Added offset for on tick to hopefuly reduce desyncs

This commit is contained in:
Cooldude2606
2018-02-12 12:04:05 +00:00
parent cc297356be
commit 8c209338b5
3 changed files with 3 additions and 2 deletions

View File

@@ -347,7 +347,7 @@ Event.register(-1,function(event)
end)
Event.register(defines.events.on_tick,function(event)
if ((event.tick/(3600*game.speed))+(15/2))% 15 == 0 then
if (((event.tick+10)/(3600*game.speed))+(15/2))% 15 == 0 then
-- this is the system to auto rank players
if not Server or not Server._thread then
for _,player in pairs(game.connected_players) do