🔧 Fix some warp issues raised by the fix

This commit is contained in:
oof2win2
2021-09-28 08:57:41 +00:00
parent 08b5cf5770
commit c3b39decb2

View File

@@ -764,8 +764,8 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing), function()
end
-- Check if the force has any warps
local closest_warp
local closest_distance = MAX_INT32_POS
local closest_warp = nil
local closest_distance = nil
if #warp_ids > 0 then
local surface = player.surface
local pos = player.position
@@ -806,9 +806,10 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing), function()
-- Change the enabled state of the add warp button
local frame = Gui.get_left_element(player, warp_list_container)
local add_warp_element = frame.container.header.alignment[add_new_warp.name]
local old_closest_warp_name = add_warp_element.tooltip[2] or closest_warp.name
local old_closest_warp_name = add_warp_element.tooltip[2] or closest_warp and closest_warp.name
local was_able_to_make_warp = add_warp_element.enabled
local can_make_warp = closest_distance and closest_distance > mr2 or false
local can_make_warp = closest_distance and closest_distance > mr2 or true
log(tostring(can_make_warp) .. " " .. tostring(closest_distance) .. " " .. tostring(mr2) .. " " .. tostring(was_able_to_make_warp))
if can_make_warp and not was_able_to_make_warp then
add_warp_element.enabled = true
add_warp_element.tooltip = {'warp-list.add-tooltip'}