mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Merge branch 'dev' into fix/6.1.1-bugs
This commit is contained in:
@@ -76,6 +76,21 @@ local function emit_event(args)
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})
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end
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--- Repeated protected entity mining
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if config.entity_protection then
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local EntityProtection = require 'modules.control.protection' --- @dep modules.control.protection
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Event.add(EntityProtection.events.on_repeat_violation, function(event)
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local player_name = get_player_name(event)
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emit_event{
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title='Entity Protection',
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description='A player removed protected entities',
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color=Colors.yellow,
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['Player']='<inline>'..player_name,
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['Entity']='<inline>'..event.entity.name
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}
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end)
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end
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--- Reports added and removed
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if config.player_reports then
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local Reports = require 'modules.control.reports' --- @dep modules.control.reports
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@@ -4,16 +4,23 @@
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local Global = require 'utils.global' --- @dep utils.global
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local Event = require 'utils.event' --- @dep utils.event
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local config = require 'config.spawn_area' --- @dep config.spawn_area
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local tiles = config.tiles
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local entities = config.entities
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local belts = config.afk_belts.locations
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local turrets = config.infinite_ammo_turrets.locations
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local turrets = config.turrets.locations
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Global.register(turrets, function(tbl)
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turrets = tbl
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end)
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-- returns the Spawn force or creates it
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-- Apply an offset to a LuaPosition
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local function apply_offset(position, offset)
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return { x = position.x + (offset.x or offset[1]), y = position.y + (offset.y or offset[2]) }
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end
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-- Apply the offset to the turrets default position
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for _, turret in ipairs(turrets) do
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turret.position = apply_offset(turret.position, config.turrets.offset)
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end
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-- Get or create the force used for entities in spawn
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local function get_spawn_force()
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local force = game.forces['Spawn']
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if force and force.valid then return force end
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@@ -23,7 +30,7 @@ local function get_spawn_force()
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return force
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end
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-- protects and entity so players cant do anything to it
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-- Protects an entity and sets its force to the spawn force
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local function protect_entity(entity, set_force)
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if entity and entity.valid then
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entity.destructible = false
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@@ -35,113 +42,133 @@ local function protect_entity(entity, set_force)
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end
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end
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-- handles the infinite ammo turrets
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-- Will spawn all infinite ammo turrets and keep them refilled
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local function spawn_turrets()
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if config.infinite_ammo_turrets.enabled then
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for _, turret_pos in pairs(turrets) do
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local surface = game.surfaces[turret_pos.surface]
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local pos = turret_pos.position
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local turret = surface.find_entity('gun-turret', pos)
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-- Makes a new turret if it is not found
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if not turret or not turret.valid then
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turret = surface.create_entity{name='gun-turret', position=pos, force='Spawn'}
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protect_entity(turret, true)
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end
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-- adds ammo to the turret
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local inv = turret.get_inventory(defines.inventory.turret_ammo)
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if inv.can_insert{name=config.infinite_ammo_turrets.ammo_type, count=10} then
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inv.insert{name=config.infinite_ammo_turrets.ammo_type, count=10}
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end
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for _, turret_pos in pairs(turrets) do
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local surface = game.surfaces[turret_pos.surface]
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local pos = turret_pos.position
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local turret = surface.find_entity('gun-turret', pos)
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-- Makes a new turret if it is not found
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if not turret or not turret.valid then
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turret = surface.create_entity{name='gun-turret', position=pos, force='Spawn'}
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protect_entity(turret, true)
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end
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-- Adds ammo to the turret
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local inv = turret.get_inventory(defines.inventory.turret_ammo)
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if inv.can_insert{name=config.turrets.ammo_type, count=10} then
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inv.insert{name=config.turrets.ammo_type, count=10}
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end
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end
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end
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-- makes a 2x2 afk belt where set in config
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-- Makes a 2x2 afk belt at the locations in the config
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local function spawn_belts(surface, position)
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position = apply_offset(position, config.afk_belts.offset)
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local belt_type = config.afk_belts.belt_type
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local belt_details = {{-0.5, -0.5, 2}, {0.5, -0.5, 4}, {-0.5, 0.5, 0}, {0.5, 0.5, 6}} -- x, y,dir
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for _, belt_set in pairs(belts) do
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local o = position
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local p = belt_set
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for _, belt_set in pairs(config.afk_belts.locations) do
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local set_position = apply_offset(position, belt_set)
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for _, belt in pairs(belt_details) do
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local pos = {x=o.x+p.x+belt[1], y=o.y+p.y+belt[2]}
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local belt_entity = surface.create_entity{name='transport-belt', position=pos, force='neutral', direction=belt[3]}
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protect_entity(belt_entity)
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local pos = apply_offset(set_position, belt)
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local belt_entity = surface.create_entity{name=belt_type, position=pos, force='neutral', direction=belt[3]}
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if config.afk_belts.protected then protect_entity(belt_entity) end
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end
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end
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end
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-- generates an area with no water and removes entities in the decon area
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local function spawn_base(surface, position)
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local dr = config.corrections.deconstruction_radius
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local dr2 = dr^2
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local dtile = config.corrections.deconstruction_tile
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local pr = config.corrections.pattern_radius
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local pr2 = pr^2
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local ptile = surface.get_tile(position).name
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if ptile == 'deepwater' or ptile == 'water' then ptile = 'grass-1' end
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-- Generates extra tiles in a set pattern as defined in the config
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local function spawn_pattern(surface, position)
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position = apply_offset(position, config.pattern.offset)
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local tiles_to_make = {}
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for x = -pr, pr do -- loop over x
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local x2 = x^2
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for y = -pr, pr do -- loop over y
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local y2 = y^2
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local prod = x2+y2
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local p = {x=position.x+x, y=position.y+y}
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if prod < dr2 then
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-- if it is inside the decon radius
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table.insert(tiles_to_make, {name=dtile, position=p})
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local entities_to_remove = surface.find_entities_filtered{area={{p.x-1, p.y-1}, {p.x, p.y}}}
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for _, entity in pairs(entities_to_remove) do
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if entity.name ~= 'character' then entity.destroy() end
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end
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elseif prod < pr2 then
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-- if it is inside the pattern radius
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table.insert(tiles_to_make, {name=ptile, position=p})
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local pattern_tile = config.pattern.pattern_tile
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for _, tile in pairs(config.pattern.locations) do
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table.insert(tiles_to_make, {name=pattern_tile, position=apply_offset(position, tile)})
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end
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surface.set_tiles(tiles_to_make)
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end
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-- Generates extra water as defined in the config
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local function spawn_water(surface, position)
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position = apply_offset(position, config.water.offset)
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local tiles_to_make = {}
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local water_tile = config.water.water_tile
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for _, tile in pairs(config.water.locations) do
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table.insert(tiles_to_make, {name=water_tile, position=apply_offset(position, tile)})
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end
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surface.set_tiles(tiles_to_make)
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end
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-- Generates the entities that are in the config
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local function spawn_entities(surface, position)
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position = apply_offset(position, config.entities.offset)
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for _, entity in pairs(config.entities.locations) do
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local pos = apply_offset(position, { x=entity[2], y=entity[3] })
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entity = surface.create_entity{name=entity[1], position=pos, force='neutral'}
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if config.entities.protected then protect_entity(entity) end
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entity.operable = config.entities.operable
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end
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end
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-- Generates an area with no water or entities, no water area is larger
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local function spawn_area(surface, position)
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local dr = config.spawn_area.deconstruction_radius
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local dr2 = dr^2
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local decon_tile = config.spawn_area.deconstruction_tile
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local fr = config.spawn_area.landfill_radius
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local fr2 = fr^2
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local fill_tile = surface.get_tile(position).name
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-- Make sure a non water tile is used for each tile
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if surface.get_tile(position).collides_with('player-layer') then fill_tile = 'landfill' end
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if decon_tile == nil then decon_tile = fill_tile end
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local tiles_to_make = {}
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for x = -fr, fr do -- loop over x
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local x2 = (x+0.5)^2
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for y = -fr, fr do -- loop over y
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local y2 = (y+0.5)^2
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local dst = x2+y2
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local pos = {x=position.x+x, y=position.y+y}
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if dst < dr2 then
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-- If it is inside the decon radius always set the tile
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table.insert(tiles_to_make, {name=decon_tile, position=pos})
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elseif dst < fr2 and surface.get_tile(pos).collides_with('player-layer') then
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-- If it is inside the fill radius only set the tile if it is water
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table.insert(tiles_to_make, {name=fill_tile, position=pos})
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end
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end
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end
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-- Remove entities then set the tiles
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local entities_to_remove = surface.find_entities_filtered{position=position, radius=dr, name='character', invert=true}
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for _, entity in pairs(entities_to_remove) do entity.destroy() end
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surface.set_tiles(tiles_to_make)
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end
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-- generates the pattern that is in the config
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local function spawn_pattern(surface, position)
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local tiles_to_make = {}
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local ptile = config.corrections.pattern_tile
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local o = config.corrections.offset
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local p = {x=position.x+o.x, y=position.y+o.y}
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for _, tile in pairs(tiles) do
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table.insert(tiles_to_make, {name=ptile, position={tile[1]+p.x, tile[2]+p.y}})
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end
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surface.set_tiles(tiles_to_make)
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-- Only add a event handler if the turrets are enabled
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if config.turrets.enabled then
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Event.on_nth_tick(config.turrets.refill_time, function()
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if game.tick < 10 then return end
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spawn_turrets()
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end)
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end
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-- generates the entities that are in the config
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local function spawn_entities(surface, position)
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local o = config.corrections.offset
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local p = {x=position.x+o.x, y=position.y+o.y}
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for _, entity in pairs(entities) do
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entity = surface.create_entity{name=entity[1], position={entity[2]+p.x, entity[3]+p.y}, force='neutral'}
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protect_entity(entity)
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entity.operable = true
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end
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end
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local refill_time = 60*60*5 -- 5 minutes
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Event.on_nth_tick(refill_time, function()
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if game.tick < 10 then return end
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spawn_turrets()
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end)
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-- When the first player joins create the spawn area
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Event.add(defines.events.on_player_created, function(event)
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if event.player_index ~= 1 then return end
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local player = game.players[event.player_index]
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local p = {x=0, y=0}
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local s = player.surface
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spawn_base(s, p)
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spawn_pattern(s, p)
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get_spawn_force()
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spawn_entities(s, p)
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spawn_belts(s, p)
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spawn_turrets()
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spawn_area(s, p)
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if config.pattern.enabled then spawn_pattern(s, p) end
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if config.water.enabled then spawn_water(s, p) end
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if config.afk_belts.enabled then spawn_belts(s, p) end
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if config.turrets.enabled then spawn_turrets() end
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if config.entities.enabled then spawn_entities(s, p) end
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player.teleport(p, s)
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||||
end)
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|
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|
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88
modules/commands/admin-markers.lua
Normal file
88
modules/commands/admin-markers.lua
Normal file
@@ -0,0 +1,88 @@
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--[[-- Commands Module - Admin Markers
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- Adds a command that creates map markers which can only be edited by admins
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@commands Admin-Markers
|
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]]
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local Global = require 'utils.global' --- @dep utils.global
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
|
||||
local admins = {} -- Stores all players in admin marker mode
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||||
local markers = {} -- Stores all admin markers
|
||||
|
||||
--- Global variables
|
||||
Global.register({
|
||||
admins = admins,
|
||||
markers = markers
|
||||
}, function(tbl)
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admins = tbl.admins
|
||||
markers = tbl.markers
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||||
end)
|
||||
|
||||
--- Toggle admin marker mode, can only be applied to yourself
|
||||
-- @command admin-marker
|
||||
Commands.new_command('admin-marker', 'Toggles admin marker mode, new markers can only be edited by admins')
|
||||
:set_flag('admin_only')
|
||||
:add_alias('am', 'admin-markers')
|
||||
:register(function(player)
|
||||
if admins[player.name] then
|
||||
-- Exit admin mode
|
||||
admins[player.name] = nil
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||||
return Commands.success{'expcom-admin-marker.exit'}
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||||
else
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||||
-- Enter admin mode
|
||||
admins[player.name] = true
|
||||
return Commands.success{'expcom-admin-marker.enter'}
|
||||
end
|
||||
end)
|
||||
|
||||
--- Listen for new map markers being added, add admin marker if done by player in admin mode
|
||||
Event.add(defines.events.on_chart_tag_added, function(event)
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||||
if not event.player_index then return end
|
||||
local player = game.get_player(event.player_index)
|
||||
if not admins[player.name] then return end
|
||||
local tag = event.tag
|
||||
markers[tag.force.name..tag.tag_number] = true
|
||||
Commands.print({'expcom-admin-marker.place'}, nil, player)
|
||||
end)
|
||||
|
||||
--- Listen for players leaving the game, leave admin mode to avoid unexpected admin markers
|
||||
Event.add(defines.events.on_player_left_game, function(event)
|
||||
if not event.player_index then return end
|
||||
local player = game.get_player(event.player_index)
|
||||
admins[player.name] = nil
|
||||
end)
|
||||
|
||||
--- Listen for tags being removed or edited, maintain tags edited by non admins
|
||||
local function maintain_tag(event)
|
||||
local tag = event.tag
|
||||
if not event.player_index then return end
|
||||
if not markers[tag.force.name..tag.tag_number] then return end
|
||||
local player = game.get_player(event.player_index)
|
||||
if player.admin then
|
||||
-- Player is admin, tell them it was an admin marker
|
||||
Commands.print({'expcom-admin-marker.edit'}, nil, player)
|
||||
elseif event.name == defines.events.on_chart_tag_modified then
|
||||
-- Tag was modified, revert the changes
|
||||
tag.text = event.old_text
|
||||
tag.last_user = event.old_player
|
||||
if event.old_icon then tag.icon = event.old_icon end
|
||||
player.play_sound{path='utility/wire_pickup'}
|
||||
Commands.print({'expcom-admin-marker.revert'}, nil, player)
|
||||
else
|
||||
-- Tag was removed, remake the tag
|
||||
player.play_sound{path='utility/wire_pickup'}
|
||||
Commands.print({'expcom-admin-marker.revert'}, 'orange_red', player)
|
||||
local new_tag = tag.force.add_chart_tag(tag.surface, {
|
||||
last_user = tag.last_user,
|
||||
position = tag.position,
|
||||
icon = tag.icon,
|
||||
text = tag.text,
|
||||
})
|
||||
markers[tag.force.name..tag.tag_number] = nil
|
||||
markers[new_tag.force.name..new_tag.tag_number] = true
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_chart_tag_modified, maintain_tag)
|
||||
Event.add(defines.events.on_chart_tag_removed, maintain_tag)
|
||||
216
modules/commands/protection.lua
Normal file
216
modules/commands/protection.lua
Normal file
@@ -0,0 +1,216 @@
|
||||
--[[-- Commands Module - Protection
|
||||
- Adds commands that can add and remove protection
|
||||
@commands Protection
|
||||
]]
|
||||
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local Global = require 'utils.global' --- @dep utils.global
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
|
||||
local EntityProtection = require 'modules.control.protection' --- @dep modules.control.protection
|
||||
local Selection = require 'modules.control.selection' --- @dep modules.control.selection
|
||||
|
||||
local SelectionProtectEntity = 'ProtectEntity'
|
||||
local SelectionProtectArea = 'ProtectArea'
|
||||
|
||||
local renders = {} -- Stores all renders for a player
|
||||
Global.register({
|
||||
renders = renders
|
||||
}, function(tbl)
|
||||
renders = tbl.renders
|
||||
end)
|
||||
|
||||
--- Test if a point is inside an aabb
|
||||
local function aabb_point_enclosed(point, aabb)
|
||||
return point.x >= aabb.left_top.x and point.y >= aabb.left_top.y
|
||||
and point.x <= aabb.right_bottom.x and point.y <= aabb.right_bottom.y
|
||||
end
|
||||
|
||||
--- Test if an aabb is inside another aabb
|
||||
local function aabb_area_enclosed(aabbOne, aabbTwo)
|
||||
return aabb_point_enclosed(aabbOne.left_top, aabbTwo)
|
||||
and aabb_point_enclosed(aabbOne.right_bottom, aabbTwo)
|
||||
end
|
||||
|
||||
--- Align an aabb to the grid by expanding it
|
||||
local function aabb_align_expand(aabb)
|
||||
return {
|
||||
left_top = { x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y) },
|
||||
right_bottom = { x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y) }
|
||||
}
|
||||
end
|
||||
|
||||
--- Get the key used in protected_entities
|
||||
local function get_entity_key(entity)
|
||||
return string.format('%i,%i', math.floor(entity.position.x), math.floor(entity.position.y))
|
||||
end
|
||||
|
||||
--- Get the key used in protected_areas
|
||||
local function get_area_key(area)
|
||||
return string.format('%i,%i', math.floor(area.left_top.x), math.floor(area.left_top.y))
|
||||
end
|
||||
|
||||
|
||||
--- Show a protected entity to a player
|
||||
local function show_protected_entity(player, entity)
|
||||
local key = get_entity_key(entity)
|
||||
if renders[player.index][key] then return end
|
||||
local rb = entity.selection_box.right_bottom
|
||||
local render_id = rendering.draw_sprite{
|
||||
sprite = 'utility/notification',
|
||||
target = entity,
|
||||
target_offset = {
|
||||
(rb.x-entity.position.x)*0.75,
|
||||
(rb.y-entity.position.y)*0.75
|
||||
},
|
||||
x_scale = 2,
|
||||
y_scale = 2,
|
||||
surface = entity.surface,
|
||||
players = { player }
|
||||
}
|
||||
renders[player.index][key] = render_id
|
||||
end
|
||||
|
||||
--- Show a protected area to a player
|
||||
local function show_protected_area(player, surface, area)
|
||||
local key = get_area_key(area)
|
||||
if renders[player.index][key] then return end
|
||||
local render_id = rendering.draw_rectangle{
|
||||
color = {1, 1, 0, 0.5},
|
||||
filled = false,
|
||||
width = 3,
|
||||
left_top = area.left_top,
|
||||
right_bottom = area.right_bottom,
|
||||
surface = surface,
|
||||
players = { player }
|
||||
}
|
||||
renders[player.index][key] = render_id
|
||||
end
|
||||
|
||||
--- Remove a render object for a player
|
||||
local function remove_render(player, key)
|
||||
local render = renders[player.index][key]
|
||||
if render and rendering.is_valid(render) then rendering.destroy(render) end
|
||||
renders[player.index][key] = nil
|
||||
end
|
||||
|
||||
--- Toggles entity protection selection
|
||||
-- @command protect-entity
|
||||
Commands.new_command('protect-entity', 'Toggles entity protection selection, hold shift to remove protection')
|
||||
:add_alias('pe')
|
||||
:register(function(player)
|
||||
if Selection.is_selecting(player, SelectionProtectEntity) then
|
||||
Selection.stop(player)
|
||||
else
|
||||
Selection.start(player, SelectionProtectEntity)
|
||||
return Commands.success{'expcom-protection.entered-entity-selection'}
|
||||
end
|
||||
end)
|
||||
|
||||
--- Toggles area protection selection
|
||||
-- @command protect-area
|
||||
Commands.new_command('protect-area', 'Toggles area protection selection, hold shift to remove protection')
|
||||
:add_alias('pa')
|
||||
:register(function(player)
|
||||
if Selection.is_selecting(player, SelectionProtectArea) then
|
||||
Selection.stop(player)
|
||||
else
|
||||
Selection.start(player, SelectionProtectArea)
|
||||
return Commands.success{'expcom-protection.entered-area-selection'}
|
||||
end
|
||||
end)
|
||||
|
||||
--- When an area is selected to add protection to entities
|
||||
Selection.on_selection(SelectionProtectEntity, function(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
for _, entity in ipairs(event.entities) do
|
||||
EntityProtection.add_entity(entity)
|
||||
show_protected_entity(player, entity)
|
||||
end
|
||||
player.print{'expcom-protection.protected-entities', #event.entities}
|
||||
end)
|
||||
|
||||
--- When an area is selected to remove protection from entities
|
||||
Selection.on_alt_selection(SelectionProtectEntity, function(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
for _, entity in ipairs(event.entities) do
|
||||
EntityProtection.remove_entity(entity)
|
||||
remove_render(player, get_entity_key(entity))
|
||||
end
|
||||
player.print{'expcom-protection.unprotected-entities', #event.entities}
|
||||
end)
|
||||
|
||||
--- When an area is selected to add protection to the area
|
||||
Selection.on_selection(SelectionProtectArea, function(event)
|
||||
local area = aabb_align_expand(event.area)
|
||||
local areas = EntityProtection.get_areas(event.surface)
|
||||
local player = game.get_player(event.player_index)
|
||||
for _, next_area in pairs(areas) do
|
||||
if aabb_area_enclosed(area, next_area) then
|
||||
return player.print{'expcom-protection.already-protected'}
|
||||
end
|
||||
end
|
||||
EntityProtection.add_area(event.surface, area)
|
||||
show_protected_area(player, event.surface, area)
|
||||
player.print{'expcom-protection.protected-area'}
|
||||
end)
|
||||
|
||||
--- When an area is selected to remove protection from the area
|
||||
Selection.on_alt_selection(SelectionProtectArea, function(event)
|
||||
local area = aabb_align_expand(event.area)
|
||||
local areas = EntityProtection.get_areas(event.surface)
|
||||
local player = game.get_player(event.player_index)
|
||||
for _, next_area in pairs(areas) do
|
||||
if aabb_area_enclosed(next_area, area) then
|
||||
EntityProtection.remove_area(event.surface, next_area)
|
||||
player.print{'expcom-protection.unprotected-area'}
|
||||
remove_render(player, get_area_key(next_area))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- When selection starts show all protected entities and protected areas
|
||||
Event.add(Selection.events.on_player_selection_start, function(event)
|
||||
if event.selection ~= SelectionProtectEntity and event.selection ~= SelectionProtectArea then return end
|
||||
local player = game.get_player(event.player_index)
|
||||
local surface = player.surface
|
||||
renders[player.index] = {}
|
||||
-- Show protected entities
|
||||
local entities = EntityProtection.get_entities(surface)
|
||||
for _, entity in pairs(entities) do
|
||||
show_protected_entity(player, entity)
|
||||
end
|
||||
-- Show always protected entities by name
|
||||
if #EntityProtection.protected_entity_names > 0 then
|
||||
for _, entity in pairs(surface.find_entities_filtered{ name = EntityProtection.protected_entity_names, force = player.force }) do
|
||||
show_protected_entity(player, entity)
|
||||
end
|
||||
end
|
||||
-- Show always protected entities by type
|
||||
if #EntityProtection.protected_entity_types > 0 then
|
||||
for _, entity in pairs(surface.find_entities_filtered{ type = EntityProtection.protected_entity_types, force = player.force }) do
|
||||
show_protected_entity(player, entity)
|
||||
end
|
||||
end
|
||||
-- Show protected areas
|
||||
local areas = EntityProtection.get_areas(surface)
|
||||
for _, area in pairs(areas) do
|
||||
show_protected_area(player, surface, area)
|
||||
end
|
||||
end)
|
||||
|
||||
--- When selection ends hide protected entities and protected areas
|
||||
Event.add(Selection.events.on_player_selection_end, function(event)
|
||||
if event.selection ~= SelectionProtectEntity and event.selection ~= SelectionProtectArea then return end
|
||||
for _, id in pairs(renders[event.player_index]) do
|
||||
if rendering.is_valid(id) then rendering.destroy(id) end
|
||||
end
|
||||
renders[event.player_index] = nil
|
||||
end)
|
||||
|
||||
--- When there is a repeat offence print it in chat
|
||||
Event.add(EntityProtection.events.on_repeat_violation, function(event)
|
||||
local player_name = format_chat_player_name(event.player_index)
|
||||
Roles.print_to_roles_higher('Regular', {'expcom-protection.repeat-offence', player_name, event.entity.localised_name, event.entity.position.x, event.entity.position.y})
|
||||
end)
|
||||
33
modules/commands/spectate.lua
Normal file
33
modules/commands/spectate.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
--[[-- Commands Module - Spectate
|
||||
- Adds commands relating to spectate and follow
|
||||
@commands Spectate
|
||||
]]
|
||||
|
||||
local Spectate = require 'modules.control.spectate' --- @dep modules.control.spectate
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
--- Toggles spectator mode for the caller
|
||||
-- @command spectate
|
||||
Commands.new_command('spectate', 'Toggles spectator mode')
|
||||
:register(function(player)
|
||||
if Spectate.is_spectating(player) then
|
||||
Spectate.stop_spectate(player)
|
||||
else
|
||||
Spectate.start_spectate(player)
|
||||
end
|
||||
end)
|
||||
|
||||
--- Enters follow mode for the caller, following the given player.
|
||||
-- @command follow
|
||||
-- @tparam LuaPlayer player The player that will be followed
|
||||
Commands.new_command('follow', 'Start following a player in spectator')
|
||||
:add_alias('f')
|
||||
:add_param('player', false, 'player-online')
|
||||
:register(function(player, action_player)
|
||||
if player == action_player then
|
||||
return Commands.error{'expcom-spectate.follow-self'}
|
||||
else
|
||||
Spectate.start_follow(player, action_player)
|
||||
end
|
||||
end)
|
||||
206
modules/control/protection.lua
Normal file
206
modules/control/protection.lua
Normal file
@@ -0,0 +1,206 @@
|
||||
--[[-- Control Module - Protection
|
||||
- Controls protected entities
|
||||
@control Protection
|
||||
@alias Protection
|
||||
]]
|
||||
|
||||
local Global = require 'utils.global' --- @dep utils.global
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local config = require 'config.protection' --- @dep config.protection
|
||||
local EntityProtection = {
|
||||
protected_entity_names = table.deep_copy(config.always_protected_names),
|
||||
protected_entity_types = table.deep_copy(config.always_protected_types),
|
||||
events = {
|
||||
--- When a player mines a protected entity
|
||||
-- @event on_player_mined_protected
|
||||
-- @tparam number player_index the player index of the player who got mined the entity
|
||||
-- @tparam LuaEntity entity the entity which was mined
|
||||
on_player_mined_protected = script.generate_event_name(),
|
||||
--- When a player repeatedly mines protected entities
|
||||
-- @event on_repeat_violation
|
||||
-- @tparam number player_index the player index of the player who got mined the entities
|
||||
-- @tparam LuaEntity entity the last entity which was mined
|
||||
on_repeat_violation = script.generate_event_name(),
|
||||
}
|
||||
}
|
||||
|
||||
-- Convert config tables into lookup tables
|
||||
for _, config_key in ipairs{'always_protected_names', 'always_protected_types', 'always_trigger_repeat_names', 'always_trigger_repeat_types'} do
|
||||
local tbl = config[config_key]
|
||||
for key, value in ipairs(tbl) do
|
||||
tbl[key] = nil
|
||||
tbl[value] = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Require roles if a permission is assigned in the config
|
||||
local Roles
|
||||
if config.ignore_permission then
|
||||
Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
end
|
||||
|
||||
----- Global Variables -----
|
||||
--- Variables stored in the global table
|
||||
|
||||
local protected_entities = {} -- All entities which are protected
|
||||
local protected_areas = {} -- All areas which are protected
|
||||
local repeats = {} -- Stores repeat removals by players
|
||||
|
||||
Global.register({
|
||||
protected_entities = protected_entities,
|
||||
protected_areas = protected_areas,
|
||||
repeats = repeats
|
||||
}, function(tbl)
|
||||
protected_entities = tbl.protected_entities
|
||||
protected_areas = tbl.protected_areas
|
||||
repeats = tbl.repeats
|
||||
end)
|
||||
|
||||
----- Local Functions -----
|
||||
--- Functions used internally to search and add to the protected array
|
||||
|
||||
--- Get the key used in protected_entities
|
||||
local function get_entity_key(entity)
|
||||
return string.format('%i,%i', math.floor(entity.position.x), math.floor(entity.position.y))
|
||||
end
|
||||
|
||||
--- Get the key used in protected_areas
|
||||
local function get_area_key(area)
|
||||
return string.format('%i,%i', math.floor(area.left_top.x), math.floor(area.left_top.y))
|
||||
end
|
||||
|
||||
--- Check if an entity is always protected
|
||||
local function check_always_protected(entity)
|
||||
return config.always_protected_names[entity.name] or config.always_protected_types[entity.type] or false
|
||||
end
|
||||
|
||||
--- Check if an entity always triggers repeat protection
|
||||
local function check_always_trigger_repeat(entity)
|
||||
return config.always_trigger_repeat_names[entity.name] or config.always_trigger_repeat_types[entity.type] or false
|
||||
end
|
||||
|
||||
----- Public Functions -----
|
||||
--- Functions used to add and remove protected entities
|
||||
|
||||
--- Add an entity to the protected list
|
||||
function EntityProtection.add_entity(entity)
|
||||
local entities = protected_entities[entity.surface.index]
|
||||
if not entities then
|
||||
entities = {}
|
||||
protected_entities[entity.surface.index] = entities
|
||||
end
|
||||
entities[get_entity_key(entity)] = entity
|
||||
end
|
||||
|
||||
--- Remove an entity from the protected list
|
||||
function EntityProtection.remove_entity(entity)
|
||||
local entities = protected_entities[entity.surface.index]
|
||||
if not entities then return end
|
||||
entities[get_entity_key(entity)] = nil
|
||||
end
|
||||
|
||||
--- Get all protected entities on a surface
|
||||
function EntityProtection.get_entities(surface)
|
||||
return protected_entities[surface.index] or {}
|
||||
end
|
||||
|
||||
--- Check if an entity is protected
|
||||
function EntityProtection.is_entity_protected(entity)
|
||||
if check_always_protected(entity) then return true end
|
||||
local entities = protected_entities[entity.surface.index]
|
||||
if not entities then return false end
|
||||
return entities[get_entity_key(entity)] == entity
|
||||
end
|
||||
|
||||
--- Add an area to the protected list
|
||||
function EntityProtection.add_area(surface, area)
|
||||
local areas = protected_areas[surface.index]
|
||||
if not areas then
|
||||
areas = {}
|
||||
protected_areas[surface.index] = areas
|
||||
end
|
||||
areas[get_area_key(area)] = area
|
||||
end
|
||||
|
||||
--- Remove an area from the protected list
|
||||
function EntityProtection.remove_area(surface, area)
|
||||
local areas = protected_areas[surface.index]
|
||||
if not areas then return end
|
||||
areas[get_area_key(area)] = nil
|
||||
end
|
||||
|
||||
--- Get all protected areas on a surface
|
||||
function EntityProtection.get_areas(surface)
|
||||
return protected_areas[surface.index] or {}
|
||||
end
|
||||
|
||||
--- Check if an entity is protected
|
||||
function EntityProtection.is_position_protected(surface, position)
|
||||
local areas = protected_areas[surface.index]
|
||||
if not areas then return false end
|
||||
for _, area in pairs(areas) do
|
||||
if area.left_top.x <= position.x and area.left_top.y <= position.y
|
||||
and area.right_bottom.x >= position.x and area.right_bottom.y >= position.y
|
||||
then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
----- Events -----
|
||||
--- All events registered by this module
|
||||
|
||||
--- Raise events for protected entities
|
||||
Event.add(defines.events.on_pre_player_mined_item, function(event)
|
||||
local entity = event.entity
|
||||
local player = game.get_player(event.player_index)
|
||||
-- Check if the player should be ignored
|
||||
if config.ignore_admins and player.admin then return end
|
||||
if entity.last_user.index == player.index then return end
|
||||
if config.ignore_permission and Roles.player_allowed(player, config.ignore_permission) then return end
|
||||
|
||||
-- Check if the entity is protected
|
||||
if EntityProtection.is_entity_protected(entity)
|
||||
or EntityProtection.is_position_protected(entity.surface, entity.position)
|
||||
then
|
||||
-- Update repeats
|
||||
local player_repeats = repeats[player.name]
|
||||
if not player_repeats then
|
||||
player_repeats = { last = game.tick, count = 0 }
|
||||
repeats[player.name] = player_repeats
|
||||
end
|
||||
player_repeats.last = game.tick
|
||||
player_repeats.count = player_repeats.count + 1
|
||||
-- Send events
|
||||
event.name = EntityProtection.events.on_player_mined_protected
|
||||
script.raise_event(EntityProtection.events.on_player_mined_protected, event)
|
||||
if check_always_trigger_repeat(entity) or player_repeats.count >= config.repeat_count then
|
||||
player_repeats.count = 0 -- Reset to avoid spamming of events
|
||||
event.name = EntityProtection.events.on_repeat_violation
|
||||
script.raise_event(EntityProtection.events.on_repeat_violation, event)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Remove old repeats
|
||||
Event.on_nth_tick(config.refresh_rate, function()
|
||||
local old = game.tick - config.repeat_lifetime
|
||||
for player_name, player_repeats in pairs(repeats) do
|
||||
if player_repeats.last <= old then
|
||||
repeats[player_name] = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- When an entity is removed remove it from the protection list
|
||||
local function event_remove_entity(event)
|
||||
EntityProtection.remove_entity(event.entity)
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_pre_player_mined_item, event_remove_entity)
|
||||
Event.add(defines.events.on_robot_pre_mined, event_remove_entity)
|
||||
Event.add(defines.events.on_entity_died, event_remove_entity)
|
||||
Event.add(defines.events.script_raised_destroy, event_remove_entity)
|
||||
|
||||
return EntityProtection
|
||||
172
modules/control/selection.lua
Normal file
172
modules/control/selection.lua
Normal file
@@ -0,0 +1,172 @@
|
||||
--[[-- Control Module - Selection
|
||||
- Controls players who have a selection planner, mostly event handlers
|
||||
@control Selection
|
||||
@alias Selection
|
||||
]]
|
||||
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local Global = require 'utils.global' --- @dep utils.global
|
||||
local Selection = {
|
||||
events = {
|
||||
--- When a player enters selection mode
|
||||
-- @event on_player_selection_start
|
||||
-- @tparam number player_index the player index of the player who entered selection mode
|
||||
-- @tparam string selection the name of the selection being made
|
||||
on_player_selection_start = script.generate_event_name(),
|
||||
--- When a player leaves selection mode
|
||||
-- @event on_player_selection_end
|
||||
-- @tparam number player_index the player index of the player who left selection mode
|
||||
-- @tparam string selection the name of the selection which ended
|
||||
on_player_selection_end = script.generate_event_name(),
|
||||
}
|
||||
}
|
||||
|
||||
local selection_tool = { name='selection-tool' }
|
||||
|
||||
local selections = {}
|
||||
Global.register({
|
||||
selections = selections
|
||||
}, function(tbl)
|
||||
selections = tbl.selections
|
||||
end)
|
||||
|
||||
--- Let a player select an area by providing a selection planner
|
||||
-- @tparam LuaPlayer player The player to place into selection mode
|
||||
-- @tparam string selection_name The name of the selection to start, used with on_selection
|
||||
-- @tparam[opt=false] boolean single_use When true the selection will stop after first use
|
||||
function Selection.start(player, selection_name, single_use, ...)
|
||||
if not player or not player.valid then return end
|
||||
if selections[player.index] then
|
||||
-- Raise the end event if a selection was already in progress
|
||||
script.raise_event(Selection.events.on_player_selection_end, {
|
||||
name = Selection.events.on_player_selection_end,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
selection = selections[player.index].name
|
||||
})
|
||||
end
|
||||
|
||||
-- Set the selection data
|
||||
selections[player.index] = {
|
||||
name = selection_name,
|
||||
arguments = { ... },
|
||||
single_use = single_use == true,
|
||||
character = player.character
|
||||
}
|
||||
|
||||
-- Raise the event
|
||||
script.raise_event(Selection.events.on_player_selection_start, {
|
||||
name = Selection.events.on_player_selection_start,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
selection = selection_name
|
||||
})
|
||||
|
||||
-- Give a selection tool if one is not in use
|
||||
if player.cursor_stack.is_selection_tool then return end
|
||||
player.clear_cursor() -- Clear the current item
|
||||
player.cursor_stack.set_stack(selection_tool)
|
||||
|
||||
-- Make a slot to place the selection tool even if inventory is full
|
||||
if not player.character then return end
|
||||
player.character_inventory_slots_bonus = player.character_inventory_slots_bonus + 1
|
||||
player.hand_location = { inventory = defines.inventory.character_main, slot = #player.get_main_inventory() }
|
||||
end
|
||||
|
||||
--- Stop a player selection by removing the selection planner
|
||||
-- @tparam LuaPlayer player The player to exit out of selection mode
|
||||
function Selection.stop(player)
|
||||
if not selections[player.index] then return end
|
||||
local character = selections[player.index].character
|
||||
local selection = selections[player.index].name
|
||||
selections[player.index] = nil
|
||||
|
||||
-- Raise the event
|
||||
script.raise_event(Selection.events.on_player_selection_end, {
|
||||
name = Selection.events.on_player_selection_end,
|
||||
tick = game.tick,
|
||||
player_index = player.index,
|
||||
selection = selection
|
||||
})
|
||||
|
||||
-- Remove the selection tool
|
||||
if player.cursor_stack.is_selection_tool then
|
||||
player.cursor_stack.clear()
|
||||
else
|
||||
player.remove_item(selection_tool)
|
||||
end
|
||||
|
||||
-- Remove the extra slot
|
||||
if character and character == player.character then
|
||||
player.character_inventory_slots_bonus = player.character_inventory_slots_bonus - 1
|
||||
player.hand_location = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Get the selection arguments for a player
|
||||
-- @tparam LuaPlayer player The player to get the selection arguments for
|
||||
function Selection.get_arguments(player)
|
||||
if not selections[player.index] then return end
|
||||
return selections[player.index].arguments
|
||||
end
|
||||
|
||||
--- Test if a player is selecting something
|
||||
-- @tparam LuaPlayer player The player to test
|
||||
-- @tparam[opt] string selection_name If given will only return true if the selection is this selection
|
||||
function Selection.is_selecting(player, selection_name)
|
||||
if selection_name ~= nil then
|
||||
if not selections[player.index] then return false end
|
||||
return selections[player.index].name == selection_name
|
||||
else
|
||||
return player.cursor_stack.is_selection_tool
|
||||
end
|
||||
end
|
||||
|
||||
--- Filter on_player_selected_area to this custom selection, appends the selection arguments
|
||||
-- @tparam string selection_name The name of the selection to listen for
|
||||
-- @tparam function handler The event handler
|
||||
function Selection.on_selection(selection_name, handler)
|
||||
Event.add(defines.events.on_player_selected_area, function(event)
|
||||
local selection = selections[event.player_index]
|
||||
if not selection or selection.name ~= selection_name then return end
|
||||
handler(event, unpack(selection.arguments))
|
||||
end)
|
||||
end
|
||||
|
||||
--- Filter on_player_alt_selected_area to this custom selection, appends the selection arguments
|
||||
-- @param string selection_name The name of the selection to listen for
|
||||
-- @param function handler The event handler
|
||||
function Selection.on_alt_selection(selection_name, handler)
|
||||
Event.add(defines.events.on_player_alt_selected_area, function(event)
|
||||
local selection = selections[event.player_index]
|
||||
if not selection or selection.name ~= selection_name then return end
|
||||
handler(event, unpack(selection.arguments))
|
||||
end)
|
||||
end
|
||||
|
||||
--- Stop selection if the selection tool is removed from the cursor
|
||||
Event.add(defines.events.on_player_cursor_stack_changed, function(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
if player.cursor_stack.is_selection_tool then return end
|
||||
Selection.stop(player)
|
||||
end)
|
||||
--- Stop selection after an event such as death or leaving the game
|
||||
local function stop_after_event(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
Selection.stop(player)
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_pre_player_left_game, stop_after_event)
|
||||
Event.add(defines.events.on_pre_player_died, stop_after_event)
|
||||
|
||||
--- Stop selection after a single use if single_use was true during Selection.start
|
||||
local function stop_after_use(event)
|
||||
if not selections[event.player_index] then return end
|
||||
if not selections[event.player_index].single_use then return end
|
||||
stop_after_event(event)
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_player_selected_area, stop_after_use)
|
||||
Event.add(defines.events.on_player_alt_selected_area, stop_after_use)
|
||||
|
||||
return Selection
|
||||
168
modules/control/spectate.lua
Normal file
168
modules/control/spectate.lua
Normal file
@@ -0,0 +1,168 @@
|
||||
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local Global = require 'utils.global' --- @dep utils.global
|
||||
local Gui = require 'expcore.gui' --- @dep expcore.gui
|
||||
|
||||
----- Locals -----
|
||||
local follow_label -- Gui constructor
|
||||
local following = {}
|
||||
local spectating = {}
|
||||
local Public = {}
|
||||
|
||||
----- Global data -----
|
||||
Global.register({
|
||||
following = following,
|
||||
spectating = spectating
|
||||
}, function(tbl)
|
||||
following = tbl.following
|
||||
spectating = tbl.spectating
|
||||
end)
|
||||
|
||||
----- Public Functions -----
|
||||
|
||||
--- Test if a player is in spectator mode
|
||||
-- @tparam LuaPlayer player The player to test the controller type of
|
||||
-- @treturn boolean Returns true if the player is in spectator mode
|
||||
function Public.is_spectating(player)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
return player.controller_type == defines.controllers.spectator
|
||||
end
|
||||
|
||||
--- Puts a player into spectator mode while maintaining an association to their character
|
||||
-- @tparam LuaPlayer player The player that will be placed into spectator mode
|
||||
-- @treturn boolean Returns false if the player was already in spectator mode
|
||||
function Public.start_spectate(player)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
if spectating[player.index] or not player.character then return false end
|
||||
local character = player.character
|
||||
player.set_controller{ type = defines.controllers.spectator }
|
||||
player.associate_character(character)
|
||||
spectating[player.index] = character
|
||||
return true
|
||||
end
|
||||
|
||||
--- Return a player from spectator mode back to their character, if their character was killed then respawn them
|
||||
-- @tparam LuaPlayer player The player that will leave spectator mode
|
||||
function Public.stop_spectate(player)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
local character = spectating[player.index]
|
||||
spectating[player.index] = nil
|
||||
if character and character.valid then
|
||||
local opened = player.opened
|
||||
player.teleport(character.position, character.surface)
|
||||
player.set_controller{ type = defines.controllers.character, character = character }
|
||||
if opened then player.opened = opened end -- Maintain opened after controller change
|
||||
else
|
||||
player.ticks_to_respawn = 300
|
||||
end
|
||||
end
|
||||
|
||||
--- Test if a player is in follow mode
|
||||
-- @tparam LuaPlayer player The player to test the follow mode of
|
||||
-- @treturn boolean Returns true if the player is in follow mode
|
||||
function Public.is_following(player)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
return following[player.index] ~= nil
|
||||
end
|
||||
|
||||
--- Puts a player into spectator mode and follows an entity as it moves
|
||||
-- @tparam LuaPlayer player The player that will follow the entity
|
||||
-- @tparam ?LuaPlayer|LuaEntity entity The player or entity that will be followed
|
||||
function Public.start_follow(player, entity)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
assert(entity and entity.valid, 'Invalid entity given to follower')
|
||||
local spectate = Public.start_spectate(player)
|
||||
|
||||
player.close_map()
|
||||
follow_label(player.gui.screen, entity)
|
||||
player.teleport(entity.position, entity.surface)
|
||||
following[player.index] = { player, entity, entity.position, spectate }
|
||||
end
|
||||
|
||||
--- Returns camera control to the player, will return a player to their character if start_follow placed them into spectator mode
|
||||
-- @tparam LuaPlayer player The player that will regain control of their camera
|
||||
function Public.stop_follow(player)
|
||||
assert(player and player.valid, 'Invalid player given to follower')
|
||||
if following[player.index] and following[player.index][4] then Public.stop_spectate(player) end
|
||||
|
||||
Gui.destroy_if_valid(player.gui.screen[follow_label.name])
|
||||
following[player.index] = nil
|
||||
end
|
||||
|
||||
--- Returns camera control to all players, will return a player to their character if start_follow placed them into spectator mode
|
||||
function Public.stop_all()
|
||||
for key, data in pairs(following) do
|
||||
Public.stop_follow(data[1])
|
||||
end
|
||||
end
|
||||
|
||||
----- Gui -----
|
||||
|
||||
--- Label used to show that the player is following, also used to allow esc to stop following
|
||||
-- @element follow_label
|
||||
follow_label =
|
||||
Gui.element(function(event_trigger, parent, target)
|
||||
Gui.destroy_if_valid(parent[event_trigger])
|
||||
|
||||
local label = parent.add{
|
||||
name = event_trigger,
|
||||
type = 'label',
|
||||
style = 'heading_1_label',
|
||||
caption = 'Following '..target.name..'.\nClick here or press esc to stop following.'
|
||||
}
|
||||
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
local res = player.display_resolution
|
||||
label.location = {0, res.height-150}
|
||||
label.style.width = res.width
|
||||
label.style.horizontal_align = 'center'
|
||||
player.opened = label
|
||||
|
||||
return label
|
||||
end)
|
||||
:on_click(Public.stop_follow)
|
||||
:on_close(function(player)
|
||||
-- Don't call set_controller during on_close as it invalidates the controller
|
||||
-- Setting an invalid position (as to not equal their current) will call stop_follow on the next tick
|
||||
following[player.index][3] = {}
|
||||
end)
|
||||
|
||||
----- Events -----
|
||||
|
||||
--- Updates the location of the player as well as doing some sanity checks
|
||||
-- @tparam LuaPlayer player The player to update the position of
|
||||
-- @tparam ?LuaPlayer|LuaEntity entity The player or entity being followed
|
||||
local function update_player_location(player, entity, old_position)
|
||||
if player.character or not entity.valid then
|
||||
Public.stop_follow(player)
|
||||
elseif player.position.x ~= old_position.x or player.position.y ~= old_position.y then
|
||||
Public.stop_follow(player)
|
||||
else
|
||||
player.teleport(entity.position, entity.surface)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the locations of all players currently following something
|
||||
local function update_all()
|
||||
for _, data in pairs(following) do
|
||||
update_player_location(data[1], data[2], data[3])
|
||||
data[3] = data[1].position
|
||||
end
|
||||
end
|
||||
|
||||
-- Update the location of all players each tick
|
||||
Event.add(defines.events.on_tick, update_all)
|
||||
|
||||
-- Check for player leaving
|
||||
Event.add(defines.events.on_pre_player_left_game, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
Public.stop_follow(player)
|
||||
for _, data in pairs(following) do
|
||||
if data[2] == player then
|
||||
Public.stop_follow(data[1])
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
----- Module Return -----
|
||||
return Public
|
||||
@@ -31,49 +31,39 @@ end)
|
||||
|
||||
--[[-- Add a new task for a force, the task can be placed into a certain position for that force
|
||||
@tparam string force_name the name of the force to add the task for
|
||||
@tparam[opt] number task_number the order place to add the task to, appends to end if omited
|
||||
@tparam[opt] string player_name the player who added this task, will cause them to be listed under editing
|
||||
@tparam[opt] string task_message the message that is used for this task, if not given default is used
|
||||
@tparam[opt] string task_title the task title, if not given default is used
|
||||
@tparam[opt] string task_body the task body, if not given default is used
|
||||
@treturn string the uid of the task which was created
|
||||
|
||||
@usage-- Adding a new task for your force
|
||||
local task_id = Tasks.add_task(game.player.force.name, nil, game.player.name)
|
||||
local task_id = Tasks.add_task(game.player.force.name, game.player.name, nil, nil)
|
||||
|
||||
]]
|
||||
function Tasks.add_task(force_name, task_number, player_name, task_message)
|
||||
function Tasks.add_task(force_name, player_name, task_title, task_body)
|
||||
-- Get a new task id
|
||||
local task_id = tostring(force_tasks._uid)
|
||||
task_message = task_message or 'New Task'
|
||||
force_tasks._uid = force_tasks._uid + 1
|
||||
|
||||
-- Get the existing tasks for this force
|
||||
local tasks = force_tasks[force_name]
|
||||
if not tasks then
|
||||
force_tasks[force_name] = {}
|
||||
tasks = force_tasks[force_name]
|
||||
local task_ids = force_tasks[force_name]
|
||||
if not task_ids then
|
||||
task_ids = {}
|
||||
force_tasks[force_name] = task_ids
|
||||
end
|
||||
|
||||
-- Insert the task id into the forces tasks
|
||||
if task_number then
|
||||
table.insert(tasks, task_number, task_id)
|
||||
else
|
||||
table.insert(tasks, task_id)
|
||||
end
|
||||
|
||||
-- Create the editing table
|
||||
local editing = {}
|
||||
if player_name then
|
||||
editing[player_name] = true
|
||||
end
|
||||
table.insert(task_ids, task_id)
|
||||
|
||||
-- Add the new task to the store
|
||||
TaskData:set(task_id, {
|
||||
task_id = task_id,
|
||||
force_name = force_name,
|
||||
message = task_message,
|
||||
title = task_title or '',
|
||||
body = task_body or '',
|
||||
last_edit_name = player_name or '<server>',
|
||||
last_edit_time = game.tick,
|
||||
currently_editing = editing
|
||||
currently_editing = {}
|
||||
})
|
||||
|
||||
return task_id
|
||||
@@ -94,19 +84,21 @@ function Tasks.remove_task(task_id)
|
||||
end
|
||||
|
||||
--[[-- Update the message and last edited information for a task
|
||||
@tparam string task_id the uid of the task that you want to update
|
||||
@tparam string new_message the message that you want to have for the task
|
||||
@tparam[opt='server'] string player_name the name of the player who made the edit
|
||||
@tparam string task_id the uid of the task to update
|
||||
@tparam string player_name the name of the player who made the edit
|
||||
@tparam string task_title the title of the task to update to
|
||||
@tparam string task_body the body of the task to update to
|
||||
|
||||
@usage-- Updating the message for on a task
|
||||
Task.update_task(task_id, 'We need more iron!', game.player.name)
|
||||
Task.update_task(task_id, game.player.name, 'We need more iron!', 'Build more iron outposts.')
|
||||
|
||||
]]
|
||||
function Tasks.update_task(task_id, new_message, player_name)
|
||||
function Tasks.update_task(task_id, player_name, task_title, task_body)
|
||||
TaskData:update(task_id, function(_, task)
|
||||
task.last_edit_name = player_name or '<server>'
|
||||
task.last_edit_name = player_name
|
||||
task.last_edit_time = game.tick
|
||||
task.message = new_message
|
||||
task.title = task_title
|
||||
task.body = task_body
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -181,4 +173,4 @@ function Tasks.get_editing(task_id, player_name)
|
||||
end
|
||||
|
||||
-- Module Return
|
||||
return Tasks
|
||||
return Tasks
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user