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move to json.data
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@@ -90,10 +90,10 @@ function json_log(lua_table,no_log)
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end
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end
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if only_indexs then
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if only_indexs then
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if no_log then return "["..table.concat(result,",").."]"
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if no_log then return "["..table.concat(result,",").."]"
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else game.write_file('multi.log',"["..table.concat(result,",").."]\n",true,0) end
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else game.write_file('json.data',"["..table.concat(result,",").."]\n",true,0) end
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else
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else
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if no_log then return "{"..table.concat(result,",").."}"
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if no_log then return "{"..table.concat(result,",").."}"
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else game.write_file('multi.log',"{"..table.concat(result,",").."}\n",true,0) end
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else game.write_file('json.data',"{"..table.concat(result,",").."}\n",true,0) end
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end
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end
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end
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end
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-- allows a simple way to debug code; idenitys = {'string1','string2'}; string will be writen to file; no_trigger dissables the trigger useful for on_tick events
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-- allows a simple way to debug code; idenitys = {'string1','string2'}; string will be writen to file; no_trigger dissables the trigger useful for on_tick events
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