Added fast tree removeal

This commit is contained in:
Cooldude2606
2020-02-27 20:53:03 +00:00
parent e93b3ea3fe
commit c9514f22e7
3 changed files with 64 additions and 0 deletions

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@@ -0,0 +1,61 @@
--- Makes trees which are marked for decon "decay" quickly to allow faster building
-- @addon Tree-Decon
local Event = require 'utils.event' --- @dep utils.event
local Game = require 'utils.game' --- @dep utils.game
local Global = require 'utils.global' --- @dep utils.global
local Roles = require 'expcore.roles' --- @dep expcore.roles
-- Global queue used to store trees that need to be removed, also chache for player roles
local chache = {}
local tree_queue = { _head=0 }
Global.register({ tree_queue, chache }, function(tbl)
tree_queue = tbl[1]
chache = tbl[2]
end)
-- Add trees to queue when marked, only allows simple entities and for players with role permission
Event.add(defines.events.on_marked_for_deconstruction, function(event)
-- Check the player is allowed fast decon
local player = Game.get_player_by_index(event.player_index)
if chache[player.name] ~= true and not Roles.player_allowed(player, 'fast-tree-decon') then
chache[player.name] = false
return
end
chache[player.name] = true
-- Check that the entity is allowed to be isntant deconed
local head = tree_queue._head + 1
local entity = event.entity
if entity and entity.valid and not entity.last_user and entity.type ~= 'cliff' then
tree_queue[head] = entity
tree_queue._head = head
end
end)
-- Remove trees at random till the queue is empty
Event.add(defines.events.on_tick, function()
local head = tree_queue._head
if head == 0 then return end
local max_remove = math.floor(head/100)+1
local remove_count = math.random(0, max_remove)
while remove_count > 0 do
local remove_index = math.random(1,head)
local entity = tree_queue[remove_index]
tree_queue[remove_index] = tree_queue[head]
head = head - 1
if entity and entity.valid then
remove_count = remove_count - 1
entity.destroy()
end
end
tree_queue._head = head
end)
-- Clear the chache
Event.on_nth_tick(300, function()
for key,_ in pairs(chache) do
chache[key] = nil
end
end)