Disable name style check due to open issue

https://github.com/LuaLS/lua-language-server/issues/2643
This commit is contained in:
Cooldude2606
2024-11-19 23:48:13 +00:00
parent 24f814837c
commit b26ce578f2
4 changed files with 10 additions and 12 deletions

View File

@@ -17,18 +17,17 @@
"global": "Any", "global": "Any",
"luadoc": "Opened", "luadoc": "Opened",
"redefined": "Opened", "redefined": "Opened",
"strict": "Fallback", "strict": "Any",
"strong": "Fallback", "strong": "Any",
"type-check": "Any", "type-check": "Any",
"unbalanced": "Opened", "unbalanced": "Opened",
"unused": "Opened" "unused": "Opened"
}, },
"$comment-name-style-check": "Disabled below until config issue fixed: https://github.com/LuaLS/lua-language-server/issues/2643",
"diagnostics.neededFileStatus": { "diagnostics.neededFileStatus": {
"close-non-object": "Any", "no-unknown": "None!",
"discard-returns": "Any", "spell-check": "None!",
"deprecated": "None", "name-style-check": "None!"
"no-unknown": "None",
"spell-check": "None!"
}, },
"nameStyle.config": { "nameStyle.config": {
"local_name_style": [{ "local_name_style": [{

View File

@@ -18,7 +18,7 @@ lib.collect_statics = function()
end end
stats.mods = {} stats.mods = {}
for name, version in pairs(game.active_mods) do for name, version in pairs(script.active_mods) do
stats.mods[name] = version stats.mods[name] = version
end end

View File

@@ -104,10 +104,10 @@ function Public.dump_ignore_builder(ignore)
end end
function Public.dump_function(func) function Public.dump_function(func)
local res = { "upvalues:\n" } local res = { "upvalues:\n", "no longer available" }
local i = 1 local i = 1
while true do --[[while true do
local n, v = debug.getupvalue(func, i) local n, v = debug.getupvalue(func, i)
if n == nil then if n == nil then
@@ -120,7 +120,7 @@ function Public.dump_function(func)
end end
i = i + 1 i = i + 1
end end]]
return concat(res) return concat(res)
end end

View File

@@ -124,7 +124,6 @@ end
--- Same as require but will return nil if the module does not exist, all other errors will propagate to the caller --- Same as require but will return nil if the module does not exist, all other errors will propagate to the caller
--- @param module_path string The path to the module to require, same syntax as normal require --- @param module_path string The path to the module to require, same syntax as normal require
--- @return any # The contents of the module, or nil if the module does not exist or did not return a value --- @return any # The contents of the module, or nil if the module does not exist or did not return a value
--- @deprecated
function ExpUtil.optional_require(module_path) function ExpUtil.optional_require(module_path)
local success, rtn = xpcall(require, traceback, module_path) local success, rtn = xpcall(require, traceback, module_path)
if success then return rtn end if success then return rtn end