diff --git a/modules/gui/warp-list.lua b/modules/gui/warp-list.lua index 99e2b93c..70cc04dd 100644 --- a/modules/gui/warp-list.lua +++ b/modules/gui/warp-list.lua @@ -481,7 +481,7 @@ local function update_all_warps(player, warp_table) end -- Update all warps for all players on a force -local function update_all_wrap_force(force) +local function update_all_warp_force(force) local warp_ids = Warps.get_force_warp_ids(force.name) for _, player in pairs(force.connected_players) do local frame = Gui.get_left_element(player, warp_list_container) @@ -557,9 +557,9 @@ end) Warps.on_update(function(_, warp, old_warp) -- Get the force to update, warp is nil when removed if warp then - update_all_wrap_force(game.forces[warp.force_name]) + update_all_warp_force(game.forces[warp.force_name]) else - update_all_wrap_force(game.forces[old_warp.force_name]) + update_all_warp_force(game.forces[old_warp.force_name]) end end)