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Fixed maps played not being counted
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@@ -3,6 +3,7 @@
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local e = defines.events -- order as per lua api as it was easier just to go down the list
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return {
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MapsPlayed = true, --- @setting MapsPlayed If the number of maps which a player has played should be tracked
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Playtime = true, --- @setting Playtime If playtime is tracked for a player, play time measured in minutes
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AfkTime = true, --- @setting AfkTime If afk time is tracked for a player, play time measured in minutes, afk is once a player does nothing for 5 minutes
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DistanceTravelled = true, --- @setting DistanceTravelled If distance Travelled is checked, only counts if not afk
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@@ -21,7 +22,6 @@ return {
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ItemsPickedUp = e.on_picked_up_item,
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TilesBuilt = e.on_player_built_tile,
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ItemsCrafted = e.on_player_crafted_item,
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MapsPlayed = e.on_player_created,
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DeconstructionPlannerUsed = e.on_player_deconstructed_area,
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Deaths = e.on_player_died,
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JoinCount = e.on_player_joined_game,
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