Fix Rocket Control

This commit is contained in:
Cooldude2606
2024-12-31 18:57:27 +00:00
parent ac2f09add0
commit b50f0ffff5
2 changed files with 41 additions and 46 deletions

View File

@@ -59,8 +59,8 @@ Storage.register({
end) end)
--- Gets the silo data for a given silo entity --- Gets the silo data for a given silo entity
-- @tparam LuaEntity silo the rocket silo entity --- @param silo LuaEntity Rocket silo entity
-- @treturn table the data table for this silo, contains rockets launch, silo status, and its force --- @return table # Data table for this silo, contains rockets launch, silo status, and its force
function Rockets.get_silo_data(silo) function Rockets.get_silo_data(silo)
local position = silo.position local position = silo.position
local silo_name = math.floor(position.x) .. ":" .. math.floor(position.y) local silo_name = math.floor(position.x) .. ":" .. math.floor(position.y)
@@ -68,30 +68,30 @@ function Rockets.get_silo_data(silo)
end end
--- Gets the silo data for a given silo entity --- Gets the silo data for a given silo entity
-- @tparam string silo_name the silo name that is stored in its data --- @param silo_name string Silo name that is stored in its data
-- @treturn table the data table for this silo, contains rockets launch, silo status, and its force --- @return table # Data table for this silo, contains rockets launch, silo status, and its force
function Rockets.get_silo_data_by_name(silo_name) function Rockets.get_silo_data_by_name(silo_name)
return rocket_silos[silo_name] return rocket_silos[silo_name]
end end
--- Gets the silo entity from its silo name, reverse to get_silo_data --- Gets the silo entity from its silo name, reverse to get_silo_data
-- @tparam string silo_name the silo name that is stored in its data --- @param silo_name string Silo name that is stored in its data
-- @treturn LuaEntity the rocket silo entity --- @return LuaEntity # Rocket silo entity
function Rockets.get_silo_entity(silo_name) function Rockets.get_silo_entity(silo_name)
local data = rocket_silos[silo_name] local data = rocket_silos[silo_name]
return data.entity return data.entity
end end
--- Gets the rocket stats for a force --- Gets the rocket stats for a force
-- @tparam string force_name the name of the force to get the stats for --- @param force_name string Name of the force to get the stats for
-- @treturn table the table of stats for the force --- @return table # Stats for the force
function Rockets.get_stats(force_name) function Rockets.get_stats(force_name)
return rocket_stats[force_name] or {} return rocket_stats[force_name] or {}
end end
--- Gets all the rocket silos that belong to a force --- Gets all the rocket silos that belong to a force
-- @tparam string force_name the name of the force to get the silos for --- @param force_name string Name of the force to get the silos for
-- @treturn table an array of silo data that all belong to this force --- @return table # Array of silo data that all belong to this force
function Rockets.get_silos(force_name) function Rockets.get_silos(force_name)
local rtn = {} local rtn = {}
for _, silo_data in pairs(rocket_silos) do for _, silo_data in pairs(rocket_silos) do
@@ -104,23 +104,23 @@ function Rockets.get_silos(force_name)
end end
--- Gets the launch time of a given rocket, due to cleaning not all counts are valid --- Gets the launch time of a given rocket, due to cleaning not all counts are valid
-- @tparam string force_name the name of the force to get the count for --- @param force_name string Name of the force to get the count for
-- @tparam number rocket_number the number of the rocket to get the launch time for --- @param rocket_number number Number of the rocket to get the launch time for
-- @treturn number the game tick that the rocket was lanuched on --- @return number? # Game tick that the rocket was launched on
function Rockets.get_rocket_time(force_name, rocket_number) function Rockets.get_rocket_time(force_name, rocket_number)
return rocket_times[force_name] and rocket_times[force_name][rocket_number] or nil return rocket_times[force_name] and rocket_times[force_name][rocket_number] or nil
end end
--- Gets the number of rockets that a force has launched --- Gets the number of rockets that a force has launched
-- @tparam string force_name the name of the force to get the count for --- @param force_name string the name of the force to get the count for
-- @treturn number the number of rockets that the force has launched --- @return number # Number of rockets that the force has launched
function Rockets.get_rocket_count(force_name) function Rockets.get_rocket_count(force_name)
local force = game.forces[force_name] local force = game.forces[force_name]
return force.rockets_launched return force.rockets_launched
end end
--- Gets the total number of rockets launched by all forces --- Gets the total number of rockets launched by all forces
-- @treturn number the total number of rockets launched this game --- @return number # Total number of rockets launched this game
function Rockets.get_game_rocket_count() function Rockets.get_game_rocket_count()
local rtn = 0 local rtn = 0
for _, force in pairs(game.forces) do for _, force in pairs(game.forces) do
@@ -131,9 +131,9 @@ function Rockets.get_game_rocket_count()
end end
--- Gets the rolling average time to launch a rocket --- Gets the rolling average time to launch a rocket
-- @tparam string force_name the name of the force to get the average for --- @param force_name string Name of the force to get the average for
-- @tparam number count the distance to get the rolling average over --- @param count number Distance to get the rolling average over
-- @treturn number the number of ticks required to launch one rocket --- @return number # Number of ticks required to launch one rocket
function Rockets.get_rolling_average(force_name, count) function Rockets.get_rolling_average(force_name, count)
local force = game.forces[force_name] local force = game.forces[force_name]
local rocket_count = force.rockets_launched local rocket_count = force.rockets_launched
@@ -147,14 +147,20 @@ function Rockets.get_rolling_average(force_name, count)
return math.floor((last_launch_time - start_rocket_time) / rocket_count) return math.floor((last_launch_time - start_rocket_time) / rocket_count)
end end
--- When a launch is trigger it will wait for the silo to reset
--- @param event EventData.on_rocket_launch_ordered
Event.add(defines.events.on_rocket_launch_ordered, function(event)
local silo_data = Rockets.get_silo_data(event.rocket_silo)
silo_data.launched = silo_data.launched + 1
silo_data.awaiting_reset = true
end)
--- Event used to update the stats and the hui when a rocket is launched --- Event used to update the stats and the hui when a rocket is launched
--- @param event EventData.on_rocket_launched --- @param event EventData.on_cargo_pod_finished_ascending
Event.add(defines.events.on_rocket_launched, function(event) Event.add(defines.events.on_cargo_pod_finished_ascending, function(event)
local entity = event.rocket_silo local force = event.cargo_pod.force
local silo_data = Rockets.get_silo_data(entity)
local force = event.rocket_silo.force
local force_name = force.name local force_name = force.name
local rockets_launched = force.rockets_launched + 1 -- Hasn't updated when this event fires local rockets_launched = force.rockets_launched
--- Handles updates to the rocket stats --- Handles updates to the rocket stats
local stats = rocket_stats[force_name] local stats = rocket_stats[force_name]
@@ -183,16 +189,6 @@ Event.add(defines.events.on_rocket_launched, function(event)
if remove_rocket > 0 and not table.contains(config.milestones, remove_rocket) then if remove_rocket > 0 and not table.contains(config.milestones, remove_rocket) then
rocket_times[force_name][remove_rocket] = nil rocket_times[force_name][remove_rocket] = nil
end end
--- Adds this 1 to the launch count for this silo
silo_data.launched = silo_data.launched + 1
end)
--- When a launch is reiggered it will await reset
Event.add(defines.events.on_rocket_launch_ordered, function(event)
local entity = event.rocket_silo
local silo_data = Rockets.get_silo_data(entity)
silo_data.awaiting_reset = true
end) end)
--- Adds a silo to the list when it is built --- Adds a silo to the list when it is built

View File

@@ -140,12 +140,13 @@ local rocket_entry =
-- Add the toggle auto launch if the player is allowed it -- Add the toggle auto launch if the player is allowed it
-- Auto launch was removed from the api and no 2.0 equivalent was added -- Auto launch was removed from the api and no 2.0 equivalent was added
-- https://forums.factorio.com/viewtopic.php?f=28&t=118065&p=656502 -- https://forums.factorio.com/viewtopic.php?f=28&t=118065&p=656502
--[[if check_player_permissions(player, "toggle_active") then if check_player_permissions(player, "toggle_active") then
local flow = parent.add{ type = "flow", name = "toggle-" .. silo_name } parent.add{ type = "flow" }
--[[local flow = parent.add{ type = "flow", name = "toggle-" .. silo_name }
local button = toggle_launch(flow) local button = toggle_launch(flow)
button.tooltip = silo_data.toggle_tooltip button.tooltip = silo_data.toggle_tooltip
button.sprite = silo_data.toggle_sprite button.sprite = silo_data.toggle_sprite]]
end]] end
-- Add the remote launch if the player is allowed it -- Add the remote launch if the player is allowed it
if check_player_permissions(player, "remote_launch") then if check_player_permissions(player, "remote_launch") then
@@ -544,9 +545,9 @@ local function update_rocket_gui_all(force_name)
end end
--- Event used to update the stats when a rocket is launched --- Event used to update the stats when a rocket is launched
Event.add(defines.events.on_rocket_launched, function(event) --- @param event EventData.on_cargo_pod_finished_ascending
local force = event.rocket_silo.force Event.add(defines.events.on_cargo_pod_finished_ascending, function(event)
update_rocket_gui_all(force.name) update_rocket_gui_all(event.cargo_pod.force.name)
end) end)
--- Update only the progress gui for a force --- Update only the progress gui for a force
@@ -560,11 +561,9 @@ local function update_rocket_gui_progress(force_name)
end end
--- Event used to set a rocket silo to be awaiting reset --- Event used to set a rocket silo to be awaiting reset
--- @param event EventData.on_rocket_launch_ordered
Event.add(defines.events.on_rocket_launch_ordered, function(event) Event.add(defines.events.on_rocket_launch_ordered, function(event)
local silo = event.rocket_silo update_rocket_gui_progress(event.rocket_silo.force.name)
local silo_data = Rockets.get_silo_data(silo)
silo_data.awaiting_reset = true
update_rocket_gui_progress(silo.force.name)
end) end)
Event.on_nth_tick(150, function() Event.on_nth_tick(150, function()