Convert player list, data, module, and vlayer

This commit is contained in:
Cooldude2606
2025-01-26 21:35:15 +00:00
parent 81c1e17429
commit a2b4fd119b
11 changed files with 363 additions and 300 deletions

View File

@@ -6,7 +6,7 @@
-- luacheck:ignore 211/Colors
local ExpUtil = require("modules/exp_util")
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
local Gui = require("modules/exp_gui")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
@@ -23,20 +23,21 @@ config.set_datastores(SelectedPlayer, SelectedAction)
--- Button used to open the action bar
-- @element open_action_bar
local open_action_bar =
Gui.element{
local open_action_bar = Gui.element("open_action_bar")
:draw{
type = "sprite-button",
sprite = "utility/expand_dots",
tooltip = { "player-list.open-action-bar" },
style = "frame_button",
name = Gui.unique_static_name,
name = Gui.property_from_name,
}
:style{
padding = -2,
width = 8,
height = 14,
}
:on_click(function(player, element, _)
:on_click(function(def, event, element)
local player = Gui.get_player(event)
local selected_player_name = element.parent.name
local old_selected_player_name = SelectedPlayer:get(player)
if selected_player_name == old_selected_player_name then
@@ -48,30 +49,42 @@ local open_action_bar =
--- Button used to close the action bar
-- @element close_action_bar
local close_action_bar =
Gui.element{
local close_action_bar = Gui.element("close_action_bar")
:draw{
type = "sprite-button",
sprite = "utility/close_black",
tooltip = { "player-list.close-action-bar" },
style = "slot_sized_button_red",
}
:style(Gui.sprite_style(30, -1, { top_margin = -1, right_margin = -1 }))
:on_click(function(player, _)
:style(Gui.styles.sprite{
size = 20,
padding = -1,
top_margin = -1,
right_margin = -1,
})
:on_click(function(def, event, element)
local player = Gui.get_player(event)
SelectedPlayer:remove(player)
SelectedAction:remove(player)
end)
--- Button used to confirm a reason
-- @element reason_confirm
local reason_confirm =
Gui.element{
local reason_confirm = Gui.element("reason_confirm")
:draw{
type = "sprite-button",
sprite = "utility/confirm_slot",
tooltip = { "player-list.reason-confirm" },
style = "slot_sized_button_green",
}
:style(Gui.sprite_style(30, -1, { left_margin = -2, right_margin = -1 }))
:on_click(function(player, element)
:style(Gui.styles.sprite{
size = 30,
padding = -1,
left_margin = -2,
right_margin = -1,
})
:on_click(function(def, event, element)
local player = Gui.get_player(event)
local reason = element.parent.entry.text
local action_name = SelectedAction:get(player)
local reason_callback = config.buttons[action_name].reason_callback
@@ -84,8 +97,8 @@ local reason_confirm =
--- Set of elements that are used to make up a row of the player table
-- @element add_player_base
local add_player_base =
Gui.element(function(_, parent, player_data)
local add_player_base = Gui.element("add_player_base")
:draw(function(_, parent, player_data)
-- Add the button to open the action bar
local toggle_action_bar_flow = parent.add{ type = "flow", name = player_data.name }
open_action_bar(toggle_action_bar_flow)
@@ -101,7 +114,7 @@ local add_player_base =
player_name.style.font_color = player_data.chat_color
-- Add the time played label
local alignment = Gui.alignment(parent, "player-time-" .. player_data.index)
local alignment = Gui.elements.aligned_flow(parent, { name = "player-time-" .. player_data.index })
local time_label = alignment.add{
name = "label",
type = "label",
@@ -112,13 +125,17 @@ local add_player_base =
return player_name
end)
:on_click(function(player, element, event)
:on_click(function(def, event, element)
local player = Gui.get_player(event)
local selected_player_name = element.caption
local selected_player = game.players[selected_player_name]
if event.button == defines.mouse_button_type.left then
-- LMB will open the map to the selected player
local position = selected_player.physical_position
event.player.set_controller{ type = defines.controllers.remote, position = selected_player.physical_position, surface = selected_player.physical_surface }
player.set_controller{
type = defines.controllers.remote,
position = selected_player.physical_position,
surface = selected_player.physical_surface
}
else
-- RMB will toggle the settings
local old_selected_player_name = SelectedPlayer:get(player)
@@ -149,8 +166,8 @@ end
--- Adds all the buttons and flows that make up the action bar
-- @element add_action_bar
local add_action_bar_buttons =
Gui.element(function(_, parent)
local add_action_bar_buttons = Gui.element("add_action_bar_buttons")
:draw(function(_, parent)
close_action_bar(parent)
-- Loop over all the buttons in the config
for action_name, button_data in pairs(config.buttons) do
@@ -168,7 +185,7 @@ local add_action_bar_buttons =
--- Updates the visible state of the action bar buttons
local function update_action_bar(element)
local player = Gui.get_player_from_element(element)
local player = Gui.get_player(element)
local selected_player_name = SelectedPlayer:get(player)
if not selected_player_name then
@@ -197,20 +214,20 @@ end
--- Main player list container for the left flow
-- @element player_list_container
local player_list_container =
Gui.element(function(definition, parent)
local player_list_container = Gui.element("player_list_container")
:draw(function(definition, parent)
-- Draw the internal container
local container = Gui.container(parent, definition.name, 200)
local container = Gui.elements.container(parent, 200)
-- Draw the scroll table for the players
local scroll_table = Gui.scroll_table(container, 184, 3)
local scroll_table = Gui.elements.scroll_table(container, 184, 3, "scroll")
-- Change the style of the scroll table
local scroll_table_style = scroll_table.style
scroll_table_style.padding = { 1, 0, 1, 2 }
-- Add the action bar
local action_bar = Gui.footer(container, nil, nil, false, "action_bar")
local action_bar = Gui.elements.footer(container, { name = "action_bar", no_flow = true })
-- Change the style of the action bar
local action_bar_style = action_bar.style
@@ -222,7 +239,7 @@ local player_list_container =
add_action_bar_buttons(action_bar)
-- Add the reason bar
local reason_bar = Gui.footer(container, nil, nil, false, "reason_bar")
local reason_bar = Gui.elements.footer(container, { name = "reason_bar", no_flow = true })
-- Change the style of the reason bar
local reason_bar_style = reason_bar.style
@@ -251,14 +268,18 @@ local player_list_container =
-- Return the exteral container
return container.parent
end)
:static_name(Gui.unique_static_name)
:add_to_left_flow(true)
--- Button on the top flow used to toggle the player list container
-- @element toggle_player_list
Gui.left_toolbar_button("entity/character", { "player-list.main-tooltip" }, player_list_container, function(player)
return Roles.player_allowed(player, "gui/player-list")
end)
--- Add the element to the left flow with a toolbar button
Gui.add_left_element(player_list_container, true)
Gui.create_toolbar_button{
name = "player_list_toggle",
left_element = player_list_container,
sprite = "entity/character",
tooltip = { "player-list.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/player-list")
end
}
local online_time_format = ExpUtil.format_time_factory_locale{ format = "short", hours = true, minutes = true }
local afk_time_format = ExpUtil.format_time_factory_locale{ format = "long", minutes = true }
@@ -348,8 +369,8 @@ end
Event.on_nth_tick(1800, function()
local player_times = get_player_times()
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, player_list_container)
local scroll_table = frame.container.scroll.table
local container = Gui.get_left_element(player_list_container, player)
local scroll_table = container.frame.scroll.table
for _, player_time in pairs(player_times) do
update_player_base(scroll_table, player_time)
end
@@ -360,8 +381,8 @@ end)
Event.add(defines.events.on_player_left_game, function(event)
local remove_player = game.players[event.player_index]
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, player_list_container)
local scroll_table = frame.container.scroll.table
local container = Gui.get_left_element(player_list_container, player)
local scroll_table = container.frame.scroll.table
remove_player_base(scroll_table, remove_player)
local selected_player_name = SelectedPlayer:get(player)
@@ -376,8 +397,8 @@ end)
local function redraw_player_list()
local player_list_order = get_player_list_order()
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, player_list_container)
local scroll_table = frame.container.scroll.table
local container = Gui.get_left_element(player_list_container, player)
local scroll_table = container.frame.scroll.table
scroll_table.clear()
for _, next_player_data in ipairs(player_list_order) do
add_player_base(scroll_table, next_player_data)
@@ -392,9 +413,9 @@ Event.add(Roles.events.on_role_unassigned, redraw_player_list)
--- When the action player is changed the action bar will update
SelectedPlayer:on_update(function(player_name, selected_player)
local player = game.players[player_name]
local frame = Gui.get_left_element(player, player_list_container)
local scroll_table = frame.container.scroll.table
update_action_bar(frame.container.action_bar)
local container = Gui.get_left_element(player_list_container, player)
local scroll_table = container.frame.scroll.table
update_action_bar(container.frame.action_bar)
for _, next_player in pairs(game.connected_players) do
local element = scroll_table[next_player.name][open_action_bar.name]
local style = "frame_button"
@@ -412,8 +433,8 @@ end)
--- When the action name is changed the reason input will update
SelectedAction:on_update(function(player_name, selected_action)
local player = game.players[player_name]
local frame = Gui.get_left_element(player, player_list_container)
local element = frame.container.reason_bar
local container = Gui.get_left_element(player_list_container, player)
local element = container.frame.reason_bar
if selected_action then
-- if there is a new value then check the player is still online
local selected_player_name = SelectedPlayer:get(player_name)