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Merge pull request #459 from bbassie/feature/scenario-protection
Move protection into exp_scenario
This commit is contained in:
@@ -1,204 +0,0 @@
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--[[-- Control Module - Protection
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- Controls protected entities
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@control Protection
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@alias Protection
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]]
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local Storage = require("modules/exp_util/storage")
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local config = require("modules.exp_legacy.config.protection") --- @dep config.protection
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local EntityProtection = {
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protected_entity_names = table.deep_copy(config.always_protected_names),
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protected_entity_types = table.deep_copy(config.always_protected_types),
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events = {
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--- When a player mines a protected entity
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-- @event on_player_mined_protected
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-- @tparam number player_index the player index of the player who got mined the entity
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-- @tparam LuaEntity entity the entity which was mined
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on_player_mined_protected = script.generate_event_name(),
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--- When a player repeatedly mines protected entities
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-- @event on_repeat_violation
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-- @tparam number player_index the player index of the player who got mined the entities
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-- @tparam LuaEntity entity the last entity which was mined
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on_repeat_violation = script.generate_event_name(),
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},
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}
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-- Convert config tables into lookup tables
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for _, config_key in ipairs{ "always_protected_names", "always_protected_types", "always_trigger_repeat_names", "always_trigger_repeat_types" } do
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local tbl = config[config_key]
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for key, value in ipairs(tbl) do
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tbl[key] = nil
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tbl[value] = true
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end
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end
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local Roles = require("modules/exp_roles")
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----- Storage Variables -----
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--- Variables stored in the global table
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local protected_entities = {} -- All entities which are protected
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local protected_areas = {} -- All areas which are protected
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local repeats = {} -- Stores repeat removals by players
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Storage.register({
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protected_entities = protected_entities,
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protected_areas = protected_areas,
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repeats = repeats,
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}, function(tbl)
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protected_entities = tbl.protected_entities
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protected_areas = tbl.protected_areas
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repeats = tbl.repeats
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end)
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----- Local Functions -----
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--- Functions used internally to search and add to the protected array
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--- Get the key used in protected_entities
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local function get_entity_key(entity)
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return string.format("%i,%i", math.floor(entity.position.x), math.floor(entity.position.y))
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end
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--- Get the key used in protected_areas
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local function get_area_key(area)
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return string.format("%i,%i", math.floor(area.left_top.x), math.floor(area.left_top.y))
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end
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--- Check if an entity is always protected
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local function check_always_protected(entity)
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return config.always_protected_names[entity.name] or config.always_protected_types[entity.type] or false
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end
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--- Check if an entity always triggers repeat protection
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local function check_always_trigger_repeat(entity)
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return config.always_trigger_repeat_names[entity.name] or config.always_trigger_repeat_types[entity.type] or false
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end
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----- Public Functions -----
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--- Functions used to add and remove protected entities
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--- Add an entity to the protected list
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function EntityProtection.add_entity(entity)
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local entities = protected_entities[entity.surface.index]
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if not entities then
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entities = {}
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protected_entities[entity.surface.index] = entities
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end
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entities[get_entity_key(entity)] = entity
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end
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--- Remove an entity from the protected list
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function EntityProtection.remove_entity(entity)
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local entities = protected_entities[entity.surface.index]
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if not entities then return end
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entities[get_entity_key(entity)] = nil
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end
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--- Get all protected entities on a surface
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function EntityProtection.get_entities(surface)
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return protected_entities[surface.index] or {}
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end
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--- Check if an entity is protected
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function EntityProtection.is_entity_protected(entity)
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if check_always_protected(entity) then return true end
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local entities = protected_entities[entity.surface.index]
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if not entities then return false end
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return entities[get_entity_key(entity)] == entity
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end
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--- Add an area to the protected list
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function EntityProtection.add_area(surface, area)
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local areas = protected_areas[surface.index]
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if not areas then
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areas = {}
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protected_areas[surface.index] = areas
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end
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areas[get_area_key(area)] = area
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end
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--- Remove an area from the protected list
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function EntityProtection.remove_area(surface, area)
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local areas = protected_areas[surface.index]
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if not areas then return end
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areas[get_area_key(area)] = nil
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end
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--- Get all protected areas on a surface
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function EntityProtection.get_areas(surface)
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return protected_areas[surface.index] or {}
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end
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--- Check if an entity is protected
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function EntityProtection.is_position_protected(surface, position)
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local areas = protected_areas[surface.index]
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if not areas then return false end
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for _, area in pairs(areas) do
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if area.left_top.x <= position.x and area.left_top.y <= position.y
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and area.right_bottom.x >= position.x and area.right_bottom.y >= position.y
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then
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return true
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end
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end
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return false
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end
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----- Events -----
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--- All events registered by this module
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--- Raise events for protected entities
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Event.add(defines.events.on_pre_player_mined_item, function(event)
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local entity = event.entity
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local player = game.players[event.player_index]
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-- Check if the player should be ignored
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if config.ignore_admins and player.admin then return end
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if entity.last_user == nil or entity.last_user.index == player.index then return end
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if config.ignore_permission and Roles.player_has_permission(player, config.ignore_permission) then return end
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-- Check if the entity is protected
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if EntityProtection.is_entity_protected(entity)
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or EntityProtection.is_position_protected(entity.surface, entity.position)
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then
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-- Update repeats
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local player_repeats = repeats[player.name]
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if not player_repeats then
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player_repeats = { last = game.tick, count = 0 }
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repeats[player.name] = player_repeats
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end
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player_repeats.last = game.tick
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player_repeats.count = player_repeats.count + 1
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-- Send events
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event.name = EntityProtection.events.on_player_mined_protected
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script.raise_event(EntityProtection.events.on_player_mined_protected, event)
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if check_always_trigger_repeat(entity) or player_repeats.count >= config.repeat_count then
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player_repeats.count = 0 -- Reset to avoid spamming of events
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event.name = EntityProtection.events.on_repeat_violation
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script.raise_event(EntityProtection.events.on_repeat_violation, event)
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end
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end
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end)
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--- Remove old repeats
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Event.on_nth_tick(config.refresh_rate, function()
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local old = game.tick - config.repeat_lifetime
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for player_name, player_repeats in pairs(repeats) do
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if player_repeats.last <= old then
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repeats[player_name] = nil
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end
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end
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end)
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--- When an entity is removed remove it from the protection list
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local function event_remove_entity(event)
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EntityProtection.remove_entity(event.entity)
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end
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Event.add(defines.events.on_space_platform_pre_mined, event_remove_entity)
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Event.add(defines.events.on_pre_player_mined_item, event_remove_entity)
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Event.add(defines.events.on_robot_pre_mined, event_remove_entity)
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Event.add(defines.events.on_entity_died, event_remove_entity)
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Event.add(defines.events.script_raised_destroy, event_remove_entity)
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return EntityProtection
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@@ -12,10 +12,9 @@ local Commands = require("modules/exp_commands")
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local format_player_name = Commands.format_player_name_locale
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local Roles = require("modules/exp_roles")
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local EntityProtection = require("modules.exp_legacy.modules.control.protection") --- @dep modules.control.protection
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local format_string = string.format
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local floor = math.floor
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local EntityProtection = require("modules/exp_scenario/control/protection")
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local get_entity_key = EntityProtection.get_entity_key
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local get_area_key = EntityProtection.get_area_key
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local Selection = require("modules/exp_util/selection")
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local SelectEntities = Selection.connect("ExpCommand_ProtectEntity")
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@@ -28,21 +27,6 @@ Storage.register({
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renders = tbl.renders
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end)
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--- Get the key used in protected_entities
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--- @param entity LuaEntity
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--- @return string
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local function get_entity_key(entity)
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return format_string("%i,%i", floor(entity.position.x), floor(entity.position.y))
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end
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--- Get the key used in protected_areas
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--- TODO expose this from EntityProtection
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--- @param area BoundingBox.struct
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--- @return string
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local function get_area_key(area)
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return format_string("%i,%i", floor(area.left_top.x), floor(area.left_top.y))
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end
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--- Show a protected entity to a player
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--- @param player LuaPlayer
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--- @param entity LuaEntity
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@@ -232,6 +216,6 @@ end
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return {
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events = {
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[EntityProtection.events.on_repeat_violation] = on_repeat_violation,
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[EntityProtection.on_repeat_violation] = on_repeat_violation,
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}
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}
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@@ -60,6 +60,7 @@ add(require("modules/exp_scenario/control/inventory_clear"))
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add(require("modules/exp_scenario/control/mine_depletion"))
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add(require("modules/exp_scenario/control/nuke_protection"))
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add(require("modules/exp_scenario/control/pollution_grading"))
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add(require("modules/exp_scenario/control/protection"))
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add(require("modules/exp_scenario/control/protection_jail"))
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add(require("modules/exp_scenario/control/report_jail"))
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add(require("modules/exp_scenario/control/research"))
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@@ -81,8 +81,8 @@ end
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--- Repeated protected entity mining
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if config.entity_protection then
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local EntityProtection = require("modules.exp_legacy.modules.control.protection")
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events[EntityProtection.events.on_repeat_violation] = function(event)
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local EntityProtection = require("modules/exp_scenario/control/protection")
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events[EntityProtection.on_repeat_violation] = function(event)
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local player_name = get_player_name(event)
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emit_event{
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title = "Entity Protection",
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@@ -0,0 +1,237 @@
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--[[-- Control - Protection
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Protects entities and areas from being mined by players other than the one who placed them
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]]
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local Storage = require("modules/exp_util/storage")
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local Roles = require("modules/exp_roles")
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local config = require("modules.exp_legacy.config.protection")
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local format_string = string.format
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local floor = math.floor
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--- @class ExpScenario_Protection
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local Protection = {
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--- Raised when a player mines a protected entity
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--- @type EventData.ExpScenario_Protection.on_player_mined_protected
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on_player_mined_protected = script.generate_event_name(),
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--- Raised when a player mines protected entities repeatedly, or one which always counts as repeated
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--- @type EventData.ExpScenario_Protection.on_repeat_violation
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on_repeat_violation = script.generate_event_name(),
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--- Names of entities which are always protected
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--- @type string[]
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protected_entity_names = config.always_protected_names,
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--- Types of entities which are always protected
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--- @type string[]
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protected_entity_types = config.always_protected_types,
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--- @package
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events = {},
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--- @package
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on_nth_tick = {},
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}
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--- @class EventData.ExpScenario_Protection.on_player_mined_protected : EventData.on_pre_player_mined_item
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--- @class EventData.ExpScenario_Protection.on_repeat_violation : EventData.on_pre_player_mined_item
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--- @class ExpScenario_Protection.Repeat
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--- @field last uint Tick of the last protected removal
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--- @field count number Protected removals since the last repeat violation
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--- @param values string[]
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--- @return table<string, true>
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local function to_set(values)
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local set = {}
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for _, value in ipairs(values) do
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set[value] = true
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end
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return set
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end
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local always_protected_names = to_set(config.always_protected_names)
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local always_protected_types = to_set(config.always_protected_types)
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local always_trigger_repeat_names = to_set(config.always_trigger_repeat_names)
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local always_trigger_repeat_types = to_set(config.always_trigger_repeat_types)
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local protected_entities = {} --- @type table<uint, table<string, LuaEntity>> Keyed by surface index then entity key
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local protected_areas = {} --- @type table<uint, table<string, BoundingBox>> Keyed by surface index then area key
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local repeats = {} --- @type table<string, ExpScenario_Protection.Repeat> Keyed by player name
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Storage.register({
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protected_entities = protected_entities,
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protected_areas = protected_areas,
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repeats = repeats,
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}, function(tbl)
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protected_entities = tbl.protected_entities
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protected_areas = tbl.protected_areas
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repeats = tbl.repeats
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end)
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--- Get the key an entity is stored under
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--- @param entity LuaEntity
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--- @return string
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function Protection.get_entity_key(entity)
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return format_string("%i,%i", floor(entity.position.x), floor(entity.position.y))
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end
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--- Get the key an area is stored under
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--- @param area BoundingBox
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--- @return string
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function Protection.get_area_key(area)
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return format_string("%i,%i", floor(area.left_top.x), floor(area.left_top.y))
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end
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--- Protect an entity
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--- @param entity LuaEntity
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function Protection.add_entity(entity)
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local entities = protected_entities[entity.surface.index]
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if not entities then
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entities = {}
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protected_entities[entity.surface.index] = entities
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end
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entities[Protection.get_entity_key(entity)] = entity
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end
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--- Remove the protection from an entity
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--- @param entity LuaEntity
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function Protection.remove_entity(entity)
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local entities = protected_entities[entity.surface.index]
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if not entities then return end
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entities[Protection.get_entity_key(entity)] = nil
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end
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--- Get the protected entities on a surface, always protected entities are not included
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--- @param surface LuaSurface
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--- @return table<string, LuaEntity>
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function Protection.get_entities(surface)
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return protected_entities[surface.index] or {}
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end
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--- Check if an entity is protected, either directly or by its name or type
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--- @param entity LuaEntity
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--- @return boolean
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function Protection.is_entity_protected(entity)
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if always_protected_names[entity.name] or always_protected_types[entity.type] then return true end
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local entities = protected_entities[entity.surface.index]
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if not entities then return false end
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return entities[Protection.get_entity_key(entity)] == entity
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end
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--- Protect every position within an area
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--- @param surface LuaSurface
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--- @param area BoundingBox
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function Protection.add_area(surface, area)
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local areas = protected_areas[surface.index]
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if not areas then
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areas = {}
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protected_areas[surface.index] = areas
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end
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areas[Protection.get_area_key(area)] = area
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end
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--- Remove the protection from an area
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--- @param surface LuaSurface
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--- @param area BoundingBox
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function Protection.remove_area(surface, area)
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local areas = protected_areas[surface.index]
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if not areas then return end
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areas[Protection.get_area_key(area)] = nil
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end
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--- Get the protected areas on a surface
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--- @param surface LuaSurface
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--- @return table<string, BoundingBox>
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function Protection.get_areas(surface)
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return protected_areas[surface.index] or {}
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end
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--- Check if a position is within a protected area
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--- @param surface LuaSurface
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--- @param position MapPosition
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--- @return boolean
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function Protection.is_position_protected(surface, position)
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local areas = protected_areas[surface.index]
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if not areas then return false end
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for _, area in pairs(areas) do
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if area.left_top.x <= position.x and area.left_top.y <= position.y
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and area.right_bottom.x >= position.x and area.right_bottom.y >= position.y
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then
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return true
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end
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end
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return false
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end
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--- Players are never checked against their own entities, and can be excluded by permission or admin status
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--- @param player LuaPlayer
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--- @param entity LuaEntity
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--- @return boolean
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local function is_ignored(player, entity)
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if config.ignore_admins and player.admin then return true end
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if entity.last_user == nil or entity.last_user.index == player.index then return true end
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if config.ignore_permission and Roles.player_has_permission(player, config.ignore_permission) then return true end
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return false
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end
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--- Raise the protection events, the event data is reused with the name replaced
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--- @param event EventData.on_pre_player_mined_item
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--- @param player LuaPlayer
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local function raise_violation(event, player)
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local player_repeats = repeats[player.name]
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if not player_repeats then
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player_repeats = { last = game.tick, count = 0 }
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repeats[player.name] = player_repeats
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end
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||||
player_repeats.last = game.tick
|
||||
player_repeats.count = player_repeats.count + 1
|
||||
|
||||
script.raise_event(Protection.on_player_mined_protected, event)
|
||||
|
||||
local entity = event.entity
|
||||
local always_repeat = always_trigger_repeat_names[entity.name] or always_trigger_repeat_types[entity.type]
|
||||
if always_repeat or player_repeats.count >= config.repeat_count then
|
||||
player_repeats.count = 0
|
||||
script.raise_event(Protection.on_repeat_violation, event)
|
||||
end
|
||||
end
|
||||
|
||||
--- Raise the protection events when a protected entity is mined, then forget the entity
|
||||
--- @param event EventData.on_pre_player_mined_item
|
||||
local function on_pre_player_mined_item(event)
|
||||
local entity = event.entity
|
||||
local player = game.players[event.player_index]
|
||||
if
|
||||
not is_ignored(player, entity)
|
||||
and (Protection.is_entity_protected(entity) or Protection.is_position_protected(entity.surface, entity.position))
|
||||
then
|
||||
raise_violation(event, player)
|
||||
end
|
||||
|
||||
Protection.remove_entity(entity)
|
||||
end
|
||||
|
||||
--- Forget an entity once it no longer exists
|
||||
--- @param event { entity: LuaEntity }
|
||||
local function on_entity_removed(event)
|
||||
Protection.remove_entity(event.entity)
|
||||
end
|
||||
|
||||
--- Forget protected removals older than the repeat lifetime
|
||||
local function clear_old_repeats()
|
||||
local old = game.tick - config.repeat_lifetime
|
||||
for player_name, player_repeats in pairs(repeats) do
|
||||
if player_repeats.last <= old then
|
||||
repeats[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local e = defines.events
|
||||
|
||||
Protection.events[e.on_pre_player_mined_item] = on_pre_player_mined_item
|
||||
Protection.events[e.on_space_platform_pre_mined] = on_entity_removed
|
||||
Protection.events[e.on_robot_pre_mined] = on_entity_removed
|
||||
Protection.events[e.on_entity_died] = on_entity_removed
|
||||
Protection.events[e.script_raised_destroy] = on_entity_removed
|
||||
Protection.on_nth_tick[config.refresh_rate] = clear_old_repeats
|
||||
|
||||
return Protection
|
||||
@@ -5,7 +5,7 @@ When a player triggers protection multiple times they are automatically jailed
|
||||
local ExpUtil = require("modules/exp_util")
|
||||
local Storage = require("modules/exp_util/storage")
|
||||
local Jail = require("modules/exp_scenario/control/jail")
|
||||
local Protection = require("modules.exp_legacy.modules.control.protection")
|
||||
local Protection = require("modules/exp_scenario/control/protection")
|
||||
|
||||
local format_player_name = ExpUtil.format_player_name_locale
|
||||
|
||||
@@ -41,7 +41,7 @@ local e = defines.events
|
||||
|
||||
return {
|
||||
events = {
|
||||
[Protection.events.on_repeat_violation] = on_repeat_violation,
|
||||
[Protection.on_repeat_violation] = on_repeat_violation,
|
||||
[e.on_player_left_game] = on_player_left_game,
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user