Less Lag On health Popup

This commit is contained in:
Cooldude2606
2018-03-06 18:43:54 +00:00
parent 128d751635
commit 8dee2510fa

View File

@@ -3,28 +3,27 @@
-- https://mods.factorio.com/mods/chocolateTthunder/Show_Health -- https://mods.factorio.com/mods/chocolateTthunder/Show_Health
-- edits include: tick limit to avoid lag, only shows health when it is lost -- edits include: tick limit to avoid lag, only shows health when it is lost
Event.register(defines.events.on_entity_damaged, function(event)
Event.register(defines.events.on_tick, function(event) if event.entity.name ~= 'player' then return end
if not (event.tick % 15 == 0) then return end local player = Game.get_player(event.entity.player)
for _,player in pairs(game.connected_players) do if player.character then
if player.character then if player.character.health == nil then return end
if player.character.health == nil then return end local index = player.index
local index = player.index local health = math.ceil(player.character.health)
local health = math.ceil(player.character.health) if global.player_health == nil then global.player_health = {} end
if global.player_health == nil then global.player_health = {} end if global.player_health[index] == nil then global.player_health[index] = health end
if global.player_health[index] == nil then global.player_health[index] = health end if global.player_health[index] ~= health then
if global.player_health[index] ~= health then if health < global.player_health[index] then
if health < global.player_health[index] then local text = health..' (-'..event.final_damage_amount..')'
if health > 200 then if health > 200 then
player.surface.create_entity{name="flying-text", color={b = 0.2, r= 0.1, g = 1, a = 0.8}, text=(health), position= {player.position.x, player.position.y-2}} player.surface.create_entity{name="flying-text", color={b = 0.2, r= 0.1, g = 1, a = 0.8}, text=text, position= {player.position.x, player.position.y-2}}
elseif health > 100 then elseif health > 100 then
player.surface.create_entity{name="flying-text", color={r = 1, g = 1, b = 0}, text=(health), position= {player.position.x, player.position.y-2}} player.surface.create_entity{name="flying-text", color={r = 1, g = 1, b = 0}, text=text, position= {player.position.x, player.position.y-2}}
else else
player.surface.create_entity{name="flying-text", color={b = 0.1, r= 1, g = 0, a = 0.8}, text=(health), position= {player.position.x, player.position.y-2}} player.surface.create_entity{name="flying-text", color={b = 0.1, r= 1, g = 0, a = 0.8}, text=text, position= {player.position.x, player.position.y-2}}
end
end end
global.player_health[index] = health
end end
end global.player_health[index] = health
end end
end
end) end)