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Added Tick To Display Format
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@@ -18,15 +18,21 @@ local credits = {{
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}}
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local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
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--Please Only Edit Below This Line-----------------------------------------------------------
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--this converts ticks to 12H 34M format or 8.97M when less than 10
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function tick_to_display_format(tick)
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if tick_to_min(tick) < 10 then
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return string.format('%.2f M',tick/(3600*game.speed))
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else
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return string.format('%d H %d M',tick_to_hour(tick),tick_to_min(tick)-60*tick_to_hour(tick))
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end
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end
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--this will convert ticks into hours based on game speed
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function tick_to_hour (tick)
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local hour = tostring(math.floor(tick/(216000*game.speed)))
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return hour
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return math.floor(tick/(216000*game.speed))
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end
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--this will convert ticks into minutes based on game speed
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function tick_to_min (tick)
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local minutes = math.floor(tick/(3600*game.speed))
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return minutes
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return math.floor(tick/(3600*game.speed))
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end
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--i stole this from somewhere a long time ago but this and the other two functions convert a table into a string
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function table.val_to_str ( v )
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@@ -19,14 +19,14 @@ local credits = {{
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local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
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--Please Only Edit Below This Line-----------------------------------------------------------
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--[[
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How to add ranks:
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Name is what will be used in the scripts and is offten the best chose for display in text.
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short_hand is what can be used when short on space but the rank still need to be displayed.
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tag is the tag the player will gain when moved to the rank, it can be nil.
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time is used for auto rank feature where you are moved to the rank after a certain play time in minutes.
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colour is the rgb value that can be used to emphaise gui elelemts based on rank.
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power is not in the list below as it is auto defined but allows compairison between ranks.
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power is not in the list below as it is auto defined by index but allows compairison between ranks.
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disallow is a list containing input acttion that the user can not preform.
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For disallow add to the list the end part of the input action
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Example: defines.input_action.drop_item -> 'drop_item'
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http://lua-api.factorio.com/latest/defines.html#defines.input_action
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@@ -110,7 +110,7 @@ function player_table_functions.draw(player,frame,filters,input_location)
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if p.connected == true
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then player_table.add{name=p.name.."status", type="label", caption="Online"}
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else player_table.add{name=p.name.."s", type="label", caption="Offline"} end
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player_table.add{name=p.name.."online_time", type="label", caption=(tick_to_hour(p.online_time)..'H '..(tick_to_min(p.online_time)-60*tick_to_hour(p.online_time))..'M')}
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player_table.add{name=p.name.."online_time", type="label", caption=tick_to_display_format(p.online_time)}
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player_table.add{name=p.name.."rank", type="label", caption=get_rank(p).short_hand}
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end
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end
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