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Refactor legacy addons into Clusterio format (#413)
* Refactor custom start * Refactor afk kick * Fix use of assert get player * Refactor chat popup * Refactor chat auto reply * Refactor help bubbles * Refactor damage popups * Refactor death markers * Refactor deconstruction log * Remove FAGC logging * Refactor discord alerts * Refactor insert pickup * Refactor inventory clear * Refactor extra logging * Refactor nuke protection * Refactor pollution grading * Refactor protection jail * Refactor report jail * Refactor mine depletion * Refactor degrading tiles * Refactor station auto name * Refactor spawn area * Refactor fast deconstruction * Bug Fixes
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83
exp_scenario/module/control/extra_logging.lua
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83
exp_scenario/module/control/extra_logging.lua
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--[[-- Addon Logging
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Log some extra events to a separate file
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]]
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local config = require("modules.exp_legacy.config.logging")
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local config_res = require("modules.exp_legacy.config.research")
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local concat = table.concat
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local write_file = helpers.write_file
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--- Add a line to the log file
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--- @param ... string
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local function add_log_line(...)
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write_file(config.file_name, concat({ ... }, " ") .. "\n", true, 0)
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end
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--- Add a line to the log file
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--- @param line LocalisedString
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local function add_log_line_locale(line)
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write_file(config.file_name, line, true, 0)
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end
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--- @param event EventData.on_cargo_pod_finished_ascending
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local function on_cargo_pod_finished_ascending(event)
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if event.launched_by_rocket then
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local force = event.cargo_pod.force
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if force.rockets_launched >= config.rocket_launch_display_rate and force.rockets_launched % config.rocket_launch_display_rate == 0 then
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add_log_line("[ROCKET]", force.rockets_launched, "rockets launched")
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elseif config.rocket_launch_display[force.rockets_launched] then
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add_log_line("[ROCKET]", force.rockets_launched, "rockets launched")
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end
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end
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end
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--- @param event EventData.on_pre_player_died
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local function on_pre_player_died(event)
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local player = assert(game.get_player(event.player_index))
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local cause = event.cause
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if cause then
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local by_player = event.cause.player
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add_log_line("[DEATH]", player.name, "died because of", by_player and by_player.name or event.cause.name)
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else
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add_log_line("[DEATH]", player.name, "died because of unknown reason")
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end
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end
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--- @param event EventData.on_research_finished
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local function on_research_finished(event)
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if event.by_script then
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return
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end
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local inf_research_level = config_res.inf_res[config_res.mod_set][event.research.name]
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if inf_research_level and event.research.level >= inf_research_level then
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add_log_line_locale{ "", "[RES] ", event.research.prototype.localised_name, " at level ", event.research.level - 1, "has been researched\n" }
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else
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add_log_line_locale{ "", "[RES] ", event.research.prototype.localised_name, "has been researched\n" }
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end
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end
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--- @param event EventData.on_player_joined_game
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local function on_player_joined_game(event)
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local player = assert(game.get_player(event.player_index))
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add_log_line("[JOIN]", player.name, "joined the game")
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end
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--- @param event EventData.on_player_left_game
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local function on_player_left_game(event)
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local player = assert(game.get_player(event.player_index))
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add_log_line("[LEAVE]", game.players[event.player_index].name, config.disconnect_reason[event.reason])
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end
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local e = defines.events
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return {
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events = {
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[e.on_cargo_pod_finished_ascending] = on_cargo_pod_finished_ascending,
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[e.on_pre_player_died] = on_pre_player_died,
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[e.on_research_finished] = on_research_finished,
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[e.on_player_joined_game] = on_player_joined_game,
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[e.on_player_left_game] = on_player_left_game,
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}
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}
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