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Defer need-check-nil and clean up stale suppressions
emmylua deserialises an unknown diagnostic code to a catch all that matches no checker, so every `invisible`, `nil-check` and `global-element` suppression was silently doing nothing. Renamed to the emmylua codes. `name-style-check` has no equivalent and is dropped, it was already disabled under luals. The `get_tile` suppressions referenced an api typedef bug from 2024 which no longer reproduces. need-check-nil is deferred rather than disabled on merit: a third of the 407 findings come from MapPosition and BoundingBox being aliased as `struct|[double, double]`, so every `entity.position.x` reads as possibly nil. The rest need per site knowledge of runtime invariants. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -21,12 +21,10 @@ setmetatable(rcon_static, { __index = _G })
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setmetatable(rcon_env, { __index = rcon_static })
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--- Some common static values which can be added now
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--- @diagnostic disable: name-style-check
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rcon_static.Async = Async
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rcon_static.ExpUtil = ExpUtil
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rcon_static.Commands = Commands
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rcon_static.print = Commands.print
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--- @diagnostic enable: name-style-check
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--- Some common callback values which are useful when a player uses the command
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--- @alias ExpCommand.RconDynamic fun(player: LuaPlayer?): any
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