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Replace the luals lint config with emmylua
fmtk 2.1.4 onwards generates typedefs targeting emmylua that luals misreads, and every fmtk changelog since 2.1.5 states luals support is being dropped. luals 3.18.2 is already the latest release, so there is nothing to bump. The `--clusterio-modules` plugin has no emmylua equivalent, as emmylua has no plugin interface, so it is reimplemented as `workspace.moduleMap`. Those rules rewrite each file's own module path rather than the require string, hence the reversed direction. type.patch.lua is obsolete: `raise_event` now takes `LuaEventType` in the generated typedefs, and `LuaObject` has become `LuaObject.base`. exp_scenario/.luacheckrc was already dead, luacheck is never invoked. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -1,39 +0,0 @@
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---@meta
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---@class script
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script = {
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---Raise an event. Only events generated with [LuaBootstrap::generate\_event\_name](https://lua-api.factorio.com/latest/classes/LuaBootstrap.html#generate_event_name) and the following can be raised:
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---
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---Events that can be raised manually:
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---
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---* [on\_console\_chat](https://lua-api.factorio.com/latest/events.html#on_console_chat)
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---* [on\_player\_crafted\_item](https://lua-api.factorio.com/latest/events.html#on_player_crafted_item)
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---* [on\_player\_fast\_transferred](https://lua-api.factorio.com/latest/events.html#on_player_fast_transferred)
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---* [on\_biter\_base\_built](https://lua-api.factorio.com/latest/events.html#on_biter_base_built)
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---* [on\_market\_item\_purchased](https://lua-api.factorio.com/latest/events.html#on_market_item_purchased)
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---* [script\_raised\_built](https://lua-api.factorio.com/latest/events.html#script_raised_built)
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---* [script\_raised\_destroy](https://lua-api.factorio.com/latest/events.html#script_raised_destroy)
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---* [script\_raised\_revive](https://lua-api.factorio.com/latest/events.html#script_raised_revive)
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---* [script\_raised\_teleported](https://lua-api.factorio.com/latest/events.html#script_raised_teleported)
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---* [script\_raised\_set\_tiles](https://lua-api.factorio.com/latest/events.html#script_raised_set_tiles)
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---
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---### Example
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---
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---```
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----- Raise the on_console_chat event with the desired message 'from' the first player
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---local data = {player_index = 1, message = "Hello friends!"}
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---script.raise_event(defines.events.on_console_chat, data)
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---```
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---
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---[View Documentation](https://lua-api.factorio.com/latest/classes/LuaBootstrap.html#raise_event)
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---
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--- Type patched in 2.0.28: [Bug Report](https://forums.factorio.com/viewtopic.php?f=233&t=125062)
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--- Changed "event" from "string | integer" to "LuaEventType"
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--- Resolved in 2.0.29, this patch will be removed was version is stable
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---@param event LuaEventType ID or name of the event to raise.
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---@param data table Table with extra data that will be passed to the event handler. Any invalid LuaObjects will silently stop the event from being raised.
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raise_event = function(event, data) end;
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}
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---@class LuaObject:userdata
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--https://github.com/justarandomgeek/vscode-factoriomod-debug/issues/165
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