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Split gui core into multiple files
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99
expcore/gui/top_flow.lua
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99
expcore/gui/top_flow.lua
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--[[-- Core Module - Gui
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- Used to define new gui elements and gui event handlers
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@module Gui
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]]
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local Gui = require 'expcore.gui.prototype'
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local mod_gui = require 'mod-gui' --- @dep mod-gui
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local hide_top_flow = Gui.core_defines.hide_top_flow.name
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local show_top_flow = Gui.core_defines.show_top_flow.name
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--- Top Flow.
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-- @section topFlow
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--- Contains the uids of the elements that will show on the top flow and the auth function
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-- @table top_elements
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Gui.top_elements = {}
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--- The style that should be used for buttons on the top flow
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-- @field Gui.top_flow_button_style
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Gui.top_flow_button_style = mod_gui.button_style
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--[[-- Gets the flow which contains the elements for the top flow
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@function Gui.get_top_flow(player)
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@tparam LuaPlayer player the player that you want to get the flow for
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@treturn LuaGuiElement the top element flow
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@usage-- Geting your top element flow
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local top_flow = Gui.get_top_flow(game.player)
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]]
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Gui.get_top_flow = mod_gui.get_button_flow
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--[[-- Adds an element to be drawn to the top flow when a player joins
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@tparam[opt] function authenticator called during toggle or update to decide if the element should be visible
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@treturn table the new element define that is used to register events to this element
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@usage-- Adding the example button
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example_button:add_to_top_flow(function(player)
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-- example button will only show when game time is less than 1 minute
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return player.online_time < 3600
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end)
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]]
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function Gui._prototype_element:add_to_top_flow(authenticator)
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Gui.top_elements[self.name] = authenticator or true
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return self
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end
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--[[-- Updates the visible states of all the elements on a players top flow
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@tparam LuaPlayer player the player that you want to update the flow for
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@usage-- Update your flow
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Gui.update_top_flow(game.player)
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]]
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function Gui.update_top_flow(player)
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local top_flow = Gui.get_top_flow(player)
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local hide_button = top_flow[hide_top_flow]
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local is_visible = hide_button.visible
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-- Set the visible state of all elements in the flow
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for name,authenticator in pairs(Gui.top_elements) do
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-- Ensure the element exists
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local element = top_flow[name]
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if not element then
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element = Gui.defines[name](top_flow)
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end
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-- Set the visible state
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element.visible = is_visible and authenticator(player) or false
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end
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end
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--[[-- Toggles the visible states of all the elements on a players top flow
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@tparam LuaPlayer player the player that you want to toggle the flow for
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@tparam[opt] boolean state if given then the state will be set to this state
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@treturn boolean the new visible state of the top flow
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@usage-- Toggle your flow
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Gui.toggle_top_flow(game.player)
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@usage-- Open your top flow
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Gui.toggle_top_flow(game.player,true)
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]]
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function Gui.toggle_top_flow(player,state)
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-- Get the top flow and hide button
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local top_flow = Gui.get_top_flow(player)
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if state == nil then state = not top_flow.visible end
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-- Change the visiblty of the flow
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local left_flow = Gui.get_left_flow(player)
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local show_button = left_flow.gui_core_buttons[show_top_flow]
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show_button.visible = not state
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top_flow.visible = state
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return state
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end
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