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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-29 20:16:38 +09:00
Convert player list, data, module, and vlayer
This commit is contained in:
@@ -6,7 +6,7 @@
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-- luacheck:ignore 211/Colors
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
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local Gui = require("modules/exp_gui")
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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@@ -23,20 +23,21 @@ config.set_datastores(SelectedPlayer, SelectedAction)
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--- Button used to open the action bar
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-- @element open_action_bar
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local open_action_bar =
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Gui.element{
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local open_action_bar = Gui.element("open_action_bar")
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:draw{
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type = "sprite-button",
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sprite = "utility/expand_dots",
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tooltip = { "player-list.open-action-bar" },
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style = "frame_button",
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name = Gui.unique_static_name,
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name = Gui.property_from_name,
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}
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:style{
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padding = -2,
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width = 8,
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height = 14,
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}
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:on_click(function(player, element, _)
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:on_click(function(def, event, element)
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local player = Gui.get_player(event)
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local selected_player_name = element.parent.name
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local old_selected_player_name = SelectedPlayer:get(player)
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if selected_player_name == old_selected_player_name then
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@@ -48,30 +49,42 @@ local open_action_bar =
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--- Button used to close the action bar
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-- @element close_action_bar
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local close_action_bar =
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Gui.element{
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local close_action_bar = Gui.element("close_action_bar")
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:draw{
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type = "sprite-button",
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sprite = "utility/close_black",
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tooltip = { "player-list.close-action-bar" },
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style = "slot_sized_button_red",
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}
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:style(Gui.sprite_style(30, -1, { top_margin = -1, right_margin = -1 }))
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:on_click(function(player, _)
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:style(Gui.styles.sprite{
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size = 20,
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padding = -1,
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top_margin = -1,
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right_margin = -1,
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})
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:on_click(function(def, event, element)
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local player = Gui.get_player(event)
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SelectedPlayer:remove(player)
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SelectedAction:remove(player)
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end)
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--- Button used to confirm a reason
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-- @element reason_confirm
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local reason_confirm =
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Gui.element{
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local reason_confirm = Gui.element("reason_confirm")
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:draw{
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type = "sprite-button",
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sprite = "utility/confirm_slot",
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tooltip = { "player-list.reason-confirm" },
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style = "slot_sized_button_green",
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}
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:style(Gui.sprite_style(30, -1, { left_margin = -2, right_margin = -1 }))
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:on_click(function(player, element)
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:style(Gui.styles.sprite{
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size = 30,
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padding = -1,
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left_margin = -2,
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right_margin = -1,
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})
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:on_click(function(def, event, element)
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local player = Gui.get_player(event)
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local reason = element.parent.entry.text
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local action_name = SelectedAction:get(player)
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local reason_callback = config.buttons[action_name].reason_callback
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@@ -84,8 +97,8 @@ local reason_confirm =
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--- Set of elements that are used to make up a row of the player table
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-- @element add_player_base
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local add_player_base =
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Gui.element(function(_, parent, player_data)
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local add_player_base = Gui.element("add_player_base")
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:draw(function(_, parent, player_data)
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-- Add the button to open the action bar
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local toggle_action_bar_flow = parent.add{ type = "flow", name = player_data.name }
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open_action_bar(toggle_action_bar_flow)
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@@ -101,7 +114,7 @@ local add_player_base =
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player_name.style.font_color = player_data.chat_color
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-- Add the time played label
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local alignment = Gui.alignment(parent, "player-time-" .. player_data.index)
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local alignment = Gui.elements.aligned_flow(parent, { name = "player-time-" .. player_data.index })
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local time_label = alignment.add{
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name = "label",
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type = "label",
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@@ -112,13 +125,17 @@ local add_player_base =
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return player_name
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end)
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:on_click(function(player, element, event)
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:on_click(function(def, event, element)
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local player = Gui.get_player(event)
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local selected_player_name = element.caption
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local selected_player = game.players[selected_player_name]
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if event.button == defines.mouse_button_type.left then
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-- LMB will open the map to the selected player
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local position = selected_player.physical_position
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event.player.set_controller{ type = defines.controllers.remote, position = selected_player.physical_position, surface = selected_player.physical_surface }
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player.set_controller{
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type = defines.controllers.remote,
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position = selected_player.physical_position,
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surface = selected_player.physical_surface
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}
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else
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-- RMB will toggle the settings
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local old_selected_player_name = SelectedPlayer:get(player)
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@@ -149,8 +166,8 @@ end
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--- Adds all the buttons and flows that make up the action bar
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-- @element add_action_bar
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local add_action_bar_buttons =
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Gui.element(function(_, parent)
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local add_action_bar_buttons = Gui.element("add_action_bar_buttons")
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:draw(function(_, parent)
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close_action_bar(parent)
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-- Loop over all the buttons in the config
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for action_name, button_data in pairs(config.buttons) do
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@@ -168,7 +185,7 @@ local add_action_bar_buttons =
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--- Updates the visible state of the action bar buttons
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local function update_action_bar(element)
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local player = Gui.get_player_from_element(element)
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local player = Gui.get_player(element)
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local selected_player_name = SelectedPlayer:get(player)
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if not selected_player_name then
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@@ -197,20 +214,20 @@ end
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--- Main player list container for the left flow
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-- @element player_list_container
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local player_list_container =
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Gui.element(function(definition, parent)
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local player_list_container = Gui.element("player_list_container")
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:draw(function(definition, parent)
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-- Draw the internal container
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local container = Gui.container(parent, definition.name, 200)
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local container = Gui.elements.container(parent, 200)
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-- Draw the scroll table for the players
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local scroll_table = Gui.scroll_table(container, 184, 3)
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local scroll_table = Gui.elements.scroll_table(container, 184, 3, "scroll")
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-- Change the style of the scroll table
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local scroll_table_style = scroll_table.style
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scroll_table_style.padding = { 1, 0, 1, 2 }
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-- Add the action bar
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local action_bar = Gui.footer(container, nil, nil, false, "action_bar")
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local action_bar = Gui.elements.footer(container, { name = "action_bar", no_flow = true })
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-- Change the style of the action bar
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local action_bar_style = action_bar.style
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@@ -222,7 +239,7 @@ local player_list_container =
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add_action_bar_buttons(action_bar)
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-- Add the reason bar
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local reason_bar = Gui.footer(container, nil, nil, false, "reason_bar")
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local reason_bar = Gui.elements.footer(container, { name = "reason_bar", no_flow = true })
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-- Change the style of the reason bar
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local reason_bar_style = reason_bar.style
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@@ -251,14 +268,18 @@ local player_list_container =
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-- Return the exteral container
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return container.parent
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end)
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:static_name(Gui.unique_static_name)
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:add_to_left_flow(true)
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--- Button on the top flow used to toggle the player list container
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-- @element toggle_player_list
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Gui.left_toolbar_button("entity/character", { "player-list.main-tooltip" }, player_list_container, function(player)
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return Roles.player_allowed(player, "gui/player-list")
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end)
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--- Add the element to the left flow with a toolbar button
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Gui.add_left_element(player_list_container, true)
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Gui.create_toolbar_button{
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name = "player_list_toggle",
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left_element = player_list_container,
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sprite = "entity/character",
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tooltip = { "player-list.main-tooltip" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/player-list")
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end
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}
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local online_time_format = ExpUtil.format_time_factory_locale{ format = "short", hours = true, minutes = true }
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local afk_time_format = ExpUtil.format_time_factory_locale{ format = "long", minutes = true }
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@@ -348,8 +369,8 @@ end
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Event.on_nth_tick(1800, function()
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local player_times = get_player_times()
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, player_list_container)
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local scroll_table = frame.container.scroll.table
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local container = Gui.get_left_element(player_list_container, player)
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local scroll_table = container.frame.scroll.table
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for _, player_time in pairs(player_times) do
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update_player_base(scroll_table, player_time)
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end
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@@ -360,8 +381,8 @@ end)
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Event.add(defines.events.on_player_left_game, function(event)
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local remove_player = game.players[event.player_index]
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, player_list_container)
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local scroll_table = frame.container.scroll.table
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local container = Gui.get_left_element(player_list_container, player)
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local scroll_table = container.frame.scroll.table
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remove_player_base(scroll_table, remove_player)
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local selected_player_name = SelectedPlayer:get(player)
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@@ -376,8 +397,8 @@ end)
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local function redraw_player_list()
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local player_list_order = get_player_list_order()
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, player_list_container)
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local scroll_table = frame.container.scroll.table
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local container = Gui.get_left_element(player_list_container, player)
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local scroll_table = container.frame.scroll.table
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scroll_table.clear()
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for _, next_player_data in ipairs(player_list_order) do
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add_player_base(scroll_table, next_player_data)
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@@ -392,9 +413,9 @@ Event.add(Roles.events.on_role_unassigned, redraw_player_list)
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--- When the action player is changed the action bar will update
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SelectedPlayer:on_update(function(player_name, selected_player)
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local player = game.players[player_name]
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local frame = Gui.get_left_element(player, player_list_container)
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local scroll_table = frame.container.scroll.table
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update_action_bar(frame.container.action_bar)
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local container = Gui.get_left_element(player_list_container, player)
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local scroll_table = container.frame.scroll.table
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update_action_bar(container.frame.action_bar)
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for _, next_player in pairs(game.connected_players) do
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local element = scroll_table[next_player.name][open_action_bar.name]
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local style = "frame_button"
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@@ -412,8 +433,8 @@ end)
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--- When the action name is changed the reason input will update
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SelectedAction:on_update(function(player_name, selected_action)
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local player = game.players[player_name]
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local frame = Gui.get_left_element(player, player_list_container)
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local element = frame.container.reason_bar
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local container = Gui.get_left_element(player_list_container, player)
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local element = container.frame.reason_bar
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if selected_action then
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-- if there is a new value then check the player is still online
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local selected_player_name = SelectedPlayer:get(player_name)
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