mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Added warps to control
This commit is contained in:
@@ -4,34 +4,25 @@ local Global = require 'utils.global'
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local Roles = require 'expcore.roles'
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local Token = require 'utils.token'
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local Colors = require 'resources.color_presets'
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local config = require 'config.warps'
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local format_time,table_keys,table_values,table_keysort = ext_require('expcore.common','format_time','table_keys','table_values','table_keysort')
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local format_time,table_keys = ext_require('expcore.common','format_time','table_keys')
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local Warps = require 'modules.control.warps'
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local warp_list
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local warp_name_store = 'gui.left.warps.names'
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local warp_icon_store = 'gui.left.warps.tags'
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local warp_player_in_range_store = 'gui.left.warps.in_range'
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local warp_list
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local warp_details = {}
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local force_warps = {}
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local keep_open = {}
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Global.register({
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warp_details=warp_details,
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force_warps=force_warps,
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keep_open=keep_open
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},function(tbl)
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force_warps = tbl.force_warps
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warp_details = tbl.warp_details
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keep_open = tbl.keep_open
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Global.register(keep_open,function(tbl)
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keep_open = tbl
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end)
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--- Returns if a player is allowed to edit the given warp
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local function player_allowed_edit(player,warp_id)
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if warp_id then
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local details = warp_details[warp_id]
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if not details.editing then
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local details = Warps.get_details(warp_id)
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local warps = Warps.get_warps(player.force.name)
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if warps.spawn == warp_id then
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return false
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end
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if config.user_can_edit_own_warps and details.last_edit_player == player.name then
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@@ -54,196 +45,11 @@ local function player_allowed_edit(player,warp_id)
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return true
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end
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--- Makes a map marker for this warp; updates it if already present
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local function make_warp_tag(warp_id)
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local warp = warp_details[warp_id]
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if not warp then return end
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local icon = Store.get(warp_icon_store,warp_id)
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local name = Store.get(warp_name_store,warp_id)
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if warp.tag and warp.tag.valid then
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warp.tag.text = 'Warp: '..name
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warp.tag.icon = {type='item',name=icon}
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return
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end
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local force = game.forces[warp.force]
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local surface = warp.surface
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local position = warp.position
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local tag = force.add_chart_tag(surface,{
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position={position.x+0.5,position.y+0.5},
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text='Warp: '..name,
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icon={type='item',name=icon}
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})
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warp.tag = tag
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end
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-- This creates the area for the warp; this is not required but helps players know where the warps are
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local function make_warp_area(warp_id)
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local warp = warp_details[warp_id]
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if not warp then return end
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local position = warp.position
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local posx = position.x
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local posy = position.y
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local surface = warp.surface
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local radius = config.activation_range
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local radius2 = radius^2
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local old_tile = surface.get_tile(position).name
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warp.old_tile = old_tile
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local base_tile = config.base_tile
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local base_tiles = {}
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-- this makes a base plate to make the warp point
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for x = -radius, radius do
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local x2 = x^2
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for y = -radius, radius do
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local y2 = y^2
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if x2+y2 < radius2 then
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table.insert(base_tiles,{name=base_tile,position={x+posx,y+posy}})
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end
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end
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end
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surface.set_tiles(base_tiles)
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-- this adds the tile pattern
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local tiles = {}
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for _,pos in pairs(config.tiles) do
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table.insert(tiles,{name=base_tile,position={pos[1]+posx,pos[2]+posy}})
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end
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surface.set_tiles(tiles)
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-- this adds the enitites
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for _,entity in pairs(config.entities) do
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entity = surface.create_entity{
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name=entity[1],
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position={entity[2]+posx,entity[3]+posy},
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force='neutral'
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}
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entity.destructible = false
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entity.health = 0
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entity.minable = false
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entity.rotatable = false
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end
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end
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--- This removes the warp area, also restores the old tile
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local function clear_warp_area(warp_id)
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local warp = warp_details[warp_id]
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if not warp then return end
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local position = warp.position
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local surface = warp.surface
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local radius = config.activation_range
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local radius2 = radius^2
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local base_tile = warp.old_tile
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local tiles = {}
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-- clears the area where the warp was
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for x = -radius, radius do
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local x2 = x^2
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for y = -radius, radius do
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local y2 = y^2
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if x2+y2 < radius2 then
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table.insert(tiles,{name=base_tile,position={x+position.x,y+position.y}})
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end
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end
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end
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surface.set_tiles(tiles)
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-- removes all entites (in the area) on the neutral force
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local entities = surface.find_entities_filtered{
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force='neutral',
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area={
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{position.x-radius,position.y-radius},
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{position.x+radius,position.y+radius}
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}
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}
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for _,entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end
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if warp.tag and warp.tag.valid then warp.tag.destroy() end
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end
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--- Speaial case for the warps; adds the spawn warp which cant be removed
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local function add_spawn(player)
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local warp_id = tostring(Token.uid())
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local force = player.force
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local force_name = force.name
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local surface = player.surface
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local spawn = force.get_spawn_position(surface)
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if not force_warps[force_name] then
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force_warps[force_name] = {}
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end
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table.insert(force_warps[force_name],warp_id)
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warp_details[warp_id] = {
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warp_id = warp_id,
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force = force.name,
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position = {
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x=math.floor(spawn.x),
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y=math.floor(spawn.y)
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},
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surface = surface,
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last_edit_player='System',
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last_edit_time=game.tick,
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editing=false
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}
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Store.set(warp_name_store,warp_id,'Spawn')
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Store.set(warp_icon_store,warp_id,config.default_icon)
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end
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--- General case for the warps; will make a new warp and set the player to be editing it
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local function add_warp(player)
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local warp_id = tostring(Token.uid())
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local force_name = player.force.name
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if not force_warps[force_name] then
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add_spawn(player)
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end
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table.insert(force_warps[force_name],warp_id)
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local position = player.position
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warp_details[warp_id] = {
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warp_id = warp_id,
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force = force_name,
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position = {
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x=math.floor(position.x),
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y=math.floor(position.y)
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},
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surface = player.surface,
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last_edit_player=player.name,
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last_edit_time=game.tick,
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editing={[player.name]=true}
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}
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Store.set(warp_name_store,warp_id,'New warp')
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Store.set(warp_icon_store,warp_id,config.default_icon)
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make_warp_area(warp_id)
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end
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--- Removes all refrences to a warp
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local function remove_warp(warp_id)
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local force_name = warp_details[warp_id].force
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local key = table.index_of(force_warps[force_name],warp_id)
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force_warps[force_name][key] = nil
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Store.clear(warp_name_store,warp_id)
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Store.clear(warp_icon_store,warp_id)
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warp_details[warp_id] = nil
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end
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--- Used on the name label to allow zoom to map
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local zoom_to_map_name = Gui.uid_name()
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Gui.on_click(zoom_to_map_name,function(event)
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local warp_id = event.element.parent.name
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local warp = warp_details[warp_id]
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local warp = Warps.get_details(warp_id)
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local position = warp.position
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event.player.zoom_to_world(position,1.5)
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end)
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@@ -276,16 +82,7 @@ Gui.new_button()
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.caption
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local warp = warp_details[warp_id]
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local surface = warp.surface
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local position = {
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x=warp.position.x+0.5,
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y=warp.position.y+0.5
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}
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local goto_position = surface.find_non_colliding_position('character',position,32,1)
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if player.driving then player.driving = false end
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player.teleport(goto_position,surface)
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Warps.teleport_player(warp_id,player)
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if config.bypass_warp_limits_permision and not Roles.player_allowed(player,config.bypass_warp_limits_permision) then
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warp_timer:set_store(player.name,0)
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@@ -311,18 +108,17 @@ end)
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local posy = position.y
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local dist2 = config.minimum_distance^2
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local warps = Store.get_children(warp_name_store)
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for _,warp_id in pairs(warps) do
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local warp = warp_details[warp_id]
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local warps = Warps.get_all_warps()
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for warp_id,warp in pairs(warps) do
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local pos = warp.position
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if (posx-pos.x)^2+(posy-pos.y)^2 < dist2 then
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local warp_name = Store.get(warp_name_store,warp_id)
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local warp_name = Warps.get_warp_name(warp_id)
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player.print{'warp-list.too-close',warp_name}
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return
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end
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end
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add_warp(player)
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Warps.new_warp(player.force.name,player.surface,position,player.name)
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end)
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--- Confirms the edit to name or icon of the warp
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@@ -339,12 +135,8 @@ end)
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local warp_id = element.parent.name
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local warp_name = element.parent.warp.text
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local warp_icon = element.parent.parent['icon-'..warp_id].icon.elem_value
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local warp = warp_details[warp_id]
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warp.editing[player.name] = nil
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warp.last_edit_player = player.name
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warp.last_edit_time = game.tick
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Store.set(warp_name_store,warp_id,warp_name)
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Store.set(warp_icon_store,warp_id,warp_icon)
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Warps.set_editing(warp_id,player.name)
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Warps.update_warp(warp_id,warp_name,warp_icon,player.name)
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end)
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--- Cancels the editing changes of the selected warp name or icon
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@@ -360,8 +152,7 @@ Gui.new_button()
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.name
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local details = warp_details[warp_id]
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details.editing[player.name] = nil
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Warps.set_editing(warp_id,player.name)
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generate_warp(player,element.parent.parent,warp_id)
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end)
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@@ -377,7 +168,7 @@ Gui.new_button()
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.name
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remove_warp(warp_id)
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Warps.remove_warp(warp_id)
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end)
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--- Opens edit mode for the warp
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@@ -392,8 +183,7 @@ Gui.new_button()
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.name
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local details = warp_details[warp_id]
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details.editing[player.name] = true
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Warps.set_editing(warp_id,player.name,true)
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generate_warp(player,element.parent.parent.parent,warp_id)
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end)
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@@ -411,11 +201,11 @@ end)
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>>> discard_warp
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]]
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function generate_warp(player,element,warp_id)
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local warp_name = Store.get(warp_name_store,warp_id)
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local warp_icon = Store.get(warp_icon_store,warp_id) or config.default_icon
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local warp = warp_details[warp_id]
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local warp_name = Warps.get_warp_name(warp_id)
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local warp_icon = Warps.get_warp_icon(warp_id)
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local warp = Warps.get_details(warp_id)
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local editing = warp.editing and warp.editing[player.name]
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local editing = Warps.is_editing(warp_id,player.name)
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local last_edit_player = warp.last_edit_player
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local last_edit_time = warp.last_edit_time
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local position = warp.position
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@@ -608,22 +398,23 @@ Gui.new_left_frame('gui/warp-list')
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:set_direction('vertical')
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:on_creation(function(player,element)
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local data_table = generate_container(player,element)
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local force_name = player.force.name
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local warps = Warps.get_warps(player.force.name)
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local warps = force_warps[force_name] or {}
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for _,warp_id in pairs(warps) do
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generate_warp(player,data_table,warp_id)
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for key,warp_id in pairs(warps) do
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if key ~= 'spawn' then
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generate_warp(player,data_table,warp_id)
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end
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end
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end)
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:on_update(function(player,element)
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local data_table = element.container.scroll.table
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local force_name = player.force.name
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local warps = Warps.get_warps(player.force.name)
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data_table.clear()
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local warps = force_warps[force_name] or {}
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for _,warp_id in pairs(warps) do
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generate_warp(player,data_table,warp_id)
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for key,warp_id in pairs(warps) do
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if key ~= 'spawn' then
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generate_warp(player,data_table,warp_id)
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end
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end
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end)
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:on_player_toggle(function(player,element,visible)
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@@ -631,47 +422,12 @@ end)
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end)
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--- When the name of a warp is updated this is triggered
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Store.register(warp_name_store,function(value,warp_id)
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local warp = warp_details[warp_id]
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local force = game.forces[warp.force]
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local names = {}
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local spawn_id
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for _,_warp_id in pairs(force_warps[force.name]) do
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local name = Store.get(warp_name_store,_warp_id)
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if not warp_details[_warp_id].editing then
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spawn_id = _warp_id
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else
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names[name.._warp_id] = _warp_id
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end
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end
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force_warps[force.name] = table_values(table_keysort(names))
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table.insert(force_warps[force.name],1,spawn_id)
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Warps.add_handler(function(force,warp_id)
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for _,player in pairs(force.players) do
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warp_list:update(player)
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end
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end)
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--- When the icon is updated this is called
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Store.register(warp_icon_store,function(value,warp_id)
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local warp = warp_details[warp_id]
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local force = game.forces[warp.force]
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for _,player in pairs(force.players) do
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local frame = warp_list:get_frame(player)
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local element = frame.container.scroll.table
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generate_warp(player,element,warp_id)
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end
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if value then
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make_warp_tag(warp_id)
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else
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clear_warp_area(warp_id)
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end
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end)
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--- When the player leaves or enters range of a warp this is triggered
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Store.register(warp_player_in_range_store,function(value,player_name)
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local player = game.players[player_name]
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@@ -689,17 +445,16 @@ Store.register(warp_player_in_range_store,function(value,player_name)
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return
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end
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if force_warps[force.name] then
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for _,warp_id in pairs(force_warps[force.name]) do
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local element = table_area['icon-'..warp_id][goto_warp.name]
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if element and element.valid then
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element.enabled = state
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if state then
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local position = warp_details[warp_id].position
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element.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
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else
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element.tooltip = {'warp-list.goto-disabled'}
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end
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local warps = Warps.get_warps(force.name)
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for _,warp_id in pairs(warps) do
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local element = table_area['icon-'..warp_id][goto_warp.name]
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if element and element.valid then
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element.enabled = state
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if state then
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local position = Warps.get_details(warp_id).position
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element.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
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else
|
||||
element.tooltip = {'warp-list.goto-disabled'}
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -717,14 +472,14 @@ Event.on_nth_tick(math.floor(60/config.update_smothing),function()
|
||||
for _,player in pairs(game.connected_players) do
|
||||
local was_in_range = Store.get(warp_player_in_range_store,player.name)
|
||||
local force = player.force
|
||||
local warps = force_warps[force.name]
|
||||
local warps = Warps.get_warps(force.name)
|
||||
|
||||
if warps then
|
||||
if #warps > 0 then
|
||||
local surface = player.surface.index
|
||||
local pos = player.position
|
||||
local px,py = pos.x,pos.y
|
||||
for _,warp_id in pairs(warps) do
|
||||
local warp = warp_details[warp_id]
|
||||
local warp = Warps.get_details(warp_id)
|
||||
local wpos = warp.position
|
||||
if warp.surface.index == surface then
|
||||
local dx,dy = px-wpos.x,py-wpos.y
|
||||
@@ -749,7 +504,6 @@ end)
|
||||
--- When a player is created it will set them being in range to false to stop warping on join
|
||||
Event.add(defines.events.on_player_created,function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local force_name = player.force.name
|
||||
|
||||
local allowed = config.bypass_warp_limits_permision and Roles.player_allowed(player,config.bypass_warp_limits_permision) or false
|
||||
Store.set(warp_player_in_range_store,player.name,allowed)
|
||||
@@ -757,24 +511,22 @@ Event.add(defines.events.on_player_created,function(event)
|
||||
warp_timer:set_store(player.name,1)
|
||||
end
|
||||
|
||||
if not force_warps[force_name] then
|
||||
add_spawn(player)
|
||||
end
|
||||
local force = player.force
|
||||
local spawn_position = force.get_spawn_position(player.surface)
|
||||
Warps.new_warp(force.name,player.surface,spawn_position,nil,'Spawn',true,true)
|
||||
end)
|
||||
|
||||
local function maintain_tag(event)
|
||||
local tag = event.tag
|
||||
local force = event.force
|
||||
local warps = force_warps[force.name]
|
||||
if warps then
|
||||
for _,warp_id in pairs(warps) do
|
||||
local warp = warp_details[warp_id]
|
||||
if not warp.tag or not warp.tag.valid or warp.tag == tag then
|
||||
if event.name == defines.events.on_chart_tag_removed then
|
||||
warp.tag = nil
|
||||
end
|
||||
make_warp_tag(warp_id)
|
||||
local warps = Warps.get_warps(force.name)
|
||||
for _,warp_id in pairs(warps) do
|
||||
local warp = Warps.get_warps(force.name)
|
||||
if not warp.tag or not warp.tag.valid or warp.tag == tag then
|
||||
if event.name == defines.events.on_chart_tag_removed then
|
||||
warp.tag = nil
|
||||
end
|
||||
Warps.make_chart_tag(warp_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user