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Cleaned Config
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255
config/gui/player_list_actions.lua
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255
config/gui/player_list_actions.lua
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--- Config for the different action buttons that show on the player list;
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-- each button has the button define(s) given along side an auth function, and optional reason callback;
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-- if a reason callback is used then Store.set(action_name_store,player.name,'BUTTON_NAME') should be called during on_click;
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-- buttons can be removed from the gui by commenting them out of the config at the bottom of this file;
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-- the key used for the name of the button is the permission name used by the role system;
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-- @config Player-List
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Store = require 'expcore.store' --- @dep expcore.store
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local Game = require 'utils.game' --- @dep utils.game
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local Reports = require 'modules.control.reports' --- @dep modules.control.reports
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local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings
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local Jail = require 'modules.control.jail' --- @dep modules.control.jail
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local Colors = require 'utils.color_presets' --- @dep utils.color_presets
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local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
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local selected_player_store = ''
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local selected_action_store = ''
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local function set_store_uids(player,action)
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selected_player_store = player
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selected_action_store = action
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end
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-- auth that will only allow when on player's of lower roles
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local function auth_lower_role(player,selected_player_name)
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local player_highest = Roles.get_player_highest_role(player)
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local action_player_highest = Roles.get_player_highest_role(selected_player_name)
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if player_highest.index < action_player_highest.index then
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return true
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end
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end
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-- gets the action player and a coloured name for the action to be used on
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local function get_action_player_name(player)
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local selected_player_name = Store.get(selected_player_store,player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player_color = format_chat_player_name(selected_player)
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return selected_player_name, selected_player_color
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end
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-- telports one player to another
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local function teleport(from_player,to_player)
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local surface = to_player.surface
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local position = surface.find_non_colliding_position('character',to_player.position,32,1)
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if not position then return false end -- return false if no new position
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if from_player.driving then from_player.driving = false end -- kicks a player out a vehicle if in one
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from_player.teleport(position,surface)
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return true
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end
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local function new_button(sprite,tooltip)
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return Gui.element{
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type = 'sprite-button',
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style = 'tool_button',
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sprite = sprite,
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tooltip = tooltip
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}:style{
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padding = -1,
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height = 28,
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width = 28
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}
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end
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--- Teleports the user to the action player
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-- @element goto_player
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local goto_player = new_button('utility/export',{'player-list.goto-player'})
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:on_click(function(player)
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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if not player.character or not selected_player.character then
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player.print({'expcore-commands.reject-player-alive'},Colors.orange_red)
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else
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teleport(player,selected_player)
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end
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end)
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--- Teleports the action player to the user
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-- @element bring_player
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local bring_player = new_button('utility/import',{'player-list.bring-player'})
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:on_click(function(player)
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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if not player.character or not selected_player.character then
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player.print({'expcore-commands.reject-player-alive'},Colors.orange_red)
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else
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teleport(selected_player,player)
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end
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end)
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--- Kills the action player, if there are alive
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-- @element kill_player
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local kill_player = new_button('utility/too_far',{'player-list.kill-player'})
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:on_click(function(player)
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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if selected_player.character then
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selected_player.character.die()
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else
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player.print({'expcom-kill.already-dead'},Colors.orange_red)
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end
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end)
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--- Reports the action player, requires a reason to be given
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-- @element report_player
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local report_player = new_button('utility/spawn_flag',{'player-list.report-player'})
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:on_click(function(player)
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local selected_player_name = get_action_player_name(player)
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if Reports.is_reported(selected_player_name,player.name) then
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player.print({'expcom-report.already-reported'},Colors.orange_red)
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else
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Store.set(selected_action_store,player,'command/report')
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end
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end)
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local function report_player_callback(player,reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local by_player_name_color = format_chat_player_name(player)
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game.print{'expcom-report.non-admin', selected_player_color,reason}
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Roles.print_to_roles_higher('Trainee',{'expcom-report.admin', selected_player_color,by_player_name_color,reason})
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Reports.report_player(selected_player_name,player.name,reason)
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end
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--- Gives the action player a warning, requires a reason
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-- @element warn_player
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local warn_player = new_button('utility/spawn_flag',{'player-list.warn-player'})
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:on_click(function(player)
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Store.set(selected_action_store,player,'command/give-warning')
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end)
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local function warn_player_callback(player,reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local by_player_name_color = format_chat_player_name(player)
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game.print{'expcom-warnings.received', selected_player_color,by_player_name_color,reason}
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Warnings.add_warning(selected_player_name,player.name,reason)
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end
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--- Jails the action player, requires a reason
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-- @element jail_player
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local jail_player = new_button('utility/multiplayer_waiting_icon',{'player-list.jail-player'})
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:on_click(function(player)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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if Jail.is_jailed(selected_player_name) then
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player.print({'expcom-jail.already-jailed', selected_player_color},Colors.orange_red)
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else
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Store.set(selected_action_store,player,'command/jail')
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end
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end)
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local function jail_player_callback(player,reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local by_player_name_color = format_chat_player_name(player)
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game.print{'expcom-jail.give', selected_player_color,by_player_name_color,reason}
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Jail.jail_player(selected_player_name,player.name,reason)
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end
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--- Temp bans the action player, requires a reason
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-- @element temp_ban_player
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local temp_ban_player = new_button('utility/warning_white',{'player-list.temp-ban-player'})
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:on_click(function(player)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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if Jail.is_jailed(selected_player_name) then
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player.print({'expcom-jail.already-banned', selected_player_color},Colors.orange_red)
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else
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Store.set(selected_action_store,player,'command/temp-ban')
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end
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end)
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local function temp_ban_player_callback(player,reason)
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local selected_player, selected_player_color = get_action_player_name(player)
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local by_player_name_color = format_chat_player_name(player)
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game.print{'expcom-jail.temp-ban', selected_player_color,by_player_name_color,reason}
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Jail.temp_ban_player(selected_player,player.name,reason)
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end
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--- Kicks the action player, requires a reason
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-- @element kick_player
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local kick_player = new_button('utility/warning_icon',{'player-list.kick-player'})
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:on_click(function(player)
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Store.set(selected_action_store,player,'command/kick')
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end)
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local function kick_player_callback(player,reason)
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local selected_player = get_action_player_name(player)
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game.kick_player(selected_player,reason)
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end
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--- Bans the action player, requires a reason
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-- @element ban_player
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local ban_player = new_button('utility/danger_icon',{'player-list.ban-player'})
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:on_click(function(player)
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Store.set(selected_action_store,player,'command/ban')
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end)
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local function ban_player_callback(player,reason)
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local selected_player = get_action_player_name(player)
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game.ban_player(selected_player,reason)
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end
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return {
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set_store_uids = set_store_uids,
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buttons = {
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['command/teleport'] = {
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auth=function(player,selected_player)
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return player.name ~= selected_player.name
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end, -- cant teleport to your self
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goto_player,
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bring_player
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},
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['command/kill'] = {
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auth=function(player,selected_player)
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if player.name == selected_player.name then
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return true
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elseif Roles.player_allowed(player,'command/kill/always') then
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return auth_lower_role(player,selected_player)
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end
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end, -- player must be lower role, or your self
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kill_player
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},
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['command/report'] = {
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auth=function(player,selected_player)
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if not Roles.player_allowed(player,'command/give-warning') then
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return not Roles.player_has_flag(selected_player,'report-immune')
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end
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end, -- can report any player that isn't immune and you aren't able to give warnings
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reason_callback=report_player_callback,
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report_player
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},
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['command/give-warning'] = {
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auth=auth_lower_role, -- warn a lower user, replaces report
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reason_callback=warn_player_callback,
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warn_player
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},
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['command/jail'] = {
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auth=auth_lower_role,
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reason_callback=jail_player_callback,
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jail_player
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},
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['command/temp-ban'] = {
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auth=auth_lower_role,
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reason_callback=temp_ban_player_callback,
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temp_ban_player
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},
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['command/kick'] = {
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auth=auth_lower_role,
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reason_callback=kick_player_callback,
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kick_player
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},
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['command/ban'] = {
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auth=auth_lower_role,
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reason_callback=ban_player_callback,
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ban_player
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}
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}
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}
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