents a time
|
||||
@tparam table options table a of options to use for the format
|
||||
@treturn string a locale string that can be used
|
||||
|
||||
@usage-- Output: "0h 5m"
|
||||
local time = format_time(18000, { hours=true, minutes=true, string=true })
|
||||
|
||||
@usage-- Output: "0 hours and 5 minutes"
|
||||
local time = format_time(18000, { hours=true, minutes=true, string=true, long=true })
|
||||
|
||||
@usage-- Output: "00:05:00"
|
||||
local time = format_time(18000, { hours=true, minutes=true, seconds=true, string=true })
|
||||
|
||||
@usage-- Output: "--:--:--"
|
||||
local time = format_time(18000, { hours=true, minutes=true, seconds=true, string=true, null=true })
|
||||
|
||||
]]
|
||||
function Common.format_time(ticks,options)
|
||||
-- Sets up the options
|
||||
options = options or {
|
||||
@@ -415,12 +539,18 @@ end
|
||||
--- Factorio.
|
||||
-- @section factorio
|
||||
|
||||
--- Moves items to the position and stores them in the closest entity of the type given
|
||||
-- @tparam table items items which are to be added to the chests, ['name']=count
|
||||
-- @tparam[opt=navies] LuaSurface surface the surface that the items will be moved to
|
||||
-- @tparam[opt={0,0}] table position the position that the items will be moved to {x=100,y=100}
|
||||
-- @tparam[opt=32] number radius the radius in which the items are allowed to be placed
|
||||
-- @tparam[opt=iron-chest] string chest_type the chest type that the items should be moved into
|
||||
--[[-- Moves items to the position and stores them in the closest entity of the type given
|
||||
@tparam table items items which are to be added to the chests, ['name']=count
|
||||
@tparam[opt=navies] LuaSurface surface the surface that the items will be moved to
|
||||
@tparam[opt={0,0}] table position the position that the items will be moved to {x=100,y=100}
|
||||
@tparam[opt=32] number radius the radius in which the items are allowed to be placed
|
||||
@tparam[opt=iron-chest] string chest_type the chest type that the items should be moved into
|
||||
@treturn LuaEntity the last chest that had items inserted into it
|
||||
|
||||
@usage-- Copy all the items in a players inventory and place them in chests at {0,0}
|
||||
move_items(game.player.get_main_inventory().get_contents())
|
||||
|
||||
]]
|
||||
function Common.move_items(items,surface,position,radius,chest_type)
|
||||
chest_type = chest_type or 'iron-chest'
|
||||
surface = surface or game.surfaces[1]
|
||||
@@ -466,14 +596,19 @@ function Common.move_items(items,surface,position,radius,chest_type)
|
||||
return last_chest
|
||||
end
|
||||
|
||||
--[[-- https://github.com/Refactorio/RedMew/blob/9184b2940f311d8c9c891e83429fc57ec7e0c4a2/map_gen/maps/diggy/debug.lua#L31
|
||||
Prints a colored value on a location.
|
||||
@param value between -1 and 1
|
||||
@param surface LuaSurface
|
||||
@param position Position {x, y}
|
||||
@param scale float
|
||||
@param offset float
|
||||
@param immutable bool if immutable, only set, never do a surface lookup, values never change
|
||||
--[[-- Prints a colored value on a location, color is based on the value.
|
||||
nb: src is below but the gradent has been edited
|
||||
https://github.com/Refactorio/RedMew/blob/9184b2940f311d8c9c891e83429fc57ec7e0c4a2/map_gen/maps/diggy/debug.lua#L31
|
||||
@tparam number value the value to show must be between -1 and 1, scale can be used to achive this
|
||||
@tparam LuaSurface surface the surface to palce the value on
|
||||
@tparam table position {x, y} the possition to palce the value at
|
||||
@tparam[opt=1] number scale how much to scale the colours by
|
||||
@tparam[opt=0] number offset the offset in the +x +y direction
|
||||
@tparam[opt=false] boolean immutable if immutable, only set, never do a surface lookup, values never change
|
||||
|
||||
@usage-- Place a 0 at {0,0}
|
||||
print_grid_value(0, game.player.surface, { x=0, y=0 })
|
||||
|
||||
]]
|
||||
function Common.print_grid_value(value, surface, position, scale, offset, immutable)
|
||||
local is_string = type(value) == 'string'
|
||||
@@ -488,23 +623,9 @@ function Common.print_grid_value(value, surface, position, scale, offset, immuta
|
||||
scale = scale or 1
|
||||
offset = offset or 0
|
||||
position = {x = position.x + offset, y = position.y + offset}
|
||||
local r = math.max(1, value) / scale
|
||||
local g = 1 - math.abs(value) / scale
|
||||
local b = math.min(1, value) / scale
|
||||
|
||||
if (r > 0) then
|
||||
r = 0
|
||||
end
|
||||
|
||||
if (b < 0) then
|
||||
b = 0
|
||||
end
|
||||
|
||||
if (g < 0) then
|
||||
g = 0
|
||||
end
|
||||
|
||||
r = math.abs(r)
|
||||
local r = math.clamp(-value/scale, 0, 1)
|
||||
local g = math.clamp(1-math.abs(value)/scale, 0, 1)
|
||||
local b = math.clamp(value/scale, 0, 1)
|
||||
|
||||
color = { r = r, g = g, b = b}
|
||||
|
||||
@@ -534,81 +655,13 @@ function Common.print_grid_value(value, surface, position, scale, offset, immuta
|
||||
}.active = false
|
||||
end
|
||||
|
||||
--[[--
|
||||
Prints a colored value on a location. When given a color_value and a delta_color,
|
||||
will change the color of the text from the base to base + value * delta. This will
|
||||
make the color of the text range from 'base_color' to 'base_color + delta_color'
|
||||
as the color_value ranges from 0 to 1
|
||||
@param value of number to be displayed
|
||||
@param surface LuaSurface
|
||||
@param position Position {x, y}
|
||||
@param offset float position offset
|
||||
@param immutable bool if immutable, only set, never do a surface lookup, values never change
|
||||
@param color_value float How far along the range of values of colors the value is to be displayed
|
||||
@param base_color {r,g,b} The color for the text to be if color_value is 0
|
||||
@param delta_color {r,g,b} The amount to correct the base_color if color_value is 1
|
||||
@param under_bound {r,g,b} The color to be used if color_value < 0
|
||||
@param over_bound {r,g,b} The color to be used if color_value > 1
|
||||
--[[-- Clears all flying text entities on a surface
|
||||
@tparam LuaSurface surface the surface to clear
|
||||
|
||||
@usage-- Remove all flying text on the surface
|
||||
clear_flying_text(game.player.surface)
|
||||
|
||||
]]
|
||||
function Common.print_colored_grid_value(value, surface, position, offset, immutable,
|
||||
color_value, base_color, delta_color, under_bound, over_bound)
|
||||
local is_string = type(value) == 'string'
|
||||
-- default values:
|
||||
local color = base_color or Colours.white
|
||||
local d_color = delta_color or Colours.black
|
||||
local u_color = under_bound or color
|
||||
local o_color = over_bound or color
|
||||
|
||||
if (color_value < 0) then
|
||||
color = u_color
|
||||
elseif (color_value > 1) then
|
||||
color = o_color
|
||||
else
|
||||
color = {
|
||||
r = color.r + color_value * d_color.r,
|
||||
g = color.g + color_value * d_color.g,
|
||||
b = color.b + color_value * d_color.b
|
||||
}
|
||||
end
|
||||
|
||||
local text = value
|
||||
|
||||
if type(immutable) ~= 'boolean' then
|
||||
immutable = false
|
||||
end
|
||||
|
||||
if not is_string then
|
||||
offset = offset or 0
|
||||
position = {x = position.x + offset, y = position.y + offset}
|
||||
|
||||
-- round at precision of 2
|
||||
text = math.floor(100 * value) * 0.01
|
||||
|
||||
if (0 == text) then
|
||||
text = '0.00'
|
||||
end
|
||||
end
|
||||
|
||||
if not immutable then
|
||||
local text_entity = surface.find_entity('flying-text', position)
|
||||
|
||||
if text_entity then
|
||||
text_entity.text = text
|
||||
text_entity.color = color
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
surface.create_entity{
|
||||
name = 'flying-text',
|
||||
color = color,
|
||||
text = text,
|
||||
position = position
|
||||
}.active = false
|
||||
end
|
||||
|
||||
--- Clears all flying text entities on a surface
|
||||
-- @tparam LuaSurface surface the surface to clear
|
||||
function Common.clear_flying_text(surface)
|
||||
local entities = surface.find_entities_filtered{name ='flying-text'}
|
||||
for _,entity in pairs(entities) do
|
||||
|
||||
Reference in New Issue
Block a user