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https://github.com/PHIDIAS0303/ExpCluster.git
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Narrow the remaining position, box and colour reads
Color.struct leaves every channel optional, so the rainbow command declares its own fully populated colour. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -37,7 +37,7 @@ end
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--- Get the key used in protected_areas
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--- TODO expose this from EntityProtection
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--- @param area BoundingBox
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--- @param area ExpUtil_AABB.Box
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--- @return string
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local function get_area_key(area)
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return format_string("%i,%i", floor(area.left_top.x), floor(area.left_top.y))
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@@ -49,13 +49,15 @@ end
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local function show_protected_entity(player, entity)
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local key = get_entity_key(entity)
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if renders[player.index][key] then return end
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local rb = entity.selection_box.right_bottom
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local selection_box = entity.selection_box --[[@as ExpUtil_AABB.Box]]
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local rb = selection_box.right_bottom
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local position = entity.position --[[@as MapPosition.struct]]
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renders[player.index][key] = rendering.draw_sprite{
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sprite = "utility/notification",
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target = entity,
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target_offset = {
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(rb.x - entity.position.x) * 0.75,
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(rb.y - entity.position.y) * 0.75,
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(rb.x - position.x) * 0.75,
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(rb.y - position.y) * 0.75,
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},
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x_scale = 2,
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y_scale = 2,
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@@ -67,7 +69,7 @@ end
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--- Show a protected area to a player
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--- @param player LuaPlayer
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--- @param surface LuaSurface
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--- @param area BoundingBox
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--- @param area ExpUtil_AABB.Box
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local function show_protected_area(player, surface, area)
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local key = get_area_key(area)
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if renders[player.index][key] then return end
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