mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-21 17:04:00 +00:00
Remove the warning system
Warnings were a moderator tool layered on top of reports and had no callers left outside their own command and the player list button. The legacy module, its config and locale, the exp_scenario command and its permissions, the discord alert block and the player list button are all removed. Reporting from the player list no longer depends on whether the player could give warnings, anyone can report a player who is not immune.
This commit is contained in:
@@ -5,7 +5,6 @@ return {
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show_playtime = true,
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entity_protection = true,
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player_reports = true,
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player_warnings = true,
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player_bans = true,
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player_mutes = true,
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player_kicks = true,
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@@ -9,7 +9,6 @@ local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules/exp_roles")
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local Reports = require("modules.exp_legacy.modules.control.reports") --- @dep modules.control.reports
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local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings
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local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules.control.jail
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local Colors = require("modules/exp_util/include/color")
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local format_player_name = ExpUtil.format_player_name_locale
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@@ -100,20 +99,6 @@ local function report_player_callback(player, reason)
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Reports.report_player(selected_player.name, player.name, reason)
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end
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--- Gives the action player a warning, requires a reason
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-- @element warn_player
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local warn_player = new_button("utility/spawn_flag", { "exp-gui_player-list.warn-player" })
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:on_click(function(def, player, element)
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set_selected_action(player, "exp_scenario.command.create_warning")
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end)
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local function warn_player_callback(player, reason)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_warnings.create", selected_player_color, by_player_name_color, reason }
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Warnings.add_warning(selected_player.name, player.name, reason)
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end
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--- Jails the action player, requires a reason
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-- @element jail_player
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local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
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@@ -170,18 +155,11 @@ return {
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["exp_scenario.command.create_report"] = {
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auth = function(player, selected_player)
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if player == selected_player then return false end
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if not Roles.player_has_permission(player, "exp_scenario.command.create_warning") then
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return not Roles.player_has_permission(selected_player, "exp_scenario.bypass.reports")
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end
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end, -- can report any player that isn't immune and you aren't able to give warnings
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return not Roles.player_has_permission(selected_player, "exp_scenario.bypass.reports")
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end, -- can report any player that isn't immune
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reason_callback = report_player_callback,
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report_player,
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},
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["exp_scenario.command.create_warning"] = {
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auth = Roles.player_outranks, -- warn a lower user, replaces report
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reason_callback = warn_player_callback,
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warn_player,
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},
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["exp_scenario.command.jail"] = {
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auth = Roles.player_outranks,
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reason_callback = jail_player_callback,
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@@ -1,38 +0,0 @@
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--- Config file for the warning system, this is very similar to reports but is for the use of moderators rather than normal users.
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-- @config Warnings
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return {
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--- @type (LocalisedString[] | fun(player: LuaPlayer, by_player_name: string, number_of_warnings: number))[]
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actions = { --- @setting actions what actions are taking at number of warnings
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-- if a localized string is used then __1__ will by_player_name and __2__ will be the current warning count (auto inserted)
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{ "warnings.received", "" },
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{ "warnings.received", "" },
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{ "warnings.received", { "warnings.pre-kick" } },
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function(player, by_player_name, number_of_warnings)
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local str = {
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"You received a warning from ",
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by_player_name,
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". You have ",
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number_of_warnings,
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" warnings. You were kicked for having too many warnings; you may rejoin if you wish.",
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}
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game.kick_player(player, table.concat(str, "")) -- Does not support locale strings
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-- game.kick_player(player, { "warnings.received", by_player_name, number_of_warnings, { "warnings.kick" } })
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end,
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{ "warnings.received", { "warnings.pre-pre-ban" } },
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{ "warnings.received", { "warnings.pre-ban" } },
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function(player, by_player_name, number_of_warnings)
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local str = {
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"You received a warning from ",
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by_player_name,
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". You have ",
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number_of_warnings,
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" warnings. You were banned for having too many warnings; visit https://www.explosivegaming.nl to request a ban appeal.",
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}
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game.kick_player(player, table.concat(str, "")) -- Does not support locale strings
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-- game.ban_player(player, { "warnings.received", by_player_name, number_of_warnings, { "warnings.ban", { "links.website" } } })
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end,
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},
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script_warning_cool_down = 30, --- @setting script_warning_cool_down time for a script warning (given by script) to be removed (in minutes)
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script_warning_limit = 5, --- @setting script_warning_limit the number of script warnings (given by script) that are allowed before full warnings are given
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}
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@@ -18,14 +18,3 @@ read-readme=Make sure you have read the information gui (It can be found through
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softmod=We run a softmod on our servers. A softmod is a custom scenario that runs on this server, an example is the player list.
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redmew=We don't talk about redmew here; they beat us to 1000 members ;-;
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lhd=All trains must be LHD! This is a long standing rule on our servers, please respect this.
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[warnings]
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received=You received a warning from __1__. You have __2__ warnings. __3__
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pre-kick=This is your last warning before you are kicked.
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kick=You were kicked for having too many warnings; you may rejoin if you wish.
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pre-pre-ban=You are close to receiving a ban; successful ban appeals are unlikely.
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pre-ban=This your LAST warning before you are BANNED! Successful ban appeals are unlikely.
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ban=You were banned for having too many warnings; visit __1__ to request a ban appeal.
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script-warning=You are receiving script warnings; if you recive too many you will receive a permanent warning (__1__/__2__)
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script-warning-removed=A script warning has expired (__1__/__2__)
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script-warning-limit=__1__ has received a permanent warning from the script.
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@@ -10,11 +10,6 @@ message-cleared=Your join message has been cleared.
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[quickbar]
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saved=Your quickbar filters have been saved.
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[exp-required]
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Warnings=Warnings
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Warnings-tooltip=The total number of warnings you have received from staff
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Warnings-value-tooltip=The total number of warnings you have received from staff
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[exp-settings]
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Colour=Colour
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Colour-tooltip=Your player colour
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@@ -7,7 +7,6 @@ reason-entry=Enter Reason
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goto-player=Goto player
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bring-player=Bring player
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report-player=Report player
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warn-player=Warn player
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jail-player=Jail player
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kick-player=Kick player
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ban-player=Ban player
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@@ -18,14 +18,3 @@ read-readme=確保你已閱讀相關資訊。按左上 i 圖標可再次查看
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softmod=這裹用了自設情境,是一種軟裝模組。
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redmew=
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lhd=列車必須是左則通行。這是本服務器長久以來的規則。
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[warnings]
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received=你已被 __1__ 警告了,現在共有 __2__ 個警告。 __3__
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pre-kick=這是在被踢離之前的最後警告。
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kick=你已因為被警告太多次而被請離,不過你之後還是可以回來的。
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pre-pre-ban=按照你的行為,你有可能會被封禁。
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pre-ban=這是在被封禁之前的最後警告。
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ban=你已因為被警告太多次而被封禁; 可以到 __1__ 申訴.
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script-warning=這是系統發出的自動警告 (__1__/__2__)
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script-warning-removed=系統發出的自動警告已失效 (__1__/__2__)
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script-warning-limit=__1__ 已被系統發出了一則自動警告。
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@@ -10,11 +10,6 @@ message-cleared=你的加入信息已清除。
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[quickbar]
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saved=你的工具列已儲存。
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[exp-required]
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Warnings=警告
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Warnings-tooltip=你所有收到的警告
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Warnings-value-tooltip=你所有收到的警告
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[exp-settings]
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Colour=顏色
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Colour-tooltip=你的人物顏色
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@@ -7,7 +7,6 @@ reason-entry=輸入原因
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goto-player=傳送到用戶
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bring-player=傳送用戶到自己
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report-player=舉報用戶
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warn-player=警告用戶
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jail-player=監禁用戶
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kick-player=踢除用戶
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ban-player=封禁用戶
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@@ -18,14 +18,3 @@ read-readme=確保你已閱讀相關資訊。按左上 i 圖標可再次查看
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softmod=這裹用了自設情境,是一種軟裝模組。
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redmew=
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lhd=列車必須是左則通行。這是本服務器長久以來的規則。
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[warnings]
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received=你已被 __1__ 警告了,現在共有 __2__ 個警告。 __3__
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pre-kick=這是在被踢離之前的最後警告。
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kick=你已因為被警告太多次而被請離,不過你之後還是可以回來的。
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pre-pre-ban=按照你的行為,你有可能會被封禁。
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pre-ban=這是在被封禁之前的最後警告。
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ban=你已因為被警告太多次而被封禁; 可以到 __1__ 申訴.
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script-warning=這是系統發出的自動警告 (__1__/__2__)
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script-warning-removed=系統發出的自動警告已失效 (__1__/__2__)
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script-warning-limit=__1__ 已被系統發出了一則自動警告。
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@@ -10,11 +10,6 @@ message-cleared=你的加入信息已清除。
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[quickbar]
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saved=你的工具列已儲存。
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[exp-required]
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Warnings=警告
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Warnings-tooltip=你所有收到的警告
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Warnings-value-tooltip=你所有收到的警告
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[exp-settings]
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Colour=顏色
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Colour-tooltip=你的人物顏色
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@@ -7,7 +7,6 @@ reason-entry=輸入原因
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goto-player=傳送到用戶
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bring-player=傳送用戶到自己
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report-player=舉報用戶
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warn-player=警告用戶
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jail-player=監禁用戶
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kick-player=踢除用戶
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ban-player=封禁用戶
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@@ -1,331 +0,0 @@
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--[[-- Control Module - Warnings
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- Adds a way to give and remove warnings to players.
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@control Warnings
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@alias Warnings
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@usage
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-- import the module from the control modules
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local Warnings = require("modules.exp_legacy.modules.control.warnings") --- @dep modules.control.warnings
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-- This will add a warning to the player
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Warnings.add_warning('MrBiter', 'Cooldude2606', 'Killed too many biters')
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-- This will remove a warning from a player, second name is just who is doing the action
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Warnings.remove_warning('MrBiter', 'Cooldude2606')
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-- Script warning as similar to normal warning but are designed to have no effect for a short amount of time
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-- this is so it can be used for greifer protection without being too agressive
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Warnings.add_script_warning('MrBiter', 'Killed too many biters')
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-- Both normal and script warnings can also be cleared, this will remove all warnings
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Warnings.clear_warnings('MrBiter', 'Cooldude2606')
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]]
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local Event = require("modules/exp_legacy/utils/event")
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local Storage = require("modules/exp_util/storage")
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local config = require("modules.exp_legacy.config.warnings")
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local valid_player = function(p) return type(p) == "userdata" and p or game.get_player(p) end
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--- Stores the quickbar filters for a player
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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local PlayerWarnings = PlayerData.Required:combine("Warnings")
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PlayerWarnings:set_metadata{
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stringify = function(value)
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if not value then return "You have no warnings" end
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local count = 0
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for _ in pairs(value) do count = count + 1 end
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return "You have " .. count .. " warnings"
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end,
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}
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local Warnings = {
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user_warnings = PlayerWarnings,
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user_script_warnings = {},
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events = {
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--- When a warning is added to a player
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-- @event on_warning_added
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-- @tparam number player_index the index of the player who recived the warning
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-- @tparam string by_player_name the name of the player who gave the warning
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-- @tparam string reason the reason that the player was given a warning
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-- @tparam number warning_count the new number of warnings that the player has
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on_warning_added = script.generate_event_name(),
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--- When a warning is removed from a player
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-- @event on_warning_removed
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-- @tparam number player_index the index of the player who is having the warning removed
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-- @tparam string warning_by_name the name of the player who gave the warning
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-- @tparam string removed_by_name the name of the player who is removing the warning
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-- @tparam number warning_count the new number of warnings that the player has
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-- @tparam number batch_count the number of warnings removed in this batch, always one when not a batch
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-- @tparam number batch the index of this event in a batch, always one when not a batch
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on_warning_removed = script.generate_event_name(),
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--- When a warning is added to a player, by the script
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-- @event on_script_warning_added
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-- @tparam number player_index the index of the player who recived the warning
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-- @tparam string reason the reason that the player was given a warning
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-- @tparam number warning_count the new number of warnings that the player has
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on_script_warning_added = script.generate_event_name(),
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--- When a warning is removed from a player, by the script
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-- @event on_script_warning_removed
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-- @tparam number player_index the index of the player who is having the warning removed
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-- @tparam number warning_count the new number of warnings that the player has
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on_script_warning_removed = script.generate_event_name(),
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},
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}
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local user_script_warnings = Warnings.user_script_warnings
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Storage.register(user_script_warnings, function(tbl)
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Warnings.user_script_warnings = tbl
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user_script_warnings = tbl
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end)
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--- Gets an array of warnings that the player has, always returns a list even if empty
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-- @tparam LuaPlayer player the player to get the warning for
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-- @treturn table an array of all the warnings on this player, contains tick, by_player_name and reason
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function Warnings.get_warnings(player)
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return PlayerWarnings:get(player.name, {})
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end
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--- Gets the number of warnings that a player has on them
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-- @tparam LuaPlayer player the player to count the warnings for
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-- @treturn number the number of warnings that the player has
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function Warnings.count_warnings(player)
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local warnings = PlayerWarnings:get(player.name, {})
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return #warnings
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end
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--- Adds a warning to a player, when a warning is added a set action is done based on the number of warnings and the config file
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-- @tparam LuaPlayer player the player to add a warning to
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-- @tparam string by_player_name the name of the player who is doing the action
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-- @tparam[opt='Non given.'] string reason the reason that the player is being warned
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-- @treturn number the number of warnings that the player has
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function Warnings.add_warning(player, by_player_name, reason)
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player = valid_player(player)
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if not player then return end
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if not by_player_name then return end
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reason = reason or "None given."
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local warning_count --- @type number
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PlayerWarnings:update(player.name, function(_, warnings)
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local warning = {
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by_player_name = by_player_name,
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reason = reason,
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}
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if not warnings then
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warning_count = 1
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return { warning }
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else
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table.insert(warnings, warning)
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warning_count = #warnings
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end
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end)
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script.raise_event(Warnings.events.on_warning_added, {
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name = Warnings.events.on_warning_added,
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tick = game.tick,
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player_index = player.index,
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warning_count = warning_count,
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by_player_name = by_player_name,
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reason = reason,
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})
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local action = config.actions[warning_count]
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if action then
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local _type = type(action)
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if _type == "function" then
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action(player, by_player_name, warning_count)
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elseif _type == "table" then
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local current = table.deepcopy(action)
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table.insert(current, 2, by_player_name)
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table.insert(current, 3, warning_count)
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player.print(current)
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elseif type(action) == "string" then
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player.print(action)
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end
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end
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return warning_count
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end
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--- Event trigger for removing a waring due to it being looped in clear warnings
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-- @tparam LuaPlayer player the player who is having a warning removed
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-- @tparam string warning_by_name the name of the player who made the warning
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-- @tparam string removed_by_name the name of the player who is doing the action
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-- @tparam number warning_count the number of warnings that the player how has
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-- @tparam number batch the index of this event in a batch, always one when not a batch
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-- @tparam number batch_count the number of reports removed in this batch, always one when not a batch
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local function warning_removed_event(player, warning_by_name, removed_by_name, warning_count, batch, batch_count)
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script.raise_event(Warnings.events.on_warning_removed, {
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name = Warnings.events.on_warning_removed,
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tick = game.tick,
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player_index = player.index,
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warning_count = warning_count,
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warning_by_name = warning_by_name,
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removed_by_name = removed_by_name,
|
||||
batch_count = batch_count or 1,
|
||||
batch = batch or 1,
|
||||
})
|
||||
end
|
||||
|
||||
--- Removes a warning from a player, always removes the earliest warning, fifo
|
||||
-- @tparam LuaPlayer player the player to remove a warning from
|
||||
-- @tparam string by_player_name the name of the player who is doing the action
|
||||
-- @treturn number the number of warnings that the player has
|
||||
function Warnings.remove_warning(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
|
||||
local warning, warning_count
|
||||
PlayerWarnings:update(player.name, function(_, warnings)
|
||||
if not warnings then return end
|
||||
warning = table.remove(warnings, 1)
|
||||
warning_count = #warnings
|
||||
end)
|
||||
|
||||
if not warning then return end
|
||||
warning_removed_event(player, warning.by_player_name, by_player_name, warning_count)
|
||||
|
||||
return warning_count
|
||||
end
|
||||
|
||||
--- Removes all warnings from a player, will trigger remove event for each warning
|
||||
-- @tparam LuaPlayer player the player to clear the warnings from
|
||||
-- @tparam string by_player_name the name of the player who is doing the action
|
||||
-- @treturn boolean true when warnings were cleared succesfully
|
||||
function Warnings.clear_warnings(player, by_player_name)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
if not by_player_name then return end
|
||||
|
||||
local warnings = PlayerWarnings:get(player)
|
||||
if not warnings then return end
|
||||
|
||||
local warning_count = #warnings
|
||||
for n, warning in pairs(warnings) do
|
||||
warning_removed_event(player, warning.by_player_name, by_player_name, warning_count - n, n, warning_count)
|
||||
end
|
||||
|
||||
PlayerWarnings:remove(player)
|
||||
return true
|
||||
end
|
||||
|
||||
--- Gets an array of all the script warnings that a player has
|
||||
-- @tparam LuaPlayer player the player to get the script warnings of
|
||||
-- @treturn table a table of all the script warnings a player has, contains tick and reason
|
||||
function Warnings.get_script_warnings(player)
|
||||
return user_script_warnings[player.name] or {}
|
||||
end
|
||||
|
||||
--- Gets the number of script warnings that a player has on them
|
||||
-- @tparam LuaPlayer player the player to count the script warnings of
|
||||
-- @treturn number the number of script warnings that the player has
|
||||
function Warnings.count_script_warnings(player)
|
||||
local warnings = user_script_warnings[player.name] or {}
|
||||
return #warnings
|
||||
end
|
||||
|
||||
--- Adds a script warning to a player, this may add a full warning if max script warnings is met
|
||||
-- @tparam LuaPlayer player the player to add a script warning to
|
||||
-- @tparam[opt='Non given.'] string reason the reason that the player is being warned
|
||||
-- @treturn number the number of script warnings that the player has
|
||||
function Warnings.add_script_warning(player, reason)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
|
||||
reason = reason or "Non given."
|
||||
|
||||
local warnings = user_script_warnings[player.name]
|
||||
if not warnings then
|
||||
warnings = {}
|
||||
user_script_warnings[player.name] = warnings
|
||||
end
|
||||
|
||||
table.insert(warnings, {
|
||||
tick = game.tick,
|
||||
reason = reason,
|
||||
})
|
||||
|
||||
local warning_count = #warnings
|
||||
|
||||
script.raise_event(Warnings.events.on_script_warning_added, {
|
||||
name = Warnings.events.on_script_warning_added,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
warning_count = warning_count,
|
||||
reason = reason,
|
||||
})
|
||||
|
||||
if warning_count > config.script_warning_limit then
|
||||
Warnings.add_warning(player, "<server>", reason)
|
||||
end
|
||||
|
||||
return warning_count
|
||||
end
|
||||
|
||||
--- Script warning removed event trigger due to it being looped in clear script warnings
|
||||
-- @tparam LuaPlayer player the player who is having a script warning removed
|
||||
-- @tparam number warning_count the number of warnings that the player has
|
||||
local function script_warning_removed_event(player, warning_count)
|
||||
script.raise_event(Warnings.events.on_script_warning_removed, {
|
||||
name = Warnings.events.on_script_warning_removed,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
warning_count = warning_count,
|
||||
})
|
||||
end
|
||||
|
||||
--- Removes a script warning from a player
|
||||
-- @tparam LuaPlayer player the player to remove a script warning from
|
||||
-- @treturn number the number of script warnings that the player has
|
||||
function Warnings.remove_script_warning(player)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
|
||||
local warnings = user_script_warnings[player.name]
|
||||
if not warnings then return end
|
||||
|
||||
table.remove(warnings, 1)
|
||||
|
||||
script_warning_removed_event(player)
|
||||
|
||||
return #warnings
|
||||
end
|
||||
|
||||
--- Removes all script warnings from a player, emits event for each warning removed
|
||||
-- @tparam LuaPlayer player the player to clear the script warnings from
|
||||
function Warnings.clear_script_warnings(player)
|
||||
player = valid_player(player)
|
||||
if not player then return end
|
||||
|
||||
local warnings = user_script_warnings[player.name]
|
||||
if not warnings then return end
|
||||
|
||||
local warning_count = #warnings
|
||||
for n, _ in pairs(warnings) do
|
||||
script_warning_removed_event(player, warning_count - n)
|
||||
end
|
||||
|
||||
user_script_warnings[player.name] = nil
|
||||
return true
|
||||
end
|
||||
|
||||
-- script warnings are removed after a certain amount of time to make them even more lienient
|
||||
local script_warning_cool_down = config.script_warning_cool_down * 3600
|
||||
Event.on_nth_tick(script_warning_cool_down / 4, function()
|
||||
local cutoff = game.tick - script_warning_cool_down
|
||||
for player_name, script_warnings in pairs(user_script_warnings) do
|
||||
if #script_warnings > 0 then
|
||||
for _, warning in pairs(script_warnings) do
|
||||
if warning.tick < cutoff then
|
||||
Warnings.remove_script_warning(player_name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
return Warnings
|
||||
Reference in New Issue
Block a user