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https://github.com/PHIDIAS0303/ExpCluster.git
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Added ExpGamingAdmin
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126
modules/ExpGamingAdmin/Reports/control.lua
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126
modules/ExpGamingAdmin/Reports/control.lua
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--- Desction <get from json>
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-- @module ThisModule@X.Y.Z
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-- @author <get from json>
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-- @license <get from json>
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-- @alais ThisModule
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-- Module Require
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local Admin = require('ExpGamingAdmin.AdminLib@^4.0.0')
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local Server = require('ExpGamingCore.Server@^4.0.0')
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local Ranking = require('ExpGamingCore.Ranking@^4.0.0')
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local Game = require('FactorioStdLib.Game@^0.8.0')
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local Color = require('FactorioStdLib.Color@^0.8.0')
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local Sync -- ExpGamingCore.Sync@^4.0.0
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-- Module Define
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local module_verbose = false
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local ThisModule = {
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on_init=function()
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if loaded_modules['ExpGamingCore.Sync@^4.0.0'] then Sync = require('ExpGamingCore.Sync@^4.0.0') end
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end
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}
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-- Global Define
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local global = global{
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reports={},
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varified={}
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}
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-- Local Varibles
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local report_to_warnings = 1 -- used in count_reports
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local varified_to_warings = 3 -- used in count_reports
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local reports_needed_for_jail = 6
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-- Function Define
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local function valid_players(player,by_player)
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local player = Game.get_player(player)
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local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
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return player, by_player_name
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end
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local function report_message(player,by_player,reason)
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local low_rank = Ranking.get_group('User').highest
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local high_rank = Ranking.get_group('Admin').lowest
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local player, by_player_name = valid_players(player,by_player)
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if not player then return end
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if Admin.is_banned(player,true) == 'report' then return end
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Ranking.print(low_rank,{'ExpGamingAdmin@4-0-0.low-print',player.name,reason},defines.text_color.info,true)
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Ranking.print(high_rank,{'ExpGamingAdmin@4-0-0.high-print',player.name,by_player_name,reason},defines.text_color.med)
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if Sync then Sync.emit_embeded{
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title='Player Report',
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color=Color.to_hex(defines.text_color.med),
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description='A player was reported.',
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['Player:']='<<inline>>'..player.name,
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['By:']='<<inline>>'..by_player_name,
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['Reason:']=reason
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} end
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end
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local function cheak_reports(player)
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local player = Game.get_player(player)
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if not player then return end
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local reports = Admin.count_reports(player)
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if reports >= reports_needed_for_jail and global.actions[player.name] ~= 'report-jail' and Ranking.get_rank(player).group.name ~= 'Jail' then
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global.actions[player.name] = actions.report
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Admin.jail(player,'<server>','Too many user reports. Contact an Admin to be unjailed.')
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end
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end
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function Admin.count_reports(player)
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local player = Game.get_player(player)
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if not player then return 0 end
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local _count = 0
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if global.reports[player.name] then
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for _,report in pairs(global.reports[player.name]) do
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_count=_count+report_to_warnings
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end
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end
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if global.varified[player.name] then
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for _,report in pairs(global.varified[player.name]) do
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_count=_count+varified_to_warings
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end
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end
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return _count
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end
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function Admin.report(player,by_player,reason)
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local player, by_player_name = valid_players(player,by_player)
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if not player or Ranking.get_rank(player):allowed('no-report') then return end
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if Admin.is_banned(by_player) or Ranking.get_group(by_player).name == 'Jail' then return end
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if Ranking.get_rank(by_player):allowed('varified') then
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global.varified[player.name] = global.varified[player.name] or {}
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local reports = global.varified[player.name]
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for _,value in pairs(reports) do
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if value[1] == by_player_name then return end
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end
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table.insert(reports,{by_player_name,reason})
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else
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global.reports[player.name] = global.reports[player.name] or {}
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local reports = global.reports[player.name]
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for _,value in pairs(reports) do
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if value[1] == by_player_name then return end
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end
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table.insert(reports,{by_player_name,reason})
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end
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report_message(player,by_player,reason)
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cheak_reports(player)
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end
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function Admin.clear_reports(player,by_player,no_emit)
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local player, by_player_name = valid_players(player,by_player)
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if not player then return end
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global.reports[player.name]={}
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global.varified[player.name]={}
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if not no_emit and Sync then
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Sync.emit_embeded{
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title='Player Clear',
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color=Color.to_hex(defines.text_color.low),
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description='A player had their reports cleared.',
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['Player:']='<<inline>>'..player.name,
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['By:']='<<inline>>'..by_player_name,
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}
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end
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end
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-- Module Return
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return ThisModule
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