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Cleaned core gui files
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@@ -11,23 +11,26 @@ local hide_left_flow = Gui.core_defines.hide_left_flow.name
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--- Left Flow.
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-- @section leftFlow
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--- Contains the uids of the elements that will show on the left flow and the open on join function
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-- Triggered when a user changed the visibility of a left flow element by clicking a button
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Gui.events.on_visibility_changed_by_click = 'on_visibility_changed_by_click'
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--- Contains the uids of the elements that will shown on the left flow and their join functions
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-- @table left_elements
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Gui.left_elements = {}
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--[[-- Gets the flow which contains the elements for the left flow
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--[[-- Gets the flow refered to as the left flow, each player has one left flow
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@function Gui.get_left_flow(player)
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@tparam LuaPlayer player the player that you want to get the flow for
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@tparam LuaPlayer player the player that you want to get the left flow for
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@treturn LuaGuiElement the left element flow
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@usage-- Geting your left element flow
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@usage-- Geting your left flow
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local left_flow = Gui.get_left_flow(game.player)
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]]
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Gui.get_left_flow = mod_gui.get_frame_flow
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--[[-- Adds an element to be drawn to the left flow when a player joins
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@tparam[opt] ?boolean|function open_on_join called during first darw to decide if the element is visible
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--[[-- Sets an element define to be drawn to the left flow when a player joins, includes optional check
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@tparam[opt] ?boolean|function open_on_join called during first darw to decide if the element should be visible
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@treturn table the new element define that is used to register events to this element
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@usage-- Adding the example button
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@@ -39,7 +42,7 @@ function Gui._prototype_element:add_to_left_flow(open_on_join)
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return self
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end
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--[[-- Styles the top flow button depending on the state given
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--[[-- Styles a top flow button depending on the state given
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@tparam LuaGuiElement the button element to style
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@tparam boolean state The state the button is in
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@@ -61,14 +64,15 @@ function Gui.left_toolbar_button_style(button, state)
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button.style.padding = -2
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end
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--[[-- Button which can be used to toggle a left element, placed on the top flow
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--[[-- Creates a button on the top flow which will toggle the given element define, the define must exist in the left flow
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@tparam string sprite the sprite that you want to use on the button
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@tparam ?string|Concepts.LocalizedString tooltip the tooltip that you want the button to have
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@tparam table element_define the element define that you want to be toggled on the left flow
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@tparam table element_define the element define that you want to have toggled by this button, define must exist on the left flow
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@tparam[opt] function authenticator used to decide if the button should be visible to a player
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@usage-- Add a button to toggle a left element
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local toolbar_button = Gui.left_toolbar_button('entity/inserter','Nothing to see here',example_flow_with_button,function(player)
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local toolbar_button =
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Gui.left_toolbar_button('entity/inserter', 'Nothing to see here', example_flow_with_button, function(player)
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return player.admin
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end)
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@@ -108,7 +112,7 @@ function Gui.left_toolbar_button(sprite,tooltip,element_define,authenticator)
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return button
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end
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--[[-- Draw all the left elements onto the left flow, internal use only
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--[[-- Draw all the left elements onto the left flow, internal use only with on join
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@tparam LuaPlayer player the player that you want to draw the elements for
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@usage Draw all the left elements
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@@ -156,11 +160,11 @@ function Gui.draw_left_flow(player)
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hide_button.visible = show_hide_button
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end
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--[[-- Update the visible state of the hide left button, also draw left elements if not present
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--[[-- Update the visible state of the hide button, can be used to check if any frames are visible
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@tparam LuaPlayer player the player to update the left flow for
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@treturn boolean true if any left element is visible
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@usage Check if any left elements are visible
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@usage-- Check if any left elements are visible
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local visible = Gui.update_left_flow(player)
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]]
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@@ -185,6 +189,7 @@ Gui.hide_left_flow(game.player)
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]]
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function Gui.hide_left_flow(player)
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local top_flow = Gui.get_top_flow(player)
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local left_flow = Gui.get_left_flow(player)
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local hide_button = left_flow.gui_core_buttons[hide_left_flow]
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@@ -193,11 +198,8 @@ function Gui.hide_left_flow(player)
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for name,_ in pairs(Gui.left_elements) do
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left_flow[name].visible = false
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-- Get the assosiated element define
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-- Check if the the element has a toobar button attached
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local element_define = Gui.defines[name]
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local top_flow = Gui.get_top_flow(player)
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-- Check if the the element has a button attached
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if element_define.toolbar_button then
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-- Check if the topflow contains the button
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local button = top_flow[element_define.toolbar_button]
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@@ -217,13 +219,13 @@ function Gui.hide_left_flow(player)
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end
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end
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--[[-- Get the element define that is in the left flow
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@tparam LuaPlayer player the player that you want tog et the element for
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@tparam table element_define the element that you want to get for the player
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@treturn LuaGuiElement the gui element linked to this define in the left flow
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--[[-- Get the element define that is in the left flow, use in events without an element refrence
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@tparam LuaPlayer player the player that you want to get the element for
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@tparam table element_define the element that you want to get
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@treturn LuaGuiElement the gui element linked to this define for this player
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@usage-- Get your left element
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local frame = Gui.get_left_element(game.player,example_flow_with_button)
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local frame = Gui.get_left_element(game.player, example_flow_with_button)
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]]
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function Gui.get_left_element(player,element_define)
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@@ -231,17 +233,17 @@ function Gui.get_left_element(player,element_define)
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return left_flow[element_define.name]
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end
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--[[-- Toggles the visible state of a left element for a player
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--[[-- Toggles the visible state of a left element for a given player, can be used to set the visible state
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@tparam LuaPlayer player the player that you want to toggle the element for
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@tparam table element_define the element that you want to toggle for the player
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@tparam[opt] boolean state if given then the state will be set to this state
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@tparam table element_define the element that you want to toggle
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@tparam[opt] boolean state with given will set the state, else state will be toggled
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@treturn boolean the new visible state of the element
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@usage-- Toggle your example button
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Gui.toggle_top_flow(game.player,example_flow_with_button)
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Gui.toggle_top_flow(game.player, example_flow_with_button)
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@usage-- Open your example button
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Gui.toggle_top_flow(game.player,example_flow_with_button,true)
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@usage-- Show your example button
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Gui.toggle_top_flow(game.player, example_flow_with_button, true)
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]]
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function Gui.toggle_left_element(player,element_define,state)
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