Prototype Done with docs

This commit is contained in:
Cooldude2606
2019-08-25 00:50:42 +01:00
parent e05edf5fef
commit a749c90529
98 changed files with 1890 additions and 11250 deletions

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@@ -241,15 +241,19 @@
<span class="keyword">local</span> team_scores = <span class="string">'team-scores'</span>
<span class="comment">-- Setting and getting data is then as simple as
</span><span class="comment">-- note that when storing a table you must use Store.update
</span>Store.set(scenario_difficuly,<span class="string">'Hard'</span>)
Store.set(team_scores,game.player.force.name,<span class="number">20</span>)
Store.get(scenario_difficuly) <span class="comment">-- returns 'Hard'
</span>Store.get(team_scores,game.player.force.name) <span class="comment">-- returns 20
</span>
Store.update(team_scores,game.player.force.name,<span class="keyword">function</span>(value,key)
<span class="keyword">return</span> value + <span class="number">10</span> <span class="comment">-- add 10 to the score
</span><span class="keyword">end</span>)
<span class="comment">-- The reason for using stores over global is the abilty to watch for updates
</span><span class="comment">-- for stores to work you must register them, often at the end of the file
</span><span class="comment">-- note that storing a table value may cause issues as a key changing does not cause the set function to trigger
</span>Store.register(scenario_difficuly,<span class="keyword">function</span>(value)
game.<span class="global">print</span>(<span class="string">'Scenario difficulty has been set to: '</span>..value)
<span class="keyword">end</span>)
@@ -309,8 +313,12 @@ Store.register(team_scores,<span class="keyword">function</span>(value,key)
<td class="summary">Sets the value at a location, this location must be registered</td>
</tr>
<tr>
<td class="name"><a href="#update">update(location[, key])</a></td>
<td class="summary">Triggers the change handler manually</td>
<td class="name"><a href="#update">update(location[, key][, update_callback])</a></td>
<td class="summary">Allows for updating a value based on the current value; only valid way to change tables in a store</td>
</tr>
<tr>
<td class="name"><a href="#update_all">update_all(location[, update_callback])</a></td>
<td class="summary">Allows for updating all values at a location based on the current value; only valid way to change tables in a store</td>
</tr>
<tr>
<td class="name"><a href="#clear">clear(location[, key][, from_sync=false])</a></td>
@@ -718,13 +726,13 @@ Store.register(team_scores,<span class="keyword">function</span>(value,key)
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#update" class="fragment-hashtag">#</a>
<span class="section-item-title" id="update">update(location[, key])</span>
<span class="section-item-title" id="update">update(location[, key][, update_callback])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Triggers the change handler manually</p>
<p class="section-item-summary">Allows for updating a value based on the current value; only valid way to change tables in a store</p>
<p class="section-item-description"></p>
<!-- parameters start -->
@@ -766,6 +774,90 @@ Store.register(team_scores,<span class="keyword">function</span>(value,key)
</li>
<li class="section-subitem-li">
<strong><em>update_callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
the function called to update the value stored, rtn value to set new value
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#update_all" class="fragment-hashtag">#</a>
<span class="section-item-title" id="update_all">update_all(location[, update_callback])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Allows for updating all values at a location based on the current value; only valid way to change tables in a store</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>location</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the location to set the data to
</li>
<li class="section-subitem-li">
<strong><em>update_callback</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
the function called to update the value stored
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
@@ -1036,7 +1128,7 @@ Store.register(team_scores,<span class="keyword">function</span>(value,key)
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
</div>
<div class="content-footer column col-9 col-sm-12">
<i>Last updated 2019-08-23 21:40:48 UTC</i>
<i>Last updated 2019-08-25 00:50:15 UTC</i>
</div>
</div>
</div>