system sever diffrent ?!? removed all system

This commit is contained in:
Cooldude2606
2017-08-21 11:17:50 +01:00
parent 5d85000b5c
commit aa59ed8648

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@@ -57,7 +57,7 @@ function rank_print(msg, rank, inv)
end end
--Give the user their new rank and raise the Event.rank_change event --Give the user their new rank and raise the Event.rank_change event
function give_rank(player,rank,by_player) function give_rank(player,rank,by_player)
local by_player = by_player or 'system' local by_player = by_player or 'server'
local rank = string_to_rank(rank) or rank or string_to_rank('Guest') local rank = string_to_rank(rank) or rank or string_to_rank('Guest')
local old_rank = get_rank(player) local old_rank = get_rank(player)
--messaging --messaging
@@ -66,7 +66,7 @@ function give_rank(player,rank,by_player)
if by_player.name then if by_player.name then
rank_print(player.name..' was '..message..' to '..rank.name..' by '..by_player.name,'Guest') rank_print(player.name..' was '..message..' to '..rank.name..' by '..by_player.name,'Guest')
else else
rank_print(player.name..' was '..message..' to '..rank.name..' by <system>','Guest') rank_print(player.name..' was '..message..' to '..rank.name..' by <server>','Guest')
end end
if rank.name ~= 'Guest' then player.print('You have been given the '..rank.name..' Rank!') end if rank.name ~= 'Guest' then player.print('You have been given the '..rank.name..' Rank!') end
if player.tag ~= old_rank.tag and player.tag ~= '' then player.print('Your Tag was reset due to a Rank change') end if player.tag ~= old_rank.tag and player.tag ~= '' then player.print('Your Tag was reset due to a Rank change') end
@@ -111,7 +111,7 @@ function find_new_rank(player)
--Give player new rank if availble --Give player new rank if availble
if highest_rank.name == 'Guest' then if highest_rank.name == 'Guest' then
player.permission_group=game.permissions.get_group('Guest') player.permission_group=game.permissions.get_group('Guest')
script.raise_event(Event.rank_change, {player=player, by_player='system', new_rank=string_to_rank('Guest'), old_rank=string_to_rank('Guest')}) script.raise_event(Event.rank_change, {player=player, by_player='server', new_rank=string_to_rank('Guest'), old_rank=string_to_rank('Guest')})
else else
if highest_rank ~= current_rank then give_rank(player,highest_rank) end if highest_rank ~= current_rank then give_rank(player,highest_rank) end
end end