Allowed for fast decon toggle

This commit is contained in:
Cooldude2606
2023-12-21 20:36:52 +00:00
parent fe1ee200e2
commit c6d7a24ff5

View File

@@ -7,14 +7,24 @@ local Roles = require 'expcore.roles' --- @dep expcore.roles
local Gui = require 'expcore.gui' --- @dep expcore.gui
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
-- Global queue used to store trees that need to be removed, also chache for player roles
local chache = {}
-- Global queue used to store trees that need to be removed, also cache for player roles
local cache = {}
local tree_queue = { _head=0 }
Global.register({tree_queue, chache}, function(tbl)
Global.register({tree_queue, cache}, function(tbl)
tree_queue = tbl[1]
chache = tbl[2]
cache = tbl[2]
end)
local function get_permission(player_index)
if cache[player_index] == nil then
local player = game.players[player_index]
if Roles.player_allowed(player, 'fast-tree-decon') then cache[player_index] = 'fast'
elseif Roles.player_allowed(player, 'standard-decon') then cache[player_index] = 'standard'
else cache[player_index] = player.force end
end
return cache[player_index]
end
-- Left menu button to toggle between fast decon and normal decon marking
local HasEnabledDecon = PlayerData.Settings:combine('HasEnabledDecon')
@@ -36,20 +46,14 @@ Event.add(defines.events.on_marked_for_deconstruction, function(event)
-- Check which type of decon a player is allowed
local index = event.player_index
if not index then return end
if chache[index] == nil then
local player = game.players[index]
if Roles.player_allowed(player, 'fast-tree-decon') then chache[index] = 'fast'
elseif Roles.player_allowed(player, 'standard-decon') then chache[index] = 'standard'
else chache[index] = player.force end
end
-- Check what should happen to this entity
local entity = event.entity
local allow = chache[index]
if not entity or not entity.valid then return end
-- Not allowed to decon this entity
local last_user = entity.last_user
local allow = get_permission(index)
if last_user and allow ~= 'standard' and allow ~= 'fast' then
entity.cancel_deconstruction(allow)
return
@@ -58,7 +62,6 @@ Event.add(defines.events.on_marked_for_deconstruction, function(event)
-- Allowed to decon this entity, but not fast
if allow ~= 'fast' then return end
local player = game.get_player(index)
if not HasEnabledDecon:get(player) then return end
@@ -91,13 +94,14 @@ Event.add(defines.events.on_tick, function()
tree_queue._head = head
end)
-- Clear the chache
-- Clear the cache
Event.on_nth_tick(300, function()
for key, _ in pairs(chache) do
chache[key] = nil
for key, _ in pairs(cache) do
cache[key] = nil
end
end)
-- Clear trees when hit with a car
Event.add(defines.events.on_entity_damaged, function(event)
if not (event.damage_type.name == 'impact' and event.force) then
return
@@ -111,5 +115,13 @@ Event.add(defines.events.on_entity_damaged, function(event)
return
end
event.entity.destroy()
local driver = event.cause.get_driver()
if not driver then return end
local allow = get_permission(driver.player.index)
if allow == "fast" and HasEnabledDecon:get(driver.player) then
event.entity.destroy()
else
event.entity.order_deconstruction(event.force, driver.player)
end
end)