Prototype Done with docs

This commit is contained in:
Cooldude2606
2019-08-25 00:50:42 +01:00
parent e05edf5fef
commit a749c90529
98 changed files with 1890 additions and 11250 deletions

View File

@@ -11,15 +11,19 @@ local scenario_difficuly = Store.uid_location()
local team_scores = 'team-scores'
-- Setting and getting data is then as simple as
-- note that when storing a table you must use Store.update
Store.set(scenario_difficuly,'Hard')
Store.set(team_scores,game.player.force.name,20)
Store.get(scenario_difficuly) -- returns 'Hard'
Store.get(team_scores,game.player.force.name) -- returns 20
Store.update(team_scores,game.player.force.name,function(value,key)
return value + 10 -- add 10 to the score
end)
-- The reason for using stores over global is the abilty to watch for updates
-- for stores to work you must register them, often at the end of the file
-- note that storing a table value may cause issues as a key changing does not cause the set function to trigger
Store.register(scenario_difficuly,function(value)
game.print('Scenario difficulty has been set to: '..value)
end)
@@ -152,20 +156,67 @@ function Store.set(location,key,value,from_sync)
return true
end
--- Triggers the change handler manually
--- Allows for updating a value based on the current value; only valid way to change tables in a store
-- @tparam string location the location to set the data to
-- @tparam[opt] string key the key location if required
function Store.update(location,key)
-- @tparam[opt] function update_callback the function called to update the value stored, rtn value to set new value
function Store.update(location,key,update_callback,...)
local value = Store.get(location,key)
script.raise_event(Store.events.on_value_changed,{
tick=game.tick,
location=location,
key=key,
value=value,
from_sync=false
})
local arg1
if type(key) == 'function' then
arg1 = update_callback
update_callback = key
key = nil
end
local rtn
if update_callback and type(update_callback) == 'function' then
rtn = update_callback(value,key,arg1,...)
end
if rtn then
Store.set(location,key,rtn)
else
script.raise_event(Store.events.on_value_changed,{
tick=game.tick,
location=location,
key=key,
value=value,
from_sync=false
})
end
end
--- Allows for updating all values at a location based on the current value; only valid way to change tables in a store
-- @tparam string location the location to set the data to
-- @tparam[opt] function update_callback the function called to update the value stored
function Store.update_all(location,update_callback,...)
local data = Store.get(location)
error_not_table(data)
for key,value in pairs(data) do
local rtn
if update_callback and type(update_callback) == 'function' then
rtn = update_callback(value,key,...)
end
if rtn then
Store.set(location,key,rtn)
else
script.raise_event(Store.events.on_value_changed,{
tick=game.tick,
location=location,
key=key,
value=value,
from_sync=false
})
end
end
end
--- Sets the value at a location to nil, this location must be registered
-- @tparam string location the location to set the data to