mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-30 04:21:41 +09:00
Event Short Cut Added
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@@ -9,13 +9,23 @@ Discord: https://discord.gg/r6dC2uK
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local inputs = {}
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local inputs = {}
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inputs._input = {}
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inputs._input = {}
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-- these are just so you can have short cuts to this
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inputs.events = {
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error='error',
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state=defines.events.on_gui_checked_state_changed,
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click=defines.events.on_gui_click,
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elem=defines.events.on_gui_elem_changed,
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selection=defines.events.on_gui_selection_state_changed,
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text=defines.events.on_gui_text_changed
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}
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--- Sets the input to trigger on an certain event
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--- Sets the input to trigger on an certain event
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-- @usage button:on_event(defines.events.on_gui_click,player_return)
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-- @usage button:on_event(defines.events.on_gui_click,player_return)
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-- @tparam number event the event to raise callback on | can also be 'error'
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-- @param event the event to raise callback on | can be number of the event | can be a key of inputs.events
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-- @tparam function callback the function you want to run on the event
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-- @tparam function callback the function you want to run on the event
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function inputs._input:on_event(event,callback)
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function inputs._input:on_event(event,callback)
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if not is_type(callback,'function') then return end
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if not is_type(callback,'function') then return end
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if inputs.events[event] then event = inputs.events[event] end
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if event == 'error' then self._error = callback return end
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if event == 'error' then self._error = callback return end
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self.events[event] = callback
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self.events[event] = callback
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end
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end
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@@ -64,11 +74,11 @@ function inputs._event_handler(event)
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end
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end
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end
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end
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Event.register(defines.events.on_gui_checked_state_changed,inputs._event_handler)
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Event.register(inputs.events.state,inputs._event_handler)
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Event.register(defines.events.on_gui_click,inputs._event_handler)
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Event.register(inputs.events.click,inputs._event_handler)
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Event.register(defines.events.on_gui_elem_changed,inputs._event_handler)
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Event.register(inputs.events.elem,inputs._event_handler)
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Event.register(defines.events.on_gui_selection_state_changed,inputs._event_handler)
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Event.register(inputs.events.state,inputs._event_handler)
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Event.register(defines.events.on_gui_text_changed,inputs._event_handler)
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Event.register(inputs.events.text,inputs._event_handler)
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return inputs
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return inputs
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--[[
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--[[
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@@ -81,7 +91,7 @@ local test = Gui.inputs.add{
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type='button',
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type='button',
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caption='Test'
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caption='Test'
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}
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}
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test:on_event(defines.events.on_gui_click,function(event) game.print('test') end)
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test:on_event(inputs.events.click,function(event) game.print('test') end)
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-- then later in code
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-- then later in code
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local frame = player.gui.top.add{name='test',type='frame'}
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local frame = player.gui.top.add{name='test',type='frame'}
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