Added player colours to player data

This commit is contained in:
Cooldude2606
2020-05-28 22:08:21 +01:00
parent e37e846ea1
commit c26b54f277
3 changed files with 51 additions and 30 deletions

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@@ -0,0 +1,50 @@
--- Gives players random colours when they join, also applies preset colours to those who have them
-- @addon Player-Colours
local Event = require 'utils.event' --- @dep utils.event
local Colours = require 'utils.color_presets' --- @dep utils.color_presets
local config = require 'config.preset_player_colours' --- @dep config.preset_player_colours
--- Stores the colour that the player wants
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local PlayerColours = PlayerData.Settings:combine('Colour')
--- Used to compact player colours to take less space
local floor = math.floor
local function compact(colour)
return {
floor(colour.r * 255),
floor(colour.g * 255),
floor(colour.b * 255)
}
end
--- When your data loads apply the players colour, or a random on if none is saved
PlayerColours:on_load(function(player_name, player_colour)
if not player_colour then
local preset = config.players[player_name]
if preset then
player_colour = {preset, preset}
else
local colour_name = 'white'
while config.disallow[colour_name] do
colour_name = table.get_random_dictionary_entry(Colours, true)
end
player_colour = {Colours[colour_name], Colours[colour_name]}
end
end
local player = game.players[player_name]
player.color = player_colour[1]
player.chat_color = player_colour[2]
end)
--- Save the players color when they use the color command
Event.add(defines.events.on_console_command, function(event)
if event.command ~= 'color' then return end
if event.parameters == '' then return end
if not event.player_index then return end
local player = game.players[event.player_index]
if not player or not player.valid then return end
PlayerColours:set(player, {compact(player.color), compact(player.chat_color)})
end)

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@@ -1,29 +0,0 @@
--- Gives players random colours when they join, also applies preset colours to those who have them
-- @addon Player-Colours
local Colours = require 'utils.color_presets' --- @dep utils.color_presets
local Game = require 'utils.game' --- @dep utils.game
local Event = require 'utils.event' --- @dep utils.event
local config = require 'config.preset_player_colours' --- @dep config.preset_player_colours
local Global = require 'utils.global' --- @dep utils.global
require 'overrides.table'
Global.register(config, function(tbl)
config = tbl
end)
Event.add(defines.events.on_player_created, function(event)
local player = Game.get_player_by_index(event.player_index)
local color = 'white'
if config.players[player.name] then
color = config.players[player.name]
else
while config.disallow[color] do
color = table.get_random_dictionary_entry(Colours, true)
end
color = Colours[color]
end
color = {r=color.r/255, g=color.g/255, b=color.b/255, a=0.5}
player.color = color
player.chat_color = color
end)