Added ExpGamingAdmin

This commit is contained in:
Cooldude2606
2018-08-26 17:28:18 +01:00
parent 121d983b08
commit 95233ebb40
48 changed files with 1410 additions and 604 deletions

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@@ -1,229 +0,0 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
Admin = Admin or {}
local function append_name(reason,name)
local reason = reason or 'No Reason'
if not string.find(string.lower(reason),string.lower(name)) then return reason..' - '..name
else return reason end
end
local function open(player,pre_select_player,pre_select_action)
if Admin.center then Gui.center.clear(player) Admin.center.open(player,pre_select_player,pre_select_action) end
end
function Admin.allowed(player)
local player = Game.get_player(player)
local lowest_admin_power = Ranking.get_group('Admin').lowest.power
return lowest_admin_power >= Ranking.get_rank(player).power
end
function Admin.btn_flow(frame,buttons)
local frame = frame.add{
type='flow',
name='admin'
}
frame.add{
type='label',
caption='',
name='player'
}.style.visible = false
local function format(btn)
btn.style.height = 30
btn.style.width = 30
end
if not buttons or buttons.ban then format(Admin.ban_btn:draw(frame)) end
if not buttons or buttons.kick then format(Admin.kick_btn:draw(frame)) end
if not buttons or buttons.jail then format(Admin.jail_btn:draw(frame)) end
if not buttons or buttons.go_to then format(Admin.go_to_btn:draw(frame)) end
if not buttons or buttons.bring then format(Admin.bring_btn:draw(frame)) end
return frame.player
end
function Admin.take_action(action,player,by_player,reason)
if action == 'Ban' then Admin.ban(player,by_player,reason)
elseif action == 'Temp Ban' and Admin.temp_ban then Admin.temp_ban(player,by_player,reason)
elseif action == 'Kick' then Admin.kick(player,by_player,reason)
elseif action == 'Jail' then Admin.jail(player,by_player,reason)
elseif action == 'GoTo' then Admin.go_to(player,by_player)
elseif action == 'Bring' then Admin.bring(player,by_player)
end
end
local inventorys = {
defines.inventory.player_main,
defines.inventory.player_quickbar,
defines.inventory.player_trash,
defines.inventory.player_guns,
defines.inventory.player_ammo,
defines.inventory.player_armor,
defines.inventory.player_armor
}
function Admin.move_item_to_spawn(item,surface,chests)
local chests = chests or surface.find_entities_filtered{area={{-10,-10},{10,10}},name='iron-chest'} or {}
local chest = nil
while not chest or not chest.get_inventory(defines.inventory.chest).can_insert(item) do
chest = table.remove(chests,1)
if not chest then chest = surface.create_entity{
name='iron-chest',
position=surface.find_non_colliding_position('iron-chest',{0,0},32,1)
} end
end
chest.get_inventory(defines.inventory.chest).insert(item)
table.insert(chests,chest)
return chests
end
function Admin.move_inventory(player)
local player = Game.get_player(player)
if not player then return end
local chests = player.surface.find_entities_filtered{area={{-10,-10},{10,10}},name='iron-chest'} or {}
for _,_inventory in pairs(inventorys) do
local inventory = player.get_inventory(_inventory)
if inventory then
for item,count in pairs(inventory.get_contents()) do
local item = {name=item,count=count}
chests = Admin.move_item_to_spawn(item,player.surface,chests)
end
inventory.clear()
end
end
end
Admin.ban_btn = Gui.inputs.add{
type='button',
name='admin-ban',
caption='utility/danger_icon',
tooltip={'admin-commands.tooltip-ban'}
}:on_event('click',function(event)
local parent = event.element.parent
pre_select_player = parent.player and parent.player.caption or nil
open(event.player_index,pre_select_player,'Ban')
end)
function Admin.ban(player,by_player,reason)
local player = Game.get_player(player)
local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
local reason = append_name(reason,by_player_name)
Sync.emit_embeded{
title='Player Ban',
color=Color.to_hex(defines.text_color.crit),
description='There was a player banned.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['Reason:']=reason
}
Admin.move_inventory(player)
Server.interface(game.ban_player,true,player,reason)
end
Admin.kick_btn = Gui.inputs.add{
type='button',
name='admin-kick',
caption='utility/warning_icon',
tooltip={'admin-commands.tooltip-kick'}
}:on_event('click',function(event)
local parent = event.element.parent
pre_select_player = parent.player and parent.player.caption or nil
open(event.player_index,pre_select_player,'Kick')
end)
function Admin.kick(player,by_player,reason)
local player = Game.get_player(player)
local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
local reason = append_name(reason,by_player_name)
Sync.emit_embeded{
title='Player Kick',
color=Color.to_hex(defines.text_color.high),
description='There was a player kicked.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['Reason:']=reason
}
Admin.move_inventory(player)
Server.interface(game.kick_player,true,player,reason)
end
Admin.jail_btn = Gui.inputs.add{
type='button',
name='admin-jail',
caption='utility/clock',
tooltip={'admin-commands.tooltip-jail'}
}:on_event('click',function(event)
local parent = event.element.parent
pre_select_player = parent.player and parent.player.caption or nil
open(event.player_index,pre_select_player,'Jail')
end)
function Admin.jail(player,by_player,reason)
local player = Game.get_player(player)
local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
local reason = append_name(reason,by_player_name)
Sync.emit_embeded{
title='Player Jail',
color=Color.to_hex(defines.text_color.med),
description='There was a player jailed.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['Reason:']=reason
}
Admin.move_inventory(player)
Ranking._presets().last_jail = player.name
Server.interface(Ranking.give_rank,true,player,'Jail',by_player_name)
end
Admin.go_to_btn = Gui.inputs.add{
type='button',
name='admin-go-to',
caption='utility/export_slot',
tooltip={'admin-commands.tooltip-go-to'}
}:on_event('click',function(event)
local parent = event.element.parent
pre_select_player = parent.player and parent.player.caption or nil
Admin.go_to(pre_select_player,event.player_index)
end)
function Admin.go_to(player,by_player)
local player = Game.get_player(player)
local _player = Game.get_player(by_player)
_player.teleport(player.surface.find_non_colliding_position('player',player.position,32,1),player.surface)
end
Admin.bring_btn = Gui.inputs.add{
type='button',
name='admin-bring',
caption='utility/import_slot',
tooltip={'admin-commands.tooltip-bring'}
}:on_event('click',function(event)
local parent = event.element.parent
pre_select_player = parent.player and parent.player.caption or nil
Admin.bring(pre_select_player,event.player_index)
end)
function Admin.bring(player,by_player)
local player = Game.get_player(player)
local _player = Game.get_player(by_player)
if not player or not _player then return end
player.teleport(_player.surface.find_non_colliding_position('player',_player.position,32,1),_player.surface)
end
function Admin.tp(from_playaer, to_player)
local _from_player = Game.get_player(from_player)
local _to_player = Game.get_player(to_player)
if not _from_player or not _to_player then return end
if Game.players[_from_player].health >= 0 then return end
if Game.players[_to_player].health >= 0 then return end
_from_player.teleport(_to_player.surface.find_non_colliding_position('player',_to_player.position,32,1),_to_player.surface)
end

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@@ -1,276 +0,0 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
local report_to_warnings = 1 -- used in count_reports
local varified_to_warings = 3 -- used in count_reports
local reports_needed_for_jail = 6
local min_time_to_remove_warning = 18000 -- this is in ticks
local take_action = 8 -- below this number no action is taken, the first admin given warning jumps to this number
local punishments = {
{'nothing'},
{'nothing'},
{'nothing'},
{'nothing'},
{'nothing'},
{'message',{'reports.message'},defines.text_color.info},
{'message',{'reports.message'},defines.text_color.info},
{'report',{'reports.reported'},defines.text_color.med},
{'message',{'reports.kick-warn'},defines.text_color.med},
{'kick'},
{'message',{'reports.temp-warn'},defines.text_color.high},
{'temp-ban'},
{'message',{'reports.ban-warn'},defines.text_color.high},
{'message',{'reports.last-warn'},defines.text_color.crit},
{'ban'}
}
local actions = {
none=0,
report=1,
jail=2,
kick=3,
temp=4,
ban=5
}
local function valid_players(player,by_player)
local player = Game.get_player(player)
local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
local rank = Ranking.get_rank(by_player_name)
return player, by_player_name, rank
end
local function _reports(reset)
global.addons = not reset and global.addons or {}
global.addons.reports = not reset and global.addons.reports or {warnings={},reports={},varified={},actions={}}
return global.addons.reports
end
local function get_warnings(player)
local player = Game.get_player(player)
return _reports().warnings[player.name] or 0
end
local function report_message(player,by_player,reason)
local low_rank = Ranking.get_group('User').highest
local high_rank = Ranking.get_group('Admin').lowest
local player, by_player_name = valid_players(player,by_player)
if not player then return end
if _reports().actions[player.name] == actions.report then return end
Ranking.print(low_rank,{'reports.low-print',player.name,reason},defines.text_color.info,true)
Ranking.print(high_rank,{'reports.high-print',player.name,by_player_name,reason},defines.text_color.med)
Sync.emit_embeded{
title='Player Report',
color=Color.to_hex(defines.text_color.med),
description='A player was reported.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['Reason:']=reason
}
end
local function count_reports(player)
local player = Game.get_player(player)
if not player then return 0 end
local _count = 0
local data = _reports()
if data.reports[player.name] then
for _,report in pairs(data.reports[player.name]) do
_count=_count+report_to_warnings
end
end
if data.varified[player.name] then
for _,report in pairs(data.varified[player.name]) do
_count=_count+varified_to_warings
end
end
return _count
end
local function cheak_reports(player)
local player = Game.get_player(player)
if not player then return end
local reports = count_reports(player)
if reports >= reports_needed_for_jail and _reports().actions[player.name] ~= 'report-jail' and Ranking.get_rank(player).group.name ~= 'Jail' then
_reports().actions[player.name] = actions.report
Admin.jail(player,'<server>','Too many user reports. Contact an Admin to be unjailed.')
end
end
local function give_punishment(player,by_player,reason)
local player, by_player_name = valid_players(player,by_player)
local warnings = get_warnings(player)
local punishment = punishments[warnings]
local reason = reason or 'No Other Reason'
if not punishment or punishment[1] == 'nothing' then return
elseif punishment[1] == 'message' then
local message = punishment[2]
local colour = punishment[3]
player_return(message,colour,player)
elseif punishment[1] == 'report' then
local message = punishment[2]
local colour = punishment[3]
player_return(message,colour,player)
report_message(player,'<server>',reason)
elseif punishment[1] == 'kick' then
_reports().actions[player.name] = actions.kick
Admin.kick(player,by_player,'Too Many Warnings: '..warnings-(take_action-1)..' Also: '..reason)
elseif punishment[1] == 'temp-ban' then
--_reports().actions[player.name] = actions.temp -- see Admin.temp-ban
Admin.temp_ban(player,by_player,'Too Many Warnings: '..warnings-(take_action-1)..' Also: '..reason)
elseif punishment[1] == 'ban' then
_reports().actions[player.name] = actions.ban
Admin.ban(player,by_player,'Too Many Warnings: '..warnings-(take_action-1)..' Also: '..reason)
end
end
function Admin.give_warning(player,by_player,reason,min)
local player, by_player_name = valid_players(player,by_player)
if not player then return end
local min = Game.get_player(by_player) and take_action or min or 0
local warnings = get_warnings(player)
if warnings < min then warnings = min end
warnings = warnings+1
_reports().warnings[player.name] = warnings
if warnings > take_action then
player_return({'reports.warning-given-by',by_player_name},defines.text_color.info,player)
game.print({'reports.player-warning',player.name,by_player_name,reason})
end
give_punishment(player,by_player,reason)
end
function Admin.report(player,by_player,reason)
local player, by_player_name = valid_players(player,by_player)
if not player or Ranking.get_rank(player):allowed('no-report') then return end
if Admin.is_banned(by_player) or Ranking.get_group(by_player).name == 'Jail' then return end
if Ranking.get_rank(by_player):allowed('varified') then
_reports().varified[player.name] = _reports().varified[player.name] or {}
local reports = _reports().varified[player.name]
for _,value in pairs(reports) do
if value[1] == by_player_name then return end
end
table.insert(reports,{by_player_name,reason})
else
_reports().reports[player.name] = _reports().reports[player.name] or {}
local reports = _reports().reports[player.name]
for _,value in pairs(reports) do
if value[1] == by_player_name then return end
end
table.insert(reports,{by_player_name,reason})
end
report_message(player,by_player,reason)
cheak_reports(player)
end
function Admin.clear_warings(player,by_player,no_emit)
local player, by_player_name = valid_players(player,by_player)
if not player then return end
_reports().warnings[player.name]=0
if not no_emit then
Sync.emit_embeded{
title='Player Clear',
color=Color.to_hex(defines.text_color.low),
description='A player had their warnings cleared.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
}
end
end
function Admin.clear_reports(player,by_player,no_emit)
local player, by_player_name = valid_players(player,by_player)
if not player then return end
_reports().reports[player.name]={}
_reports().varified[player.name]={}
if not no_emit then
Sync.emit_embeded{
title='Player Clear',
color=Color.to_hex(defines.text_color.low),
description='A player had their reports cleared.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
}
end
end
function Admin.clear_player(player,by_player)
local player, by_player_name = valid_players(player,by_player)
if not player then return end
Admin.clear_warings(player,by_player,true)
Admin.clear_reports(player,by_player,true)
_reports().actions[player.name]=actions.none
if Ranking.get_rank(player).group.name == 'Jail' then Server.interface(Ranking.revert,true,player,by_player) end
Sync.emit_embeded{
title='Player Clear',
color=Color.to_hex(defines.text_color.low),
description='A player had their reports and warnings cleared.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
}
end
function Admin.temp_ban(player,by_player,reason)
local function append_name(reason,name)
local reason = reason or 'No Reason'
if not string.find(string.lower(reason),string.lower(name)) then return reason..' - '..name
else return reason end
end
local player, by_player_name = valid_players(player,by_player)
if not player or Admin.is_banned(player) then return end
_reports().actions[player.name] = actions.temp
Sync.emit_embeded{
title='Player Temp-Ban',
color=Color.to_hex(defines.text_color.high),
description='A player was jailed.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['Reason:']=append_name(reason,by_player_name)
}
game.print({'reports.temp-ban',player.name,by_player_name,reason},defines.text_color.info)
Admin.move_inventory(player)
Ranking._presets().last_jail = player.name
Server.interface(Ranking.give_rank,true,player,'Jail',by_player_name)
end
function Admin.is_banned(player)
local player=Game.get_player(player)
if not player then return false end
local action = _reports().actions[player.name]
if action == actions.temp then return 'temp'
elseif action == actions.ban then return true
else return false end
end
Event.register(defines.events.on_tick,function(event)
if not _reports().remove_warnings_time then
_reports().remove_warnings_time = {}
local highest = nil
for power,rank in pairs(Ranking._ranks()) do
if not highest and not rank:allowed('no-report') then highest = power-1 end
local _power = power; if highest then _power = power-highest end
if rank:allowed('no-report') then _reports().remove_warnings_time[power] = 0
else _reports().remove_warnings_time[power] = min_time_to_remove_warning*_power end
end
end
if (game.tick % min_time_to_remove_warning) == 0 then
for name,warnings in pairs(_reports().warnings) do
if warnings > 0 then
local rank = Ranking.get_rank(name)
local time_to_remove = _reports().remove_warnings_time[rank.power]
if (game.tick % time_to_remove) == 0 then
_reports().warnings[name]=warnings-1
if _reports().warnings[name] > 5 then
player_return({'reports.remove-warn',_reports().warnings[name],tick_to_display_format(time_to_remove)},defines.text_color.low,name)
end
end
end
end
end
end)

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@@ -1,177 +0,0 @@
--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
--Please Only Edit Below This Line-----------------------------------------------------------
Admin = Admin or {}
local get_player_info = get_player_info or function(player,frame)
frame.add{
type='label',
caption={'admin-commands.no-info-file'}
}
end
local function _players(_player,root_frame,state)
local players = {'Select Player'}
local _players = state and game.players or game.connected_players
for _,player in pairs(_players) do
if player.name ~= _player.name then
if Admin.is_banned and Admin.is_banned(player) then else
table.insert(players,player.name)
end
end
end
return players
end
local online_check = Gui.inputs.add_checkbox('online-check-admin-commands',false,'Show Offline',false,function(player,element)
element.parent['player-drop-down-admin-commands'].items = _players(player,element.parent,true)
element.parent['player-drop-down-admin-commands'].selected_index = 1
end,function(player,element)
element.parent['player-drop-down-admin-commands'].items = _players(player,element.parent,false)
element.parent['player-drop-down-admin-commands'].selected_index = 1
end)
local player_drop_down = Gui.inputs.add_drop_down('player-drop-down-admin-commands',_players,1,function(player,selected,items,element)
element.parent.parent.player.caption = selected
local player_info_flow = element.parent.parent.info_flow
player_info_flow.clear()
if selected == 'Select Player' then return
else get_player_info(selected,player_info_flow,true) end
local rank = Ranking.get_rank(player)
local _rank = Ranking.get_rank(selected)
if rank.power >= _rank.power then element.parent.warning.caption = {'admin-commands.warning'}
else element.parent.warning.caption = '' end
end)
local reason_input = Gui.inputs.add_text('reason-input-admin-commands',false,'Enter Reason',function(player,text,element)
if string.len(text) < 20 or text == 'Enter Reason' then
element.parent.warning.caption = {'admin-commands.short-reason'}
else
element.parent.warning.caption = ''
end
end)
local function _actions(player)
return {
'Select Action',
'GoTo',
'Bring',
'Jail',
'Kick',
'Temp Ban',
'Ban'
}
end
local action_drop_down = Gui.inputs.add_drop_down('action-drop-down-rank-change',_actions,1,function(player,selected,items,element)
element.parent.parent.action.caption = selected
if selected == 'Jail' or selected == 'Kick' or selected == 'Ban' or selected == 'Temp Ban' then
element.parent['reason-input-admin-commands'].style.visible = true
else
element.parent['reason-input-admin-commands'].style.visible = false
end
end)
local take_action = Gui.inputs.add{
type='button',
name='admin-commands-take',
caption={'admin-commands.take-action'}
}:on_event('click',function(event)
local dropdowns = event.element.parent
local rank = Ranking.get_rank(event.player_index)
local _action= dropdowns.parent.action.caption ~= 'Select Action' and dropdowns.parent.action.caption or nil
local _player = Game.get_player(dropdowns.parent.player.caption)
if not _player or not _action then dropdowns.warning.caption = {'admin-commands.invalid'} return end
local _rank = Ranking.get_rank(_player)
if rank.power >= _rank.power then dropdowns.warning.caption = {'admin-commands.rank-high'} return end
local _reason = dropdowns['reason-input-admin-commands'] and dropdowns['reason-input-admin-commands'].text
if (_action == 'Jail' or _action == 'Kick' or _action == 'Ban' or _action == 'Temp Ban') and (_reason == 'Enter Reason' or string.len(_reason) < 20) then return end
Admin.take_action(_action,_player,event.player_index,_reason)
Gui.center.clear(event)
end)
Admin.center = Gui.center.add{
name='admin-commands',
caption='utility/danger_icon',
tooltip={'admin-commands.tooltip'},
open=function(event,pre_select_player,pre_select_action)
local _player = Game.get_player(pre_select_player)
local player = Game.get_player(event)
local _center = Gui._get_data('center')['admin-commands']
local center_flow = Gui.center.get_flow(player)
if center_flow[_center.name] then Gui.center.clear(player) return end
local center_frame = center_flow.add{
name=_center.name,
type='frame',
direction='vertical',
style=mod_gui.frame_style
}
-- only edit i made was passing diffrent arguments to the draw function
local success, err = pcall(_center.draw,center_frame,_player,pre_select_action)
if not success then error(err) end
player.opened=center_frame
end,
draw=function(frame,pre_select_player,pre_select_action)
frame.caption={'admin-commands.name'}
local frame = frame.add{
type='flow',
direction='horizontal'
}
local dropdowns = frame.add{
type='flow',
direction='vertical'
}
local player_info_flow = frame.add{
name='info_flow',
type='flow',
direction='vertical'
}
player_info_flow.style.height = 280
player_info_flow.style.width = 200
local label = dropdowns.add{
type='label',
caption={'admin-commands.message'}
}
label.style.single_line = false
label.style.width = 200
online_check:draw(dropdowns)
local _drop = player_drop_down:draw(dropdowns)
if pre_select_player then Gui.set_dropdown_index(_drop,pre_select_player.name) end
local _drop = action_drop_down:draw(dropdowns)
Gui.set_dropdown_index(_drop,pre_select_action)
local _text = reason_input:draw(dropdowns)
if pre_select_action == 'Jail' or pre_select_action == 'Kick' or pre_select_action == 'Ban' then
_text.style.visible = true else _text.style.visible = false
end
if pre_select_player then get_player_info(pre_select_player,player_info_flow,true) end
_text.style.width = 200
local label = dropdowns.add{
name='warning',
type='label',
caption='',
style='bold_red_label'
}
label.style.single_line = false
label.style.width = 200
take_action:draw(dropdowns)
local _caption = pre_select_player and pre_select_player.name or ''
frame.add{
name='player',
type='label',
caption=_caption
}.style.visible = false
local _caption = pre_select_action or ''
frame.add{
name='action',
type='label',
caption=_caption
}.style.visible = false
end
}

View File

@@ -30,7 +30,7 @@ local send_popup = Gui.inputs.add{
name='send-annoncement',
caption='utility/export_slot'
}:on_event('click',function(event)
local meta_data = Ranking._presets().meta
local meta_data = Ranking.meta
local default = Ranking.get_rank(meta_data.default)
local player = Game.get_player(event)
local rank = Ranking.get_rank(player)

View File

@@ -12,7 +12,7 @@ local confirm_report = Gui.inputs.add{
type='button',
name='admin-report-confirm',
caption='utility/spawn_flag',
tooltip={'reports.name'}
tooltip={ExpGamingAdmin@4-0-0.name'}
}:on_event('click',function(event)
local parent = event.element.parent
local player = Game.get_player(parent.player.caption)
@@ -25,7 +25,7 @@ Admin.report_btn = Gui.inputs.add{
type='button',
name='admin-report',
caption='utility/spawn_flag',
tooltip={'reports.name'}
tooltip={ExpGamingAdmin@4-0-0.name'}
}:on_event('click',function(event)
local parent = event.element.parent
local player = Game.get_player(parent.children[1].name)
@@ -37,7 +37,7 @@ Admin.report_btn = Gui.inputs.add{
name='report-gui'
}
_player.opened=frame
frame.caption={'reports.name'}
frame.caption={ExpGamingAdmin@4-0-0.name'}
frame.add{
type='textfield',
name='reason'