Warp-list changes:

- Refactor gui layout
- Changed update flow
This commit is contained in:
badgamernl
2020-11-08 05:04:53 +01:00
parent 94cfceb5a3
commit 90e025aa1a
2 changed files with 300 additions and 242 deletions

View File

@@ -30,8 +30,7 @@ end)
--- Styles used for sprite buttons
local Styles = {
sprite20 = Gui.sprite_style(20),
sprite22 = Gui.sprite_style(20, nil, { right_margin = -3 }),
sprite22 = { height = 22, width = 22, padding = -2 },
sprite32 = { height = 32, width = 32, left_margin = 1 }
}
@@ -73,9 +72,9 @@ Gui.element{
type = 'sprite-button',
sprite = 'utility/add',
tooltip = {'warp-list.add-tooltip'},
style = 'tool_button'
style = 'shortcut_bar_button'
}
:style(Styles.sprite20)
:style(Styles.sprite22)
:on_click(function(player, _)
-- Add the new warp
local force_name = player.force.name
@@ -86,167 +85,10 @@ Gui.element{
Warps.make_warp_area(warp_id)
end)
--- Removes a warp from the list, including the physical area and map tag
-- @element discard_warp
local discard_warp =
Gui.element{
type = 'sprite-button',
sprite = 'utility/trash',
tooltip = {'warp-list.discard-tooltip'},
style = 'tool_button'
}
:style(Styles.sprite20)
:on_click(function(_, element)
local warp_id = element.parent.name:sub(6)
Warps.remove_warp(warp_id)
end)
--- Opens edit mode for the warp
-- @element edit_warp
local edit_warp =
Gui.element{
type = 'sprite-button',
sprite = 'utility/rename_icon_normal',
tooltip = {'warp-list.edit-tooltip-none'},
style = 'tool_button'
}
:style(Styles.sprite20)
:on_click(function(player, element)
local warp_id = element.parent.name:sub(6)
Warps.set_editing(warp_id, player.name, true)
end)
--- Set of three elements which make up each row of the warp table
-- @element add_warp_base
local add_warp_base =
Gui.element(function(_, parent, warp_id)
-- Add the icon flow
local icon_flow =
parent.add{
name = 'icon-'..warp_id,
type = 'flow',
caption = warp_id
}
icon_flow.style.padding = 0
-- Add a flow which will contain the warp name and edit buttons
local warp_flow = parent.add{ type = 'flow', name = warp_id }
warp_flow.style.padding = 0
-- Add the two edit buttons outside the warp flow
local edit_flow = Gui.alignment(parent, 'edit-'..warp_id)
edit_warp(edit_flow)
discard_warp(edit_flow)
-- Return the warp flow as the main element
return warp_flow
end)
-- Removes the three elements that are added as part of the warp base
local function remove_warp_base(parent, warp_id)
Gui.destroy_if_valid(parent['icon-'..warp_id])
Gui.destroy_if_valid(parent['edit-'..warp_id])
Gui.destroy_if_valid(parent[warp_id])
end
--- Confirms the edit to name or icon of the warp
-- @element confirm_edit
local warp_editing
local warp_icon_button
local confirm_edit =
Gui.element{
type = 'sprite-button',
sprite = 'utility/confirm_slot',
tooltip = {'warp-list.confirm-tooltip'},
style = 'shortcut_bar_button_green'
}
:style(Styles.sprite22)
:on_click(function(player, element)
local warp_id = element.parent.name
local warp_name = element.parent[warp_editing.name].text
local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_button.name].elem_value
Warps.set_editing(warp_id, player.name)
Warps.update_warp(warp_id, warp_name, warp_icon, player.name)
end)
--- Cancels the editing changes of the selected warp name or icon
-- @element cancel_edit
local cancel_edit =
Gui.element{
type = 'sprite-button',
sprite = 'utility/close_black',
tooltip = {'warp-list.cancel-tooltip'},
style = 'shortcut_bar_button_red'
}
:style(Styles.sprite22)
:on_click(function(player, element)
local warp_id = element.parent.name
Warps.set_editing(warp_id, player.name)
end)
--- Editing state for a warp, contains a text field and the two edit buttons
-- @element warp_editing
warp_editing =
Gui.element(function(event_trigger, parent, warp)
local name = warp.name
-- Draw the element
local element =
parent.add{
name = event_trigger,
type = 'textfield',
text = name,
clear_and_focus_on_right_click = true
}
-- Add the edit buttons
cancel_edit(parent)
confirm_edit(parent)
-- Return the element
return element
end)
:style{
maximal_width = 110,
height = 20
}
:on_confirmed(function(player, element, _)
local warp_id = element.parent.name
local warp_name = element.text
local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_button.name].elem_value
Warps.set_editing(warp_id, player.name)
Warps.update_warp(warp_id, warp_name, warp_icon, player.name)
end)
--- Default state for a warp, contains only a label with the warp name
-- @element warp_label
local warp_label =
Gui.element(function(event_trigger, parent, warp)
local last_edit_name = warp.last_edit_name
local last_edit_time = warp.last_edit_time
-- Draw the element
return parent.add{
name = event_trigger,
type = 'label',
caption = warp.name,
tooltip = {'warp-list.last-edit', last_edit_name, format_time(last_edit_time)}
}
end)
:style{
single_line = false,
maximal_width = 150
}
:on_click(function(player, element, _)
local warp_id = element.parent.name
local warp = Warps.get_warp(warp_id)
local position = warp.position
player.zoom_to_world(position, 1.5)
end)
local update_wrap_buttons
--- Default state for the warp icon, when pressed teleports the player
--- Warp icon button, this will trigger a warp when the player is able to
-- @element warp_icon_button
warp_icon_button =
local warp_icon_button =
Gui.element(function(event_trigger, parent, warp)
local warp_position = warp.position
@@ -274,16 +116,17 @@ end)
-- Reset the warp cooldown if the player does not have unlimited warps
if not check_player_permissions(player, 'bypass_warp_cooldown') then
PlayerCooldown:set(player, config.cooldown_duration)
update_wrap_buttons(player)
end
PlayerInRange:set(player, warp_id)
end)
--- Editing state for the warp icon, chose elem used to chosse icon
--- The button that is visible when the warp is in edit state
-- @element warp_icon_editing
local warp_icon_editing =
Gui.element(function(_, parent, warp)
Gui.element(function(event_trigger, parent, warp)
return parent.add{
name = warp_icon_button.name,
name = event_trigger,
type = 'choose-elem-button',
elem_type = 'signal',
signal = {type = warp.icon.type, name = warp.icon.name},
@@ -292,6 +135,179 @@ Gui.element(function(_, parent, warp)
end)
:style(Styles.sprite32)
--- Warp label, visible if the player is not in edit state
-- @element warp_label
local warp_label =
Gui.element(function(event_trigger, parent, warp)
local last_edit_name = warp.last_edit_name
local last_edit_time = warp.last_edit_time
-- Draw the element
return parent.add{
name = event_trigger,
type = 'label',
caption = warp.name,
tooltip = {'warp-list.last-edit', last_edit_name, format_time(last_edit_time)}
}
end)
:style{
single_line = false,
horizontally_stretchable = true
}
:on_click(function(player, element, _)
local warp_id = element.parent.caption
local warp = Warps.get_warp(warp_id)
local position = warp.position
player.zoom_to_world(position, 1.5)
end)
--- Warp textfield, visible if the player is in edit state
-- @element warp_textfield
local warp_textfield =
Gui.element(function(event_trigger, parent, warp)
-- Draw the element
local element =
parent.add{
name = event_trigger,
type = 'textfield',
text = warp.name,
clear_and_focus_on_right_click = true
}
-- Return the element
return element
end)
:style{
maximal_width = 81,
height = 22,
padding = -2
}
:on_confirmed(function(player, element, _)
local warp_id = element.parent.caption
local warp_name = element.text
local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_editing.name].elem_value
Warps.set_editing(warp_id, player.name)
Warps.update_warp(warp_id, warp_name, warp_icon, player.name)
end)
--- Confirms the edit to name or icon of the warp
-- @element confirm_edit_button
local confirm_edit_button =
Gui.element{
type = 'sprite-button',
sprite = 'utility/confirm_slot',
tooltip = {'warp-list.confirm-tooltip'},
style = 'shortcut_bar_button_green'
}
:style(Styles.sprite22)
:on_click(function(player, element)
local warp_id = element.parent.caption
local warp_name = element.parent.parent['name-'..warp_id][warp_textfield.name].text
local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_editing.name].elem_value
Warps.set_editing(warp_id, player.name)
Warps.update_warp(warp_id, warp_name, warp_icon, player.name)
end)
--- Cancels the editing changes of the selected warp name or icon
-- @element cancel_edit_button
local cancel_edit_button =
Gui.element{
type = 'sprite-button',
sprite = 'utility/close_black',
tooltip = {'warp-list.cancel-tooltip'},
style = 'shortcut_bar_button_red'
}
:style(Styles.sprite22)
:on_click(function(player, element)
local warp_id = element.parent.caption
Warps.set_editing(warp_id, player.name)
end)
--- Removes a warp from the list, including the physical area and map tag
-- @element remove_warp_button
local remove_warp_button =
Gui.element{
type = 'sprite-button',
sprite = 'utility/trash',
tooltip = {'warp-list.discard-tooltip'},
style = 'shortcut_bar_button_red'
}
:style(Styles.sprite22)
:on_click(function(_, element)
local warp_id = element.parent.caption
Warps.remove_warp(warp_id)
end)
--- Opens edit mode for the warp
-- @element edit_warp_button
local edit_warp_button =
Gui.element{
type = 'sprite-button',
sprite = 'utility/rename_icon_normal',
tooltip = {'warp-list.edit-tooltip-none'},
style = 'shortcut_bar_button'
}
:style(Styles.sprite22)
:on_click(function(player, element)
local warp_id = element.parent.caption
Warps.set_editing(warp_id, player.name, true)
end)
local update_wrap_buttons
--- Set of three elements which make up each row of the warp table
-- @element add_warp_elements
local add_warp_elements =
Gui.element(function(_, parent, warp)
-- Add icon flow this will contain the warp button and warp icon edit button
local icon_flow = parent.add{
name = 'icon-'..warp.warp_id,
type = 'flow',
caption = warp.warp_id
}
icon_flow.style.padding = 0
-- Add the button and the icon edit button
warp_icon_button(icon_flow, warp)
warp_icon_editing(icon_flow, warp)
-- Add name flow this will contain the warp label and textbox
local name_flow = parent.add{
type = 'flow',
name = 'name-'..warp.warp_id,
caption = warp.warp_id
}
name_flow.style.padding = 0
-- Add the label and textfield of the warp
warp_label(name_flow, warp)
warp_textfield(name_flow, warp)
-- Add button flow this will contain buttons to manage this specific warp
local button_flow = parent.add{
type = 'flow',
name = 'button-'..warp.warp_id,
caption = warp.warp_id
}
button_flow.style.padding = 0
-- Add both edit state buttons
confirm_edit_button(button_flow)
cancel_edit_button(button_flow)
edit_warp_button(button_flow)
remove_warp_button(button_flow)
-- Return the warp flow elements
return { icon_flow, name_flow, button_flow }
end)
-- Removes the three elements that are added as part of the warp base
local function remove_warp_elements(parent, warp_id)
Gui.destroy_if_valid(parent['icon-'..warp_id])
Gui.destroy_if_valid(parent['name-'..warp_id])
Gui.destroy_if_valid(parent['button-'..warp_id])
end
--- This timer controls when a player is able to warp, eg every 60 seconds
-- @element warp_timer
local warp_timer =
@@ -307,6 +323,46 @@ Gui.element{
}
local warp_list_container
-- Helper function to style and enable or disable a button element
local function update_icon_button(element, on_cooldown, warp, warp_player_is_on)
-- Check if button element is valid
if not element or not element.valid then return end
local label_style = element.parent.parent['name-'..warp.warp_id][warp_label.name].style
if not warp_player_is_on then
element.tooltip = {'warp-list.goto-disabled'}
element.enabled = false
label_style.font_color = { 1, 1, 1, 0.7 }
return
end
if warp_player_is_on.warp_id == warp.warp_id then
element.tooltip = {'warp-list.goto-same-warp'}
element.enabled = false
label_style.font_color = { 1, 1, 1, 0.7 }
elseif on_cooldown then
element.tooltip = {'warp-list.goto-cooldown'}
element.enabled = false
label_style.font_color = { 1, 1, 1, 0.7 }
else
-- Check if the warps are in the same electricity network
local warp_electric_network_id = warp and warp.electric_pole.electric_network_id or -1
local player_warp_electric_network_id = warp_player_is_on and warp_player_is_on.electric_pole.electric_network_id or -1
if warp_electric_network_id == player_warp_electric_network_id then
local position = warp_player_is_on.position
element.tooltip = {'warp-list.goto-tooltip', position.x, position.y}
element.enabled = true
label_style.font_color = { 1, 1, 1, 1 }
else
element.tooltip = {'warp-list.goto-different-network'}
element.enabled = false
label_style.font_color = { 1, 0, 0, 0.7 }
end
end
end
--- Update the warp buttons for a player
function update_wrap_buttons(player, timer, warp_id)
-- Get the warp table
@@ -316,30 +372,16 @@ function update_wrap_buttons(player, timer, warp_id)
-- Check if the buttons should be active
timer = timer or PlayerCooldown:get(player)
warp_id = warp_id or PlayerInRange:get(player)
local button_disabled = timer > 0 or not warp_id
local on_cooldown = timer > 0
local warp = warp_id and Warps.get_warp(warp_id)
local warp_player_is_on = warp_id and Warps.get_warp(warp_id) or nil
-- Change the enabled state of the warp buttons
local warp_ids = Warps.get_force_warp_ids(player.force.name)
for _, next_warp_id in pairs(warp_ids) do
local element = scroll_table['icon-'..next_warp_id][warp_icon_button.name]
if element and element.valid then
if button_disabled then
element.tooltip = {'warp-list.goto-disabled'}
element.enabled = false
else
local next_warp = Warps.get_warp(next_warp_id)
if warp.electic_pole and next_warp.electic_pole and warp.electic_pole.electric_network_id == next_warp.electic_pole.electric_network_id then
local position = next_warp.position
element.tooltip = {'warp-list.goto-tooltip', position.x, position.y}
element.enabled = true
else
element.tooltip = {'warp-list.goto-different-network'}
element.enabled = false
end
end
end
local next_warp = Warps.get_warp(next_warp_id)
update_icon_button(element, on_cooldown, next_warp, warp_player_is_on)
end
end
@@ -347,25 +389,41 @@ end
local function update_warp(player, warp_table, warp_id)
local warp = Warps.get_warp(warp_id)
-- Warp no longer exists so should be removed from the list
-- If the warp does no longer exist then remove the warp elements from the warp table
if not warp then
remove_warp_base(warp_table, warp_id)
remove_warp_elements(warp_table, warp_id)
return
end
-- Get the warp flow for this warp
local warp_flow = warp_table[warp_id] or add_warp_base(warp_table, warp_id)
-- Check if the warp elements are created, if they are not then create a new set of them
if not warp_table['icon-'..warp_id] then
add_warp_elements(warp_table, warp)
end
local icon_flow = warp_table['icon-'..warp_id]
local name_flow = warp_table['name-'..warp_id]
local button_flow = warp_table['button-'..warp_id]
-- Update the edit flow
local edit_flow = warp_table['edit-'..warp_id]
-- Create local references to the elements for this warp
local warp_icon_element = icon_flow[warp_icon_button.name]
local warp_icon_edit_element = icon_flow[warp_icon_editing.name]
local label_element = name_flow[warp_label.name]
local textfield_element = name_flow[warp_textfield.name]
local cancel_edit_element = button_flow[cancel_edit_button.name]
local confirm_edit_element = button_flow[confirm_edit_button.name]
local edit_warp_element = button_flow[edit_warp_button.name]
local remove_warp_element = button_flow[remove_warp_button.name]
-- Hide the edit button if the player is not allowed to edit the warp
local player_allowed_edit = check_player_permissions(player, 'allow_edit_warp', warp)
local players_editing = table.get_keys(warp.currently_editing)
local edit_warp_element = edit_flow[edit_warp.name]
local discard_warp_element = edit_flow[discard_warp.name]
-- button_flow.visible = player_allowed_edit
edit_warp_element.visible = player_allowed_edit
discard_warp_element.visible = player_allowed_edit
remove_warp_element.visible = player_allowed_edit
-- Set the tooltip of the edit button
if #players_editing > 0 then
edit_warp_element.hovered_sprite = 'utility/warning_icon'
edit_warp_element.tooltip = {'warp-list.edit-tooltip', table.concat(players_editing, ', ')}
@@ -374,54 +432,43 @@ local function update_warp(player, warp_table, warp_id)
edit_warp_element.tooltip = {'warp-list.edit-tooltip-none'}
end
-- Check if the player is was editing and/or currently editing
local warp_label_element = warp_flow[warp_label.name] or warp_label(warp_flow, warp)
local icon_entry = icon_flow[warp_icon_button.name] or warp_icon_button(icon_flow, warp)
local player_was_editing = icon_entry.type == 'choose-elem-button'
-- Set the warp elements visibility based on if the user is editing or not
local player_is_editing = warp.currently_editing[player.name]
-- Update the warp and icon flow
if not player_was_editing and not player_is_editing then
-- Update the warp name label and icon
local warp_name = warp.name
local warp_icon = warp.icon
local last_edit_name = warp.last_edit_name
local last_edit_time = warp.last_edit_time
warp_label_element.caption = warp_name
warp_label_element.tooltip = {'warp-list.last-edit', last_edit_name, format_time(last_edit_time)}
-- The SpritePath type is not the same as the SignalID type
local sprite = warp_icon.type .. '/' ..warp_icon.name
if warp_icon.type == 'virtual' then
sprite = 'virtual-signal/' ..warp_icon.name
end
icon_entry.sprite = sprite
elseif player_was_editing and not player_is_editing then
-- Player was editing but is no longer, remove text field and add label
edit_warp_element.enabled = true
warp_flow.clear()
warp_label(warp_flow, warp)
icon_flow.clear()
local warp_icon_element = warp_icon_button(icon_flow, warp)
local timer = PlayerCooldown:get(player)
local in_range = PlayerInRange:get(player)
local apply_proximity = not check_player_permissions(player, 'bypass_warp_proximity')
if timer > 0 or (apply_proximity and not in_range) then
warp_icon_element.enabled = false
warp_icon_element.tooltip = {'warp-list.goto-disabled'}
end
elseif not player_was_editing and player_is_editing then
-- Player was not editing but now is, remove label and add text field
edit_warp_element.enabled = false
warp_flow.clear()
warp_editing(warp_flow, warp).focus()
warp_table.parent.scroll_to_element(warp_flow, 'top-third')
icon_flow.clear()
warp_icon_editing(icon_flow, warp)
if player_is_editing then
-- Set the icon elements visibility
warp_icon_element.visible = false
warp_icon_edit_element.visible = true
-- Set the name elements visibility
label_element.visible = false
textfield_element.visible = true
textfield_element.focus()
warp_table.parent.scroll_to_element(textfield_element, 'top-third')
-- Set the edit buttons
cancel_edit_element.visible = true
confirm_edit_element.visible = true
-- Set the warp buttons
edit_warp_element.visible = false
remove_warp_element.visible = false
else
-- Set the icon elements visibility
warp_icon_element.visible = true
warp_icon_edit_element.visible = false
-- Set the name elements visibility
label_element.visible = true
textfield_element.visible = false
-- Set the edit buttons
cancel_edit_element.visible = false
confirm_edit_element.visible = false
-- Set the warp buttons
edit_warp_element.visible = true and player_allowed_edit
remove_warp_element.visible = true and player_allowed_edit
end
local timer = PlayerCooldown:get(player)
local current_warp_id = PlayerInRange:get(player)
local to_warp = current_warp_id and Warps.get_warp(current_warp_id) or nil
local apply_proximity = not check_player_permissions(player, 'bypass_warp_proximity')
update_icon_button(warp_icon_element, timer > 0 or (apply_proximity and not current_warp_id), warp, to_warp)
end
-- Update all the warps for a player
@@ -469,6 +516,8 @@ Gui.element(function(event_trigger, parent)
-- Draw the scroll table for the warps
local scroll_table = Gui.scroll_table(container, 250, 3)
-- Set the scroll panel to always show the scrollbar (not doing this will result in a changing gui size)
scroll_table.parent.vertical_scroll_policy = 'always'
-- Change the style of the scroll table
local scroll_table_style = scroll_table.style
@@ -640,6 +689,13 @@ Event.add(defines.events.on_player_created, function(event)
spawn_id = Warps.add_warp(force.name, player.surface, spawn_position, nil, 'Spawn')
Warps.set_spawn_warp(spawn_id, force)
Warps.make_warp_tag(spawn_id)
local entities = player.surface.find_entities_filtered{ type = 'electric-pole', position = spawn_position, radius = 20, limit = 1 }
if entities and entities[1] then
local warp = Warps.get_warp(spawn_id)
warp.electric_pole = entities[1]
player.print('found')
end
end
end)