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https://github.com/PHIDIAS0303/ExpCluster.git
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Fixed EapGamingCore.Gui
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@@ -3,25 +3,19 @@
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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local Game = require('FactorioStdLib.Game')
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local Gui = require('ExpGamingCore.Gui')
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local Admin -- hanndled on load
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local Game = require('FactorioStdLib.Game@^0.8.0')
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local Gui = require('ExpGamingCore.Gui@^4.0.0')
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local Admin -- ExpGamingAdmin.AdminLib@^4.0.0
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local global = global{
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update=0,
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delay=10,
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intervial=54000
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}
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-- this will be replaced on load if playerInfo module is present
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local function playerInfo(player,frame)
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-- Local Varibles
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local playerInfo = function(player,frame)
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frame.add{
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type='label',
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caption={'player-list.no-info-file'}
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caption={'ExpGamingPlayer-playerList.no-info-file'}
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}
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end
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local function getPlayers()
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local getPlayers = function()
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local rtn = {{{r=233,g=63,b=233},'Admin',{}},{{r=255,g=159,b=27},'',{}}}
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for _,player in pairs(game.connected_players) do
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if player.admin then table.insert(rtn[2][3],player)
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@@ -30,7 +24,24 @@ local function getPlayers()
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return rtn
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end
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local function queue_update(tick)
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-- Module Define
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local module_verbose = false
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local ThisModule = {
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on_init=function(self)
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if loaded_modules['ExpGamingPlayer.playerInfo'] then playerInfo = require('ExpGamingPlayer.playerInfo') end
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if loaded_modules['ExpGamingCore.Ranking@^4.0.0'] then getPlayers = require(module_path..'/src/ranking') end
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if loaded_modules['ExpGamingAdmin.AdminLib@^4.0.0'] then Admin = require('ExpGamingAdmin.AdminLib@^4.0.0') end
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end
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}
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-- Global Define
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local global = global{
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update=0,
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delay=10,
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intervial=54000
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}
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function ThisModule.update(tick)
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local tick = is_type(tick,'table') and tick.tick or is_type(tick,'number') and tick or game.tick
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if tick + global.delay > global.update - global.intervial then
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global.update = tick + global.delay
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@@ -49,7 +60,7 @@ end)
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Gui.left.add{
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name='player-list',
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caption='entity/player',
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tooltip={'player-list.tooltip'},
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tooltip={'ExpGamingPlayer-playerList.tooltip'},
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draw=function(frame)
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frame.caption = ''
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local player_list = frame.add{
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@@ -70,18 +81,18 @@ Gui.left.add{
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type='label',
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name=player.name,
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style='caption_label',
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caption={'player-list.format-nil',tick_to_display_format(player.online_time),player.name}
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caption={'ExpGamingPlayer-playerList.format-nil',tick_to_display_format(player.online_time),player.name}
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}.style.font_color = rank[1]
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else
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flow.add{
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type='label',
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name=player.name,
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style='caption_label',
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caption={'player-list.format',tick_to_display_format(player.online_time),player.name,rank[2]}
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caption={'ExpGamingPlayer-playerList.format',tick_to_display_format(player.online_time),player.name,rank[2]}
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}.style.font_color = rank[1]
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end
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if Admin.report_btn then
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if not rank:allowed('no-report') and player.index ~= frame.player_index then
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if Admin and Admin.report_btn then
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if not rank[4] and player.index ~= frame.player_index then
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local btn = Admin.report_btn:draw(flow)
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btn.style.height = 20
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btn.style.width = 20
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@@ -114,18 +125,12 @@ script.on_event(defines.events.on_gui_click,function(event)
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back_btn:draw(flow)
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playerInfo(event.element.name,flow,true)
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if Game.get_player(event.element.name) and event.player_index == Game.get_player(event.element.name).index then return end
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if Admin and Admin.allowed and Admin.allowed(event.player_index) then Admin.btn_flow(flow).caption = event.element.name end
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if Admin and Admin.allowed(event.player_index) then Admin.btn_flow(flow).caption = event.element.name end
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end)
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script.on_event(defines.events.on_player_joined_game,queue_update)
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script.on_event(defines.events.on_player_left_game,queue_update)
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script.on_event(defines.events.rank_change,queue_update)
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script.on_event(defines.events.on_player_joined_game,ThisModule.update)
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script.on_event(defines.events.on_player_left_game,ThisModule.update)
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script.on_event(defines.events.rank_change,ThisModule.update)
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return {
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force_update=function() return Gui.left.update('player-list') end,
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update=queue_update,
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on_init=function(self)
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if loaded_modules['ExpGamingPlayer.playerInfo'] then playerInfo = require('ExpGamingPlayer.playerInfo') end
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if loaded_modules['ExpGamingAdmin.AdminLib'] then Admin = require('ExpGamingAdmin.AdminLib') end
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end
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}
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ThisModule.force_update = function() return Gui.left.update('player-list') end
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return ThisModule
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