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🐛 Fix warp list crashing if no warp found
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@@ -793,6 +793,7 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing), function()
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end
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end
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end
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end
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if closest_warp then
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-- Check the dist to the closest warp
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-- Check the dist to the closest warp
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local in_range = closest_warp.warp_id == warp_ids.spawn and closest_distance < rs2 or closest_distance < r2
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local in_range = closest_warp.warp_id == warp_ids.spawn and closest_distance < rs2 or closest_distance < r2
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if was_in_range and not in_range then
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if was_in_range and not in_range then
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@@ -814,7 +815,7 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing), function()
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add_warp_element.enabled = false
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add_warp_element.enabled = false
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add_warp_element.tooltip = {'warp-list.too-close', closest_warp.name}
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add_warp_element.tooltip = {'warp-list.too-close', closest_warp.name}
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end
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end
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end
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end
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end
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end
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end
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