Fixed Popup

This commit is contained in:
Cooldude2606
2017-07-03 22:15:50 +01:00
parent de5fa86749
commit 8e0df7c543
3 changed files with 36 additions and 20 deletions

View File

@@ -23,10 +23,12 @@ local frames = ExpGui.frames
local draw_frame = ExpGui.draw_frame
--left guis are always present and only have their visabilty toggled
--adds a frame to the left bar; event(player,frame) must be present for left guis as there is no default
function add_frame.left(name,default_display,default_tooltip,restriction,event)
--vis must be true must be true or false based on the default stae of the gui
function add_frame.left(name,default_display,default_tooltip,restriction,vis,event)
if not name then error('Frame requires a name') end
if not event or type(event) ~= 'function' then error('Frame requires a draw function') end
table.insert(frames.left,{name,default_display,event})
local vis = vis or false
table.insert(frames.left,{name,default_display,event,vis})
ExpGui.toolbar.add_button(name,default_display,default_tooltip,restriction,draw_frame.left)
end
--draw the left gui for the player; do not call manuley must use other functions to call
@@ -35,8 +37,19 @@ function draw_frame.left(player,element)
for _,frame in pairs(frames.left) do if element.name == frame[1] then frame_data = frame break end end
local left = mod_gui.get_frame_flow(player)
if left[frame_data[1]] then ExpGui.toggleVisable(left[frame_data[1]]) return end
local frame = left.add{name=frame_data[1],type='frame',capption=frame_data[2],direction='vertical'}
local frame = left.add{name=frame_data[1],type='frame',capption=frame_data[2],direction='vertical',style=mod_gui.frame_style}
frame_data[3](player,frame)
end
--used to load all left guis
Event.register(defines.events.on_player_joined_game,function(event)
local player = game.players[event.player_index]
for _,frame_data in pairs(frames.left) do
local left = mod_gui.get_frame_flow(player)
if left[frame_data[1]] then ExpGui.toggleVisable(left[frame_data[1]]) return end
local frame = left.add{name=frame_data[1],type='frame',capption=frame_data[2],direction='vertical',style=mod_gui.frame_style}
frame_data[3](player,frame)
frame.style.visible = frame_data[4]
end
end)
--Please Only Edit Above This Line-----------------------------------------------------------
return credits