mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Fixed Rocket Progress Update
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@@ -270,7 +270,8 @@ end
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local function update_build_progress(parent,progress_data)
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local show_message = true
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for _, silo_data in ipairs(progress_data) do
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parent.no_silos.visible = false
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parent.parent.no_silos.visible = false
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parent.visible = true
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local silo_name = silo_data.silo_name
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local progress_label = parent[silo_name]
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if silo_data.remove then
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@@ -310,7 +311,7 @@ local function update_build_progress(parent,progress_data)
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end
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end
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end
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if show_message then parent.no_silos.visible = true end
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if show_message then parent.parent.no_silos.visible = true parent.visible = false end
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end
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--- Gets the label data for all the different stats
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@@ -494,13 +495,13 @@ Gui.element(function(event_trigger,parent)
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if check_player_permissions(player,'toggle_active') then col_count = col_count+1 end
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local progress = section(container,'progress',col_count)
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-- Label used when there are no active silos
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local no_silos = progress.add{
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local no_silos = progress.parent.add{
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type = 'label',
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name = 'no_silos',
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caption = {'rocket-info.progress-no-silos'}
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}
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no_silos.style.padding = {1,2}
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update_build_progress(progress,get_progress_data(force_name))
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update_build_progress(progress, get_progress_data(force_name))
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end
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-- Return the exteral container
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@@ -580,23 +581,22 @@ Event.add(defines.events.on_robot_built_entity,on_built)
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--- Redraw the progress section on role change
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local function role_update_event(event)
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if not config.progress.show_progress then return end
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local player = game.players[event.player_index]
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local container = Gui.get_left_element(player,rocket_list_container).container
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local progress = container.progress
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if config.progress.show_progress then
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progress.destroy()
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local col_count = 3
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if check_player_permissions(player,'remote_launch') then col_count = col_count+1 end
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if check_player_permissions(player,'toggle_active') then col_count = col_count+1 end
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progress = section(container,'progress',col_count)
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-- Label used when there are no active silos
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progress.add{
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type = 'label',
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name = 'no_silos',
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caption = {'rocket-info.progress-no-silos'}
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}
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update_build_progress(progress,get_progress_data(player.force.name))
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end
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local progress_scroll = container.progress
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Gui.destroy_if_valid(progress_scroll.table)
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local col_count = 3
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if check_player_permissions(player,'remote_launch') then col_count = col_count+1 end
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if check_player_permissions(player,'toggle_active') then col_count = col_count+1 end
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local progress = progress_scroll.add{
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type = 'table',
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name = 'table',
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column_count = col_count
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}
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update_build_progress(progress, get_progress_data(player.force.name))
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end
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Event.add(Roles.events.on_role_assigned,role_update_event)
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