mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-21 17:04:00 +00:00
Merge branch 'main' into feature/scenario-protection
This commit is contained in:
@@ -10,7 +10,7 @@ local Gui = require("modules/exp_gui")
|
||||
local Roles = require("modules/exp_roles")
|
||||
local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
|
||||
local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings
|
||||
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
|
||||
local Jail = require("modules/exp_scenario/control/jail")
|
||||
local Colors = require("modules/exp_util/include/color")
|
||||
local format_player_name = ExpUtil.format_player_name_locale
|
||||
|
||||
@@ -119,7 +119,7 @@ end
|
||||
local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
|
||||
:on_click(function(def, player, element)
|
||||
local selected_player, selected_player_color = get_action_player(player)
|
||||
if Jail.is_jailed(selected_player.name) then
|
||||
if Jail.is_jailed(selected_player) then
|
||||
player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
|
||||
else
|
||||
set_selected_action(player, "exp_scenario.command.jail")
|
||||
@@ -130,7 +130,7 @@ local function jail_player_callback(player, reason)
|
||||
local selected_player, selected_player_color = get_action_player(player)
|
||||
local by_player_name_color = format_player_name(player)
|
||||
game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
|
||||
Jail.jail_player(selected_player.name, player.name, reason)
|
||||
Jail.jail_player(selected_player, player.name, reason)
|
||||
end
|
||||
|
||||
--- Kicks the action player, requires a reason
|
||||
|
||||
@@ -1,119 +0,0 @@
|
||||
--[[-- Control Module - Jail
|
||||
- Adds a way to jail players.
|
||||
@control Jail
|
||||
@alias Jail
|
||||
|
||||
@usage
|
||||
-- import the module from the control modules
|
||||
local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
|
||||
|
||||
-- This will give 'MrBiter' the jail role, which suppresses all of their other roles
|
||||
-- the player name and reason are only so they can be included in the event for user feedback
|
||||
Jail.jail_player('MrBiter', 'Cooldude2606', 'Likes biters too much')
|
||||
|
||||
-- This will remove the jail role from 'MrBiter', restoring their other roles
|
||||
-- again as above the player name is only used in the event for user feedback
|
||||
Jail.unjail_player('MrBiter', 'Cooldude2606')
|
||||
]]
|
||||
|
||||
local Roles = require("modules/exp_roles")
|
||||
|
||||
local valid_player = function(p) return type(p) == "userdata" and p or game.get_player(p) end
|
||||
|
||||
--- The role given to jailed players, it has a higher priority than every other role
|
||||
local function jail_role()
|
||||
return assert(Roles.get_role_by_name("Jail"), "The Jail role does not exist")
|
||||
end
|
||||
|
||||
local Jail = {
|
||||
events = {
|
||||
--- When a player is assigned to jail
|
||||
-- @event on_player_jailed
|
||||
-- @tparam number player_index the index of the player who was jailed
|
||||
-- @tparam string by_player_name the name of the player who jailed the other player
|
||||
-- @tparam string reason the reason that the player was jailed
|
||||
on_player_jailed = script.generate_event_name(),
|
||||
--- When a player is unassigned from jail
|
||||
-- @event on_player_unjailed
|
||||
-- @tparam number player_index the index of the player who was unjailed
|
||||
-- @tparam string by_player_name the name of the player who unjailed the other player
|
||||
on_player_unjailed = script.generate_event_name(),
|
||||
},
|
||||
}
|
||||
|
||||
--- Used to emit the jail related events
|
||||
-- @tparam number event the name of the event that will be emited
|
||||
-- @tparam LuaPlayer player the player who is being acted on
|
||||
-- @tparam string by_player_name the player who is doing the action
|
||||
-- @tparam string reason the reason for the action (jail)
|
||||
local function event_emit(event, player, by_player_name, reason)
|
||||
script.raise_event(event, {
|
||||
name = event,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
by_player_name = by_player_name,
|
||||
reason = reason,
|
||||
})
|
||||
end
|
||||
|
||||
--- Jail.
|
||||
-- Functions related to jail
|
||||
-- @section jail-functions
|
||||
|
||||
--- Checks if the player is currently in jail
|
||||
-- @tparam LuaPlayer player the player to check if they are in jail
|
||||
-- @treturn boolean whether the player is currently in jail
|
||||
function Jail.is_jailed(player)
|
||||
local valid = valid_player(player)
|
||||
return valid ~= nil and jail_role():has_player(valid)
|
||||
end
|
||||
|
||||
--- Moves a player to jail, which suppresses all of their other roles
|
||||
-- @tparam LuaPlayer player the player who will be jailed
|
||||
-- @tparam string by_player_name the name of the player who is doing the jailing
|
||||
-- @tparam[opt='Non given.'] string reason the reason that the player is being jailed
|
||||
-- @treturn boolean wheather the user was jailed successfully
|
||||
function Jail.jail_player(player, by_player_name, reason)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
|
||||
reason = reason or "Non given."
|
||||
|
||||
local role = jail_role()
|
||||
if role:has_player(player) then return end
|
||||
|
||||
player.walking_state = { walking = false, direction = player.walking_state.direction }
|
||||
player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
|
||||
player.mining_state = { mining = false }
|
||||
player.shooting_state = { state = defines.shooting.not_shooting, position = player.shooting_state.position }
|
||||
player.picking_state = false
|
||||
player.repair_state = { repairing = false, position = player.repair_state.position }
|
||||
|
||||
role:assign(player, { by_player_name = by_player_name, silent = true })
|
||||
|
||||
event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--- Moves a player out of jail, which restores all of their other roles
|
||||
-- @tparam LuaPlayer player the player that will be unjailed
|
||||
-- @tparam string by_player_name the name of the player that is doing the unjail
|
||||
-- @treturn boolean whether the player was unjailed successfully
|
||||
function Jail.unjail_player(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
|
||||
local role = jail_role()
|
||||
if not role:has_player(player) then return end
|
||||
|
||||
role:unassign(player, { by_player_name = by_player_name, silent = true })
|
||||
|
||||
event_emit(Jail.events.on_player_unjailed, player, by_player_name)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return Jail
|
||||
Reference in New Issue
Block a user