mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Enable stricter type checks
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@@ -42,7 +42,7 @@ end
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local function emit_event(args)
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local title = args.title or ""
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local color = args.color or "0x0"
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local color = args.color or "0x0" --- @type string | Color
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local description = args.description or ""
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if type(color) == "table" then
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@@ -14,6 +14,7 @@ end
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-- Will degrade a tile down to the next tile when called
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local function degrade(surface, position)
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--- @diagnostic disable-next-line Incorrect Api Type: https://forums.factorio.com/viewtopic.php?f=233&t=109145&p=593761&hilit=get_tile#p593761
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local tile = surface.get_tile(position)
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local tile_name = tile.name
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local degrade_tile_name = config.degrade_order[tile_name]
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@@ -55,6 +56,7 @@ end
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-- Gets the mean of the strengths around a tile to give the strength at that position
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local function get_tile_strength(surface, position)
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--- @diagnostic disable-next-line Incorrect Api Type: https://forums.factorio.com/viewtopic.php?f=233&t=109145&p=593761&hilit=get_tile#p593761
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local tile = surface.get_tile(position)
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local tile_name = tile.name
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local strength = config.strengths[tile_name]
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@@ -62,7 +64,7 @@ local function get_tile_strength(surface, position)
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for x = -1, 1 do -- x loop
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local px = position.x + x
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for y = -1, 1 do -- y loop
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local check_tile = surface.get_tile{ x = px, y = position.y + y }
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local check_tile = surface.get_tile(px, position.y + y)
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local check_tile_name = check_tile.name
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local check_strength = config.strengths[check_tile_name] or 0
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strength = strength + check_strength
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@@ -144,9 +144,11 @@ local function spawn_area(surface, position)
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local fr = config.spawn_area.landfill_radius
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local fr2 = fr ^ 2
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--- @diagnostic disable-next-line Incorrect Api Type: https://forums.factorio.com/viewtopic.php?f=233&t=109145&p=593761&hilit=get_tile#p593761
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local fill_tile = surface.get_tile(position).name
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-- Make sure a non water tile is used for each tile
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--- @diagnostic disable-next-line Incorrect Api Type: https://forums.factorio.com/viewtopic.php?f=233&t=109145&p=593761&hilit=get_tile#p593761
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if surface.get_tile(position).collides_with("player") then fill_tile = "landfill" end
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if decon_tile == nil then decon_tile = fill_tile end
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@@ -160,6 +162,7 @@ local function spawn_area(surface, position)
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if dst < tr2 then
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-- If it is inside the decon radius always set the tile
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table.insert(tiles_to_make, { name = decon_tile, position = pos })
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--- @diagnostic disable-next-line Incorrect Api Type: https://forums.factorio.com/viewtopic.php?f=233&t=109145&p=593761&hilit=get_tile#p593761
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elseif dst < fr2 and surface.get_tile(pos).collides_with("player") then
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-- If it is inside the fill radius only set the tile if it is water
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table.insert(tiles_to_make, { name = fill_tile, position = pos })
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@@ -1,18 +1,21 @@
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local Commands = require("modules/exp_commands")
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local config = require("modules.exp_legacy.config.personal_logistic") --- @dep config.personal-logistic
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local function pl(type, target, amount)
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---@param target LuaEntity | LuaPlayer
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---@param amount number
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local function pl(target, amount)
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local c
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local s
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if type == "p" then
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--- @cast target any Remove cast once implemented
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error("Needs updating to use 2.0 logistics")
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if target.object_name == "LuaPlayer" then
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c = target.clear_personal_logistic_slot
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s = target.set_personal_logistic_slot
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elseif type == "s" then
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else
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c = target.clear_vehicle_logistic_slot
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s = target.set_vehicle_logistic_slot
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else
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return
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end
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for _, v in pairs(config.request) do
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@@ -69,15 +72,16 @@ end
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Commands.new("personal-logistic", "Set Personal Logistic (-1 to cancel all) (Select spidertron to edit spidertron)")
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:argument("amount", "", Commands.types.integer_range(-1, 10))
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:add_aliases{ "pl" }
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:add_flags{ "disabled" } -- Remove once implemented above
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:register(function(player, amount)
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--- @cast amount number
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if player.force.technologies["logistic-robotics"].researched then
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if player.selected ~= nil then
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if player.selected.name == "spidertron" then
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pl("s", player.selected, amount / 10)
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pl(player.selected, amount / 10)
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end
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else
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pl("p", player, amount / 10)
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pl(player, amount / 10)
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end
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else
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return Commands.status.error("Personal Logistic not researched")
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@@ -75,8 +75,14 @@ local function clear_module(player, area, machine)
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local m_current_module_content = m_current_module.get_contents()
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if m_current_module_content then
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for k, m in pairs(m_current_module_content) do
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surface.spill_item_stack(entity.bounding_box.left_top, { name = k, count = m }, true, force, false)
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for _, item in pairs(m_current_module_content) do
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surface.spill_item_stack{
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position = entity.bounding_box.left_top,
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stack = item --[[ @as ItemStackDefinition https://forums.factorio.com/viewtopic.php?f=233&t=122323]],
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enable_looted = true,
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force = force,
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allow_belts = false
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}
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end
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end
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@@ -90,7 +96,7 @@ local function apply_module(player, area, machine, modules)
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for _, entity in pairs(player.surface.find_entities_filtered{ area = area, name = machine, force = player.force }) do
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local m_current_recipe
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if entity.prototype.crafting_speed then
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if entity.prototype.get_crafting_speed() then
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m_current_recipe = entity.get_recipe()
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end
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@@ -193,6 +193,7 @@ local function update_science_pack(pack_table, science_pack_data)
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pack_table.parent.non_made.visible = false
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-- Update the icon
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--- @type LuaGuiElement
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local pack_icon = pack_table["icon-" .. science_pack] or science_pack_base(pack_table, science_pack_data)
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local icon_style = science_pack_data.icon_style
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pack_icon.style = icon_style
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