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Less Lag On health Popup
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@@ -3,28 +3,27 @@
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-- https://mods.factorio.com/mods/chocolateTthunder/Show_Health
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-- https://mods.factorio.com/mods/chocolateTthunder/Show_Health
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-- edits include: tick limit to avoid lag, only shows health when it is lost
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-- edits include: tick limit to avoid lag, only shows health when it is lost
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Event.register(defines.events.on_entity_damaged, function(event)
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Event.register(defines.events.on_tick, function(event)
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if event.entity.name ~= 'player' then return end
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if not (event.tick % 15 == 0) then return end
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local player = Game.get_player(event.entity.player)
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for _,player in pairs(game.connected_players) do
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if player.character then
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if player.character then
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if player.character.health == nil then return end
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if player.character.health == nil then return end
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local index = player.index
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local index = player.index
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local health = math.ceil(player.character.health)
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local health = math.ceil(player.character.health)
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if global.player_health == nil then global.player_health = {} end
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if global.player_health == nil then global.player_health = {} end
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if global.player_health[index] == nil then global.player_health[index] = health end
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if global.player_health[index] == nil then global.player_health[index] = health end
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if global.player_health[index] ~= health then
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if global.player_health[index] ~= health then
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if health < global.player_health[index] then
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if health < global.player_health[index] then
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local text = health..' (-'..event.final_damage_amount..')'
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if health > 200 then
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if health > 200 then
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player.surface.create_entity{name="flying-text", color={b = 0.2, r= 0.1, g = 1, a = 0.8}, text=(health), position= {player.position.x, player.position.y-2}}
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player.surface.create_entity{name="flying-text", color={b = 0.2, r= 0.1, g = 1, a = 0.8}, text=text, position= {player.position.x, player.position.y-2}}
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elseif health > 100 then
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elseif health > 100 then
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player.surface.create_entity{name="flying-text", color={r = 1, g = 1, b = 0}, text=(health), position= {player.position.x, player.position.y-2}}
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player.surface.create_entity{name="flying-text", color={r = 1, g = 1, b = 0}, text=text, position= {player.position.x, player.position.y-2}}
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else
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else
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player.surface.create_entity{name="flying-text", color={b = 0.1, r= 1, g = 0, a = 0.8}, text=(health), position= {player.position.x, player.position.y-2}}
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player.surface.create_entity{name="flying-text", color={b = 0.1, r= 1, g = 0, a = 0.8}, text=text, position= {player.position.x, player.position.y-2}}
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end
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end
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end
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global.player_health[index] = health
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end
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end
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end
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global.player_health[index] = health
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end
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end
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end
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end)
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end)
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