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fix(death): movement of items to chests
Items would be only copied and destroyed rather than transferred This would cause issues with power armor, spidertrons etc.
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@@ -4,7 +4,7 @@
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local Event = require 'utils.event' --- @dep utils.event
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local Global = require 'utils.global' --- @dep utils.global
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local config = require 'config.death_logger' --- @dep config.death_logger
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local format_time, move_items = _C.format_time, _C.move_items --- @dep expcore.common
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local format_time, move_items = _C.format_time, _C.move_items_stack --- @dep expcore.common
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-- Max amount of ticks a corpse can be alive
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local corpse_lifetime = 60*60*15
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@@ -64,7 +64,7 @@ Event.add(defines.events.on_player_died, function(event)
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local player = game.players[event.player_index]
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local corpse = player.surface.find_entity('character-corpse', player.position)
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if config.use_chests_as_bodies then
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local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents()
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local items = corpse.get_inventory(defines.inventory.character_corpse)
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local chest = move_items(items, corpse.surface, corpse.position)
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chest.destructible = false
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corpse.destroy()
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@@ -140,7 +140,7 @@ end
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if config.auto_collect_bodies then
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Event.add(defines.events.on_character_corpse_expired, function(event)
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local corpse = event.corpse
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local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents()
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local items = corpse.get_inventory(defines.inventory.character_corpse)
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move_items(items, corpse.surface, {x=0, y=0})
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end)
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end
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