mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Improved Auto Assign
This commit is contained in:
@@ -123,7 +123,8 @@ local Roles = {
|
||||
roles = {}, -- Contains the raw info for the roles, indexed by role name
|
||||
flags = {}, -- Contains functions that run when a flag is added/removed from a player
|
||||
internal = {}, -- Contains all internally accessed roles, such as root, default
|
||||
players = {} -- Contains the roles that players have
|
||||
players = {}, -- Contains the roles that players have
|
||||
auto_assign = {} -- Contains references to all roles which have auto assign conditions
|
||||
},
|
||||
events = {
|
||||
on_role_assigned = script.generate_event_name(),
|
||||
@@ -807,7 +808,7 @@ end
|
||||
|
||||
--[[-- Sets an auto assign condition that is checked every 60 seconds, if true is returned then the player will receive the role
|
||||
nb: this is one way, failing false after already gaining the role will not revoke the role
|
||||
@tparam function callback receives only one param which is player to promote, return true to promote the player
|
||||
@tparam function callback receives only one param which is player to assign, return true to assign the player
|
||||
@treturn Roles._prototype allows chaining
|
||||
|
||||
@usage-- Give this role to a user if there are admin, ran every 60 seconds
|
||||
@@ -818,21 +819,33 @@ end)
|
||||
]]
|
||||
function Roles._prototype:set_auto_assign_condition(callback)
|
||||
_C.error_if_runtime()
|
||||
self.auto_promote_condition = callback
|
||||
self.auto_assign_condition = true
|
||||
Roles.config.auto_assign[self.name] = callback
|
||||
return self
|
||||
end
|
||||
|
||||
--[[-- Get the auto assign condition for this role, returns nil if no condition is set
|
||||
@treturn function The callback which was assigned as the auto assign condition
|
||||
|
||||
@usage-- Give this role to a user if there are admin, ran every 60 seconds
|
||||
local condition = role:get_auto_assign_condition()
|
||||
|
||||
]]
|
||||
function Roles._prototype:get_auto_assign_condition()
|
||||
return Roles.config.auto_assign[self.name]
|
||||
end
|
||||
|
||||
--[[-- Sets the role to not allow players to have auto assign effect them, useful to keep people locked to a role
|
||||
@tparam[opt=true] boolean state when true the players with this role will not be auto assigned to other roles
|
||||
@treturn Roles._prototype allows chaining
|
||||
|
||||
@usage-- Make a role stop players from being auto assigned to other roles
|
||||
role:set_block_auto_promote()
|
||||
role:set_block_auto_assign()
|
||||
|
||||
]]
|
||||
function Roles._prototype:set_block_auto_promote(state)
|
||||
function Roles._prototype:set_block_auto_assign(state)
|
||||
if state == nil then state = true end
|
||||
self.block_auto_promote = not not state -- forces a boolean value
|
||||
self.block_auto_assign = not not state -- forces a boolean value
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -993,35 +1006,43 @@ local function role_update(event)
|
||||
end
|
||||
end
|
||||
|
||||
--- Used internally to test if a player should be auto assigned a role
|
||||
local function auto_assign(event)
|
||||
local player = game.players[event.player_index]
|
||||
local roles = Roles.config.players[player.name] or {}
|
||||
|
||||
local lookup = {}
|
||||
for _, role in ipairs(roles) do lookup[role] = true end
|
||||
|
||||
local assigns, ctn = {}, 0
|
||||
for role, condition in pairs(Roles.config.auto_assign) do
|
||||
if not lookup[role] then
|
||||
local success, rtn = pcall(condition, player)
|
||||
if not success then
|
||||
log{'expcore-roles.error-log-format-assign', role.name, rtn}
|
||||
elseif rtn == true then
|
||||
ctn = ctn + 1
|
||||
assigns[ctn] = role
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if ctn > 0 then Roles.assign_player(player, assigns) end
|
||||
end
|
||||
|
||||
--- When a player joined or has a role change then the update is triggered
|
||||
Event.add(Roles.events.on_role_assigned, role_update)
|
||||
Event.add(Roles.events.on_role_unassigned, role_update)
|
||||
Event.add(defines.events.on_player_joined_game, role_update)
|
||||
-- Every 60 seconds the auto promote check is preformed
|
||||
|
||||
--- Every 60 seconds and on join auto role assignment is checked
|
||||
Event.add(defines.events.on_player_joined_game, auto_assign)
|
||||
Event.on_nth_tick(3600, function()
|
||||
local promotes = {}
|
||||
for _, player in ipairs(game.connected_players) do
|
||||
for _, role in pairs(Roles.config.roles) do
|
||||
if role.auto_promote_condition then
|
||||
local success, err = pcall(role.auto_promote_condition, player)
|
||||
if not success then
|
||||
log{'expcore-roles.error-log-format-promote', role.name, err}
|
||||
else
|
||||
if err == true and not Roles.player_has_role(player, role) then
|
||||
if promotes[player.name] then
|
||||
table.insert(promotes[player.name], role.name)
|
||||
else
|
||||
promotes[player.name] = {role.name}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for player_name, roles in pairs(promotes) do
|
||||
Roles.assign_player(player_name, roles)
|
||||
auto_assign{ player_index = player.index }
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- Return Roles
|
||||
return Roles
|
||||
Reference in New Issue
Block a user