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https://github.com/PHIDIAS0303/ExpCluster.git
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Added player colours to player data
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@@ -42,7 +42,7 @@ return {
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'modules.addons.compilatron',
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'modules.addons.compilatron',
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'modules.addons.scorched-earth',
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'modules.addons.scorched-earth',
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'modules.addons.pollution-grading',
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'modules.addons.pollution-grading',
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'modules.addons.random-player-colours',
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'modules.addons.player-colours',
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'modules.addons.discord-alerts',
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'modules.addons.discord-alerts',
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'modules.addons.chat-reply',
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'modules.addons.chat-reply',
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'modules.addons.tree-decon',
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'modules.addons.tree-decon',
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50
modules/addons/player-colours.lua
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50
modules/addons/player-colours.lua
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@@ -0,0 +1,50 @@
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--- Gives players random colours when they join, also applies preset colours to those who have them
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-- @addon Player-Colours
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local Event = require 'utils.event' --- @dep utils.event
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local Colours = require 'utils.color_presets' --- @dep utils.color_presets
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local config = require 'config.preset_player_colours' --- @dep config.preset_player_colours
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--- Stores the colour that the player wants
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local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
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local PlayerColours = PlayerData.Settings:combine('Colour')
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--- Used to compact player colours to take less space
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local floor = math.floor
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local function compact(colour)
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return {
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floor(colour.r * 255),
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floor(colour.g * 255),
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floor(colour.b * 255)
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}
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end
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--- When your data loads apply the players colour, or a random on if none is saved
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PlayerColours:on_load(function(player_name, player_colour)
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if not player_colour then
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local preset = config.players[player_name]
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if preset then
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player_colour = {preset, preset}
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else
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local colour_name = 'white'
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while config.disallow[colour_name] do
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colour_name = table.get_random_dictionary_entry(Colours, true)
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end
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player_colour = {Colours[colour_name], Colours[colour_name]}
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end
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end
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local player = game.players[player_name]
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player.color = player_colour[1]
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player.chat_color = player_colour[2]
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end)
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--- Save the players color when they use the color command
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Event.add(defines.events.on_console_command, function(event)
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if event.command ~= 'color' then return end
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if event.parameters == '' then return end
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if not event.player_index then return end
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local player = game.players[event.player_index]
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if not player or not player.valid then return end
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PlayerColours:set(player, {compact(player.color), compact(player.chat_color)})
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end)
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@@ -1,29 +0,0 @@
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--- Gives players random colours when they join, also applies preset colours to those who have them
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-- @addon Player-Colours
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local Colours = require 'utils.color_presets' --- @dep utils.color_presets
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local Game = require 'utils.game' --- @dep utils.game
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local Event = require 'utils.event' --- @dep utils.event
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local config = require 'config.preset_player_colours' --- @dep config.preset_player_colours
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local Global = require 'utils.global' --- @dep utils.global
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require 'overrides.table'
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Global.register(config, function(tbl)
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config = tbl
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end)
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Event.add(defines.events.on_player_created, function(event)
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local player = Game.get_player_by_index(event.player_index)
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local color = 'white'
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if config.players[player.name] then
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color = config.players[player.name]
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else
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while config.disallow[color] do
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color = table.get_random_dictionary_entry(Colours, true)
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end
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color = Colours[color]
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end
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color = {r=color.r/255, g=color.g/255, b=color.b/255, a=0.5}
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player.color = color
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player.chat_color = color
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end)
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